I totally feel like this is going to get stomped to the ground, but hey, the forums are the place to submit some ideas and hear some feedback.
So lately my kick has been it's no longer how you use your skills that make the player good at combat, it's how much artefacts you have piled on.
Now, true in most cases, there's the few classes that feel underpowered (Shaman, Jester, Runewarden) but in the same token; I love seeing people who've been incredibly devoted to that class and destroys people with the class. It could be due to artefacts, but I like to think that it's because they've spent 50+ IG years and really learned how to match up against every class and the core mechanics of the class they are playing. (Keep in mind I'm not calling Shaman/Jester/Runie UP, simply I just see an underwhelming amount of them in combat situations compared to other classes)
For someone like me, who wants to join the combat rankings or become a Champion/Assassin someday, I'm scared because I simply can't match up to players who have a huge arte stack and can tank my finisher because my pre-damage was too minimal. I'm not sure how accurate this statement is, but I hear that Vaehl used to sit at NoT and take people on without artefacts to call his own, (due to classhopping?) and for the most part win. I will never be that good, I don't have the devotion to combat that a lot of players seem to have. I like to do combat because for me Achaea is a game, and the combat can be fun, regardless if I win or lose. I join a rampage not to win, but to see how other people play and the obsess over the log for an hour to see where I messed up. I mean I duelled Rangor twice over, knowing that there was no way I'd win. The same for most people, if they want to duel with a real IG/IC reason, Naah will just go for it.
So this is more towards the Combat Rankings, since, if you're an Assassin every little arte you can get helps.
I feel like if you're someone in the combat rankings and someone challenges you to a rated battle, it (somehow) matches up your stats, artefacts, and any form of boosts like (true)favors. It then equalizes it out by either shifting your stats to match the persons, revoking artefacts, temporarily removing the favors, whatever. That way when those people go up against each other, it really is about how effectively you use your skills instead of, oh let me only fight everyone when I have +6 intelligence and my zaps/rends/warp deal over 40% of your health.
Now trust me, I totally get how impossible it is to do all this. Putting a monk against a serpent and then having it try to equalize artes is just kinda stupid. If they are going to equalize a monks strength to that of a serpents, there may be a problem. So as much as I'd like to see some form of equal combat to be put in place, I guess half the fun of the game is really seeing if you can take down the artefact population, and prove you are better than X, Y, and Z. Monk may be one of the easiest classes for PvP, and I shouldn't whine, but I think I'm always going to have a steep learning curve against combat alts and people who can just straight up beat me in everything, regardless of how much I numb and kai heal/transfusion.
So give me your thoughts, is combat good the way it is? Should there be some form of equalizer when matching up within the combat rankings? Do certain artefacts need a certain nerf?
I'm sure there's a thread on this, but I couldn't find it. If there is, just spam WTF/Lol at me and I'll go away.