There was a game I liked called VtM Bloodlines where you could play a character who was insane/schizophrenic and had hilarious dialogue in game. Is this viable? Offensive?
- "I'm a mighty thesaurus! Rawr!"
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."
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My character is kinda nuts. Or was due to a previous possession by a demon. Haha. Unstable is fun to rp.
So, it's going to be more believeable if say, Melodie ticks off Sartan, a minion of Sartan possesses Melodie and causes her to twitch and spastically randomly start speaking in tongues and whispering about the coming age of destruction upon Nature for a few minutes, before going back to normal... over say, an 18 year old novice who had 5 different "people" living inside of his head.
Like most other "out there" forms of roleplay, if you have a good story backing it and don't go overboard, anything's possible.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Aepas has a form of Schizo because he bound his foresty spirits in his head when they were almost taken away from them. He still talks to them from time to time, and always has to tell hyena to shut up because of its horrible puns.
So really, you can play like this but it just as well deserves a reason and should -not- be overplayed.
The problem with that is you had the incredible insight of knowing what the person was thinking, and the ability to foresee the future. So in Achaea you're either going to have to work around this by spying on people and reading their minds or doing an incredible amount of research to make good predictions with events etc. It's an incredibly difficult thing to pull off.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
→My Mudlet Scripts
Show me a sane Achaean, and I'll show you someone in denial.
I sure the hell amn't sane. So sanity would be VERY hard for me to RP.
→My Mudlet Scripts
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Nizaris dances gleefully, clapping his hands together in sadistic pleasure.
Nizaris composes himself once more, and sets about to turning the crank with renewed vigour.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
If you want a gimmick, pick something milder that will be easier to sustain. Don't do craaaziness, or having two personalities that switch at random intervals so you're constantly saying "how did I get here, what were we talking about again sorry", or being mute. Talking to someone who's doing craaaziness or whatever tends to be kind of, oh boy, this conversation will be a chore, plus I know that this character will go dormant soon or else abandon their gimmick like all the other ones, so who even cares what they have to say.
A gimmick like craaaziness is much much easier to do in a single-player RPG like VTM:B or Baldur's Gate because, like Synbios said, it only needs to be represented in a few dozen dialogue trees. Talk to wizard: nice option, jerk option, 20+ int option, 18+ cha option, craaazy option, option to exit conversation. Meanwhile all the actual gameplay revolves around an established main quest. You always have that central plot driving your actions forward. Personality-based dialogue is just window dressing hanging off that main storyline.
Whereas in Achaea, there is no main quest. There is no central plot motivating you and everyone you encounter. It's not like, my conversations with everyone will be about saving the world from Snoddigard the Vile, and those conversations will be coloured by my good/evil/craaazy personality. No. Achaea is a persistent world. Much of your interaction with others will involve conversations where you're asking for something, they're asking for something, or else there is no impetus beyond whatever you want to talk about. If your personality is based around a huge, intrusive gimmick - a quirk you shove in everyone's face, as Iocun described it - then it can get in the way, more than anything. Can you sustain a craaaazy personality, in that context? And for how long? Your character should absolutely have a personality, as it will help make you a fun person to interact with, but I urge you to tone down any gimmicks.
Also bear in mind that your character's personality is something that you have to act out - conceive, phrase, type - in every conversation, forever. Which can soon become tiresome. If you realise you aren't all that into it, it can even make you stop wanting to log in on that character.
Achaea's rp is different from any other rp game I've played in that it resembles real life a lot. You are defined by your reputation, actions, and how other people see you...not so much how you see yourself.
That being said, try playing with speech patterns and dialects, think about a few habits your character might have, comb through the emote list and find ones that suit your character and ones that really don't. Think about their sexual orientation, political viewpoints, religious beliefs all of that and then tack a mental illness upon it all; it might actually work quite well.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
→My Mudlet Scripts