Hello, I started a character but then realized it would be difficult to make a commitment to something unless I knew what I was getting into so I decided to start this thread to get advice on the type of character I would like to play.
Considerations: I would like this character most of all to be enjoyable to play in a general sense with both for rp and combat. I will probably focus on bashing and rp at first in order to get the hand of things then get heavy into combat once I understand the curing system, etc. I am not quite sure what kind of character I would like to play, but for now I am going with the idea of a noble/honorable, kind, tough as nails, stoic type. When I do get into combat I would be most interested in raiding/raid defence so pve while being able to hold my own 1v1.
Goals: I would definitely like to reach Dragon fairly quickly (this is just a personal goal because I like to challenge myself). However, I do not want to just get bored bashing and quit. I want this to be an enjoyable overall experience and interact with the world and perhaps even get involved in house/city politics or an order.
Classes: for some reasons the classes that most appeal to me are magi, monk, sylvan.
Cities: the cities that seem to appeal to me most are Cyrene, Ashtan, Eleusis, and Targossas. I am curious how important is city culture in terms of being willing to get involved in combat?
Races: not very important, but for some reason Atavian appeals to me also dwarf (if I went monk) or perhaps tsol'aa (if I went magi/sylvan).
RP: I like being in the role of defending the good and innocent/nature thus why targossas/eleusis/cyrene appeal to me while also pursuing personal excellence and being around members who are competitive (which sounds more like Ashtan?). I would eventually like to get into the lore of my class and whatever organization I choose to try to advance in. I would like to be useful to my organization and over time perhaps move to a position of leadership.
Credits: I would like to do this with no/little real life $$. I am willing to devote a lot of time to compensate. I would like to be effective and useful particularly while raiding/defending even if I am not in the top tiers and hold my own 1v1.
Magi concerns: getting jumped. Sylvan concerns: hard to tri-trans? Forestals seem to have a lot of writing/creativity requirements to rise in a house? Monk concerns: an rp environment that is too ascetic and not enjoyable in a somewhat casual way.
Eleusis concerns: Perhaps a bit too non-combative? Too sentimental? Targossas concerns: RP can be wooden if it attracts inexperienced players like Shallam used to. Ashtan concerns: too power focused? No cooperative influence?
Please feel free to suggest other classes, cities, etc as well. I have a general idea of what I'd like, but perhaps posting these ideas would give someone an "aha!" moment of inspiration that would be useful in guiding me to a good in game fit.
I am very interested in
@locun /
@Iocun 's opinion (I couldn't tell if that was a L or an i
Comments
Monk is better for bashing and Sylvan is better for PK. Overall they are good for both though. Minimal lesson investment as well.
Sticking point might be your house. The Sentinels (monk) are far and away better than the Sylvanic Fellowship (lol name) which support Sylvans and Magi
In regards to class, if you have it narrowed down to three possible choices, then it seems like you've already done your homework and understand the base mechanics of each class already. Shouldn't that make your choice easier?
RP/City/Class is all what you make of it. All you can do is listen to other people list the pros and cons of each, but you will ultimately make your own decision regardless. YOU will be the one playing that character, not anyone else. Do what YOU want to do.
As far as monetary compensation goes, feel free to never spend a single penny on Achaea if you don't want to. That is the joy of the model of the game. It's always free to play, and is not pay to win by any means. Artifacts help, but they do not win fights for you. Hell, I have a fuckton of artifacts and I'm still a terrible combatant. You can make credits through gold earned in the game, or you can win lotteries, be given them as rewards for friends or for contests in the game, or even through the fanfic contest, Artisanals. There are many, many ways to earn credits without paying real money for them. Though I like to pay for them when I can, since it goes to support the game that I've been playing for the last 12 years.
tl;dr version is get your hands dirty and try. If you don't like a particular class/city combination, try a different one until you find one that matches your personality and desires. That's the only real advice that anyone could ever give you.
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."
Edit: Forgot to include monks in my class thoughts!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
You'll be able to find a mentor in pretty much all classes in all cities with the possible exception of monk in Cyrene (I don't know how active Rinzai is anymore). We don't have a lot of Magi in Eleusis right now, but there are a few (Alrena, Lothiac) who understand how the class works very well and would be able to teach you. Cataclysm is, sadly, not as useful as it once was, but it's nice to have if it's possible.
@Penwize is currently also MIA, not too sure where he's gone. We're hoping he'll be back pretty soon, though.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."
Sylvan: Getting jumped without defs will suck, with defs (mostly viridian/channels/barkskin) will be fine. Virdian gives +2 int and +2 con, so sylvans tend to be more tanky even without artefacts. Same escape abilities as magi, except instead of crystalhome, you have grove return/flow (for forests only).
Monk: As long as you can react fast (enemy whoever is hitting you, get up one or two basic defs like kai trance), you'll be fine if you're jumped - probably the best off. Monks are easily one of the tankiest classes in Achaea thanks to several of their healing abilities, not to mention artefacts.
Bashing for artefacts: This will most definitely be a time-consuming thing. IRE membership will help a TON, but even without it, it's possible. Some of the best ways to get gold/credits in-game include bashing higher-level areas, deep sea fishing, trade skills (this has an initial lesson investment, three aren't tied to class but require credits to learn, the rest are tied to class for now), buying credits from your city/House, playing in any city/House games/contests to earn prizes (often credits). There are probably more, but that's some of the best/easiest. It'll take a long time (I'm still working on mine), but it's worthwhile and neat to get that sense of accomplishment in earning your way forward.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
What is that.
I'm so confused.
Edit: Oh, looking at the bigger picture of it helped. All good.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
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As an Ashtani Magi, the Warlocks are a nice house, but the RP of Ashtan definitely revolves around the Occultists house. Mainly for a lack of people that interested in RP, those that are head to the Occultists. Crystalism is an amazing skill, strong passive damage, afflictions, prone, mana drain. Utility with being able to portal to people. Cataclysm is amazing although harder to get since it requires more than one Mage to spin it. And retardation is one if the funniest skills in the game. Takes a lot of practice but is arguably the only viable way to kill someone as a Mage that has a ton of healths/resistances and the like. Also you can die in retardation just as easy if your opponent knows what he/she is doing
At school on my phone so my thoughts might not be as collected and formatted exactly how I may have liked in this post!
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
But really, I think you sound like a loosis guy to me, plenty of great people with great attitudes in both RP and PVP. Sure we all have our days, but they are one of the few people I really enjoy fighting against. Always good sports. They'll also have a decently flexible way for you to play out your RP with your tough n gritty attitude while still being a pretty nice dood.
Right now houses have their merit, but if you really want to get into the deeper stuff you'll be wanting to look towards orders. Having an active house is nice, but based on what you've said I think you should just join what works and start looking into possible orders to join.
But really, you're going to find plenty of good people anywhere you go. Have fun and I look forward to killing you someday!
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."
→My Mudlet Scripts
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."
Get in line, kid. Some of us have been waiting a long time for the chance to become camel groupies.
From yellow to blue to white the dots on the wave form the image. Shape and texture juxtaposed with the sensation they create on the eye and the sentiment it stirs within. Thus the ambiguity of "to feel."