While overall, I greatly prefer the new war system to the old one, I feel like there are some things that need to be changed regarding tanks.
First and foremost is that I, for one, am absolutely sick of walking through every single room in the city during/after a raid spamming L TANK to see if a tank was dropped there. I don't see any reason why someone should be able to sanction a raid, drop a tank in some obscure room on one side of the city, and then entrench themselves on the other end, all the while gaining kills that help that tank tick down. Rather, I think that a radius of some degree should be added to the tank. So long as a member of the raiding city is standing inside that radius when they land the killing blow on a member of the defending city, the kills should count towards the tank. However, if the raider exits that radius and kills someone, it shouldn't count. This will effectively limit the raid to a small area of the city, and still giving raiders a decent amount of mobility while still getting kills that help the tank.
Secondly, tanks that are placed when a sanctioned raid ends should either disappear entirely, or lose all stored charge. From what I understand during the most recent Ashtani raid on Targossas, they were able to sanction a raid, and get a portion of the way to destroying a room. The sanction ended, however, and they left. Then half an hour later, they came back and managed to re-sanction, and then blew up a tank they had had placed for the entire time. While I certainly admit I should have had someone check (the entire city), it shouldn't be possible to return so much later and still be able to use whatever charge was in a tank from an earlier raid.
Thoughts? Critiques? Insults? Go at it, tell me what you think
Comments
I can't remember what the feedback was at the time, but obviously nothing has happened from that. Not sure if the discussion just wasn't seen, or it's a low priority so it hasn't happened yet, or what.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Every city enemy you kill during sanction charges up the Tank Finder, and when it's fully charged it tells you where all the tanks are in the city.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
A guard says, "A tank is spotted at the Crossroads! Someone get here and disarm it!"
Also whining about people whining is silly. Stop being silly. That's (TM) Pandora and CIJ Coalition of Fun Ltd. yo.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
@Jinsun : Sorry. All this tanks and fonts stuff got put in while I was dormant so I'm not up to speed on exactly how the mechanics go. I thought it was just citizen kills bumped the tanks up.
In regards to defending as a non-citizen I was killed in Targossas by Ashtani forces while going to refill vials. Since I was mistaken as part of the defence, I joined the defence. The next time it occurred I was trying to sway favour with Targossas to become a citizen. The time after that I was a citizen which I thought was enough.
That being said, it's compulsory for all Targossians to defend against raids whether they are soldiers or not. Unfortunately those are the rules of the city. Unfortunately you can't force every citizen to soldier up. If it is annoying that you have to cut through swathes of newb defenders who are probably spamming the one attack they've been ordered to do to get through to the meaty soldiers, I suggest revising your targetting priorities.
My posting is messing up .
Anyway to the topic of discussion in regards to tanks and sanctions ends I think it's unfair to the raiders if the tanks were to suddenly vanish once a sanction was called off purely to they amount of effort they would have had to put into raising the levels only to time out.
I am for a gradual decay in tank power outside sanctioned raids. Meaning that if raiders are powering up a tank and the sanction ends.. if they resanction right away they can continue on like nothing happened and there isn't a lose of pace for either defenders/raiders. But if they have to go away and regroup and come back they should be penalised a little.
As for the need to be in the proximity of the tank to charge them, I'm still on the fence. I can see both pros and cons of having it either way but I do have bias towards Targossas since they have a perceived large layout (but probably the same amount of room as Ashtan/Cyrene in reality). Maybe have to be in proximity of 12 rooms like megashrines? This should give the defenders a rough idea of places to look, but give the raiders the option of moving about