Hypersight is useless, and I thought of a cool way to make it have a useful purpose.
Allow it to show when various actions that don't normally have third-person messages take place.
This could include things like hidden passive curing visible, for a pretty high mana & willpower drain.
Just an idea.
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Results of disembowel testing | Knight limb counter | GMCP AB files
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Also, for reference, when your target evades you automatically disengage ("ease off"), not lash out at them. Same functionality for what you mentioned though.
It's possible you get the ease off message and they still take damage, never asked but I doubt it.
Also, I feel that Hypersight showing passive curing would be an awesome change, given a classlead round as suggested.
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Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Results of disembowel testing | Knight limb counter | GMCP AB files
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Results of disembowel testing | Knight limb counter | GMCP AB files
The voyria change is neat, but is countered by a balanceless, mana-free, instant ability (sip). To the average level fighter this might mean little, but the only thing between a skilled pvp-er and ignoring that change is a vial and about 500 gold refill of immunity. Obviously that's not the case if a venom lock is achieved, but outside of that, Voyria does essentially nothing.
@Sena I said "relatively useless", not "useless", especially after the nerf to farsee (everyone owning veils).
As a serpent, this is all the change you really need. Passive curing is tough to deal with, but it's not impossible. All you need to do is lock them for ~2 seconds, stick voyria, then kill them. The voyria will prevent the lock from being cured out of, and if you don't kill them between voyria being cured and the passive breaking the lock, you probably wouldn't have killed them anyway.
→My Mudlet Scripts