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Submitted by: (redacted) Status : Submitted
Skill : Crystalism Ability : Retardation
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Problem:
While critically important in solo combat, magi retardation is far too powerful when used with a
group, against either an individual or in group vs. group fights. Almost every time retardation is
used in a raid, for example, that group is almost always entirely wiped out. This is too powerful
for a single ability that requires nothing but 2 seconds of balance, that doesn't even require the
presence of the user. The normal argument against changes to retardation is that it is balanced, as
it is a "double edged-sword". However, as anyone who has experience with raids is well aware of, it
is never actually used in a situation that imposes risk on the user or their group. It's use in
group scenarios almost always involves some form of room hindrance (frozen ground, piety, gravehands,
walls) to block a group in, while those in the retardation vibe are attacked from outside of it,
with area and projectile attacks. Nothing else in the game even comes close to being able to
destroy an entire group of people without even being present.
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Solution #1:
Those in the room with a retardation vibe should not be able to be hit by projectile attacks by
anyone but the owner of the vibe itself. This leaves solo magi combat completely unaffected, but
solves the problem quite well.
Solution #2:
Make magi retardation affect a single target, instead of everyone in the room. This also does not
affect solo magi combat, but fixes the problem. Syntax: EMBED RETARDATION FOR <player>
Solution #3:
Implement a 2 second tic when retardation is in a room. Every two seconds, everyone in the room who
has the speed defense will have their speed defense stripped, akin to Aeon. On the next tic,
without speed, retardation would begin functioning as normal. This solution removes the "surprise
attack" retardation tactic consisting of leaving retardation/room hindrance in people's walking
routes, and using a bow/throwing to sleep-lock them, while out of combat. This also gives people a
small window of escape before retardation lands, if their speed defense is up. It would also allow
a 2 second burst of not being in retardation if they re-def speed inside of retardation (which
wouldn't actually be practicle, but would be possible). This -is- a mild "nerf" to retardation,
however, and should be paired with some form of upgrade to Magi that doesn't involve leaning solely
on retardation to win either solo or group fights.
Solutions two and three are terrible, solution one is just plain stupid, because it removes half of the reason retardation's a double-edged sword.
Comments
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