I've been sparring a bit with a set of people, and attempted to approach alchemist combat from several different directions.
Honestly, it feels like a big mess at current. Alchemists aren't very tanky, and have to stick around to get their attacks in and build up moment (as referenced by Dji earlier). The problem is very glaring when attempting to fight monks, runies and magi. A bit less when facing affliction classes.
At the moment:
Temper takes 4 seconds balance recovery
Wrack/Truewrack approximately 2-2.1
Educing: 4 seconds flat.
As the attacks need to be strung together, we can decide to afflict with one affliction every two seconds, or educe as well, and afflict every 4 seconds. Unsurprisingly, this won't really hinder anyone. Most classes that have such slow balances, generally have some kind of passive hindering to make up for it or armor. Alchemists appear to have neither.
With the current way it is, fluid balance can be easily be brought down by hindering the alchemist, running isn't necessary by default even. I think it would be interesting to see what happens, if the fluid increase from Temper was halved, and the recovery speed brought down to 2 seconds. Along with educing being reduced in recovery and damage.
When that happens, applying the other humours and inundating them for example for damage would lead to an actual spike. The alchemist could push a bit more in a fight, making them offensively at least somewhat competitive. It's not that big of a change overal, as the spike ends when the fluid runs low (about 3 inundations, after that it takes a while to build up again).
Comments
The main problen imo for alchemists is that they're highly comparable to a limb damage class that loses their prep any time the opponent can leave the room.
They need looking at. They kind of suck when it comes to combat - not necessarily in terms of efficiency, but that they're both frustrating to fight as and against.
I haven't played alch in a while but I do remember the tanking bein tough.
They do lack some in room hindering at first but if you temper two humours they have to pay more attention to the affs they get.
What's the random vs. specified true wrack balances? I can't remember which was faster
Oh. I'm not great at introcucing myself in game. I have a hard time putting words together to keep it IC on OOC things so please be patient in tells. I'm still readjusting and trying to get back into the game
hope that made sense. trying a new approach that is where I try not to sound rude :P
So how do people like the recent changes? How has it changed combat?
Most that require constant affliction to overpower curing for the lock. Apostate, Serpent, Occultist most notably. Classes that utilize breaks are prep classes like Monks, Knights, Blademasters. There are some hybrids like Shaman for example.