Now, we've all spent time customizing our stuff. Jewelry, weapons, armor, etc. Many of us have made them to specifically fit into our characters roleplay as well.
One thing I have always enjoyed however, is the ability to see that bit of roleplay come into affect. For instance, once Aepas wanted to get a violin for someone. So, I went off to buy it via credits, give it a special description and all that, but I wanted something more. I wanted to have the item and "activate" it, giving it a one time room emote. The emote would have been something like:
"Aepas grabs the tree and wills a formed violin out of it because he is an evil druid and he just turned a tree into a violin."
and Bam! Done. that emote will never happen again. Problem is, that emote costs 50 credits last time I checked, just for it to happen once.
Granted, I could fork that over for the emote, or I could just emote it. However A) I can't justify paying that much for <30 words. When you do it yourself.. it seems to have less validity to it. We WANT the world to tell us something is happening, not really make it up ourselves.
So anyways, could this ever be something that is looked at as a possibility to add with custom descriptions?
Thoughts? yes, no?
Comments
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Results of disembowel testing | Knight limb counter | GMCP AB files