I totally feel like this is going to get stomped to the ground, but hey, the forums are the place to submit some ideas and hear some feedback.
So lately my kick has been it's no longer how you use your skills that make the player good at combat, it's how much artefacts you have piled on.
Now, true in most cases, there's the few classes that feel underpowered (Shaman, Jester, Runewarden) but in the same token; I love seeing people who've been incredibly devoted to that class and destroys people with the class. It could be due to artefacts, but I like to think that it's because they've spent 50+ IG years and really learned how to match up against every class and the core mechanics of the class they are playing. (Keep in mind I'm not calling Shaman/Jester/Runie UP, simply I just see an underwhelming amount of them in combat situations compared to other classes)
For someone like me, who wants to join the combat rankings or become a Champion/Assassin someday, I'm scared because I simply can't match up to players who have a huge arte stack and can tank my finisher because my pre-damage was too minimal. I'm not sure how accurate this statement is, but I hear that Vaehl used to sit at NoT and take people on without artefacts to call his own, (due to classhopping?) and for the most part win. I will never be that good, I don't have the devotion to combat that a lot of players seem to have. I like to do combat because for me Achaea is a game, and the combat can be fun, regardless if I win or lose. I join a rampage not to win, but to see how other people play and the obsess over the log for an hour to see where I messed up. I mean I duelled Rangor twice over, knowing that there was no way I'd win. The same for most people, if they want to duel with a real IG/IC reason, Naah will just go for it.
So this is more towards the Combat Rankings, since, if you're an Assassin every little arte you can get helps.
I feel like if you're someone in the combat rankings and someone challenges you to a rated battle, it (somehow) matches up your stats, artefacts, and any form of boosts like (true)favors. It then equalizes it out by either shifting your stats to match the persons, revoking artefacts, temporarily removing the favors, whatever. That way when those people go up against each other, it really is about how effectively you use your skills instead of, oh let me only fight everyone when I have +6 intelligence and my zaps/rends/warp deal over 40% of your health.
Now trust me, I totally get how impossible it is to do all this. Putting a monk against a serpent and then having it try to equalize artes is just kinda stupid. If they are going to equalize a monks strength to that of a serpents, there may be a problem. So as much as I'd like to see some form of equal combat to be put in place, I guess half the fun of the game is really seeing if you can take down the artefact population, and prove you are better than X, Y, and Z. Monk may be one of the easiest classes for PvP, and I shouldn't whine, but I think I'm always going to have a steep learning curve against combat alts and people who can just straight up beat me in everything, regardless of how much I numb and kai heal/transfusion.
So give me your thoughts, is combat good the way it is? Should there be some form of equalizer when matching up within the combat rankings? Do certain artefacts need a certain nerf?
I'm sure there's a thread on this, but I couldn't find it. If there is, just spam WTF/Lol at me and I'll go away.
Comments
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
That said, I get where people who've bought artefacts might not ever want to use that setting. They paid a ton for their advantages, and in any significant aspect of the game, they should be able to enjoy them. Nevertheless, I also very much understand your point of view, being on the poor side of Achaean fighters all my time in the game.
I don't think combat rankings should be changed, because combat rankings are supposed to reflect the winningest warrior, not necessarily the most knowledgeable/skilled. Artefacts are part of winning.
But there's always those times where I just want a mode where everyone gets their artes, favors, whatever stripped and we're put into an arena and it's a battle of wits and how you play your class.
There are certainly times where I can beat people who are artefacted if I just play smart, but on the other end of the spectrum I like to wonder if I could have beaten them if they simply were like me without any artes. Would the match never end, would he/she still win, would I have come out victorious? Because it's no fun for me when I'm only halfway through a prep, and the other monk is literally sitting down with a cup of tea ready to instagib me when he thinks it'll be most funny.
The silly part of this formula is that if artefacts do contribute to victory (sketchy; they increase the number of people you can beat, but decrease the number of people who, knowing how the system works, will fight you), it creates a system where artefacts eventually produce more artefacts.
It'd be cool if combat rankings were just a matter of raw skill, but historically, some classes (serpent) needed artefacts. And then there's the consideration of character skill vs player skill.
I guess what I'm saying is plz fix combat rankings
Artefacts provide an advantage, that's what people are paying for. Sometimes that advantage is huge, other times it means very little. There are plenty of Occultists, even without having that many artefacts themselves, that can tank my massively artied damage, and the fact that I have every defensive artefact available means very little. I still have to know what they're doing, when things are dangerous for me, and how to deal with it.
If you want to fight somebody without their artefacts to see what the outcome is, try asking them? They might not say yes but at least you can say you tried.
Results of disembowel testing | Knight limb counter | GMCP AB files
i'm a rebel
i'm a rebel
@Naah I think Runewarden is one of the best classes to try and break into upper tier without artefacts.
Artefacts have huge impacts on pacing. It's easy to be flippant about their effects, especially if you're not on the receiving end. But Achaea is balanced around high damage & healing respective to health totals, so small percentage differentials can cause much larger swings than other games. The other thing to remember is that a lot of Achaea revolves around the execution of your finisher. Sure that +2 strength artie might not make the difference between a Paladin being able to DSL you to death, or kill you with the disembowel, but his prep will be painful enough that it delays your own setup significantly. Even if artefacts don't directly cause wins, the benefits they provide can completely change the character of the fight, and that's just considering those with small passive bonuses.
Viva la Bluef.
Artifacts are powerful, yes they tilt things in your favor, but I kill fully artifacted people all the time. Artifacts just take the pressure off of you in combat. You've got more health to deal with the other guy and you do more damage to make them shield or run. But it doesn't make you unkillable. Knowing how other classes work and how to dodge their setups is what makes you unkillable.
Another thing, you should take pride in the kills you do get when you've got little to no artifacts. Killing Kross or Kardal is like cocaine to me. I've got a sip ring and two pipes, and one of those was free. They spent thousands of dollars on this game. I feel like a badass and show should you. Hell look at Mizik, that guy murders people and he doesn't have artifacts (or very few), he just understand combat better than most people.
I do agree though fighting artifacted people is most of the time not fun, but it doesn't mean you can't win. It only means you have to fight at the top of your game all the time.
Best class without arties assuming a good level is probably between any of the Knight classes, Sylvan, Apostate or Sentinel.