Okay, so I haven't really thrown one of my crazy "I thought of this while showering/driving home from work" ideas out in a long time.
I've noticed people have been wanting harder bashing with more focus on bashing as a group with bigger rewards, and not just honours mobs that require you to get X dragons and all hit gut at the same time.
So I've never played WoW past level 30, but the crazy idea revolves around sort of 'instances' like they have. Basically only you and your party can enter the bashing area at the same time. You'd go somewhere that everyone can go - like Delos or something. And greet some magical creature that can conjure fake dungeons. That give you exp when you complete them.
After you're in, you're in sort of a 'ready up' room where you prepare to start. Then you just move forward in the rooms while hordes of monsters attack you. They would attack you smartly, though. They'd do lots of afflictions and the mobs would auto know what you had. So they'd chain together aeon/kalmia/web/etc. and focus on specific targets.
For difficulty, the monsters would scale with how many artefacts the group had, total levels, might, etc. So if a group of artied dragons went in, the monsters they would face would instant kill a level 80 group of people etc.
Experience wise, it would work out to be 2-3 times the experience you would have gotten bashing solo for the time you spent in the 'instance'. So if you get 10% per 30 minutes at the level you are, you'd get 20-30% in the same time in the instance (assuming you completed it successfully). Gold would be the same rate. After you finish, the illusion corpses or whatever could be converted to real essence you could raise shrines/defile with.
Here's another cool part. Each city/house/order would get to design an instance. The area, denizens in it, the general attacks, etc. (Okay obviously this would be subject to a lot of admin approval, but the idea is that the admins don't have to spend 5000 hours on this, some of it would be done by players so it's a bit easier. And cooler.)
Anyway, the real point is to just increase interaction between players while hunting - giving you incentive to group up and bash together, make strategies for completing instances, etc.
Comments
I do like the idea of group bashing that requires well-organised strategy to beat tough mobs, not merely recruiting more dragons. I also like the idea of scaling mobs to the levels of players, so dragons face a real challenge. I posted some ideas re: strategic boss fights in a previous thread on this subject.
I hate the idea of players designing these things themselves. Super no. If you want to design stuff you can go be a mortal builder. Design by committee takes forever and results in mediocre results, and generally boils down to 90% of the work being done by one person, with endless concessions for no reason other than so that everyone else's crappy little ideas are included and they don't feel they were left out (even though they should have been (that sounds pretty harsh and I should probably sugarcoat it (but I won't ))).
@Sarapis: As for getting areas finished, when's the next mortal builder program application round? I was gone during the last call for applications. I'd probably pitch in there if it meant getting more bashing grounds faster! Hah.
i'm a rebel
Also more places for people to bash without essentially being horrific mass murderers. So many of the apparently good bashing spots involve killing relatively innocent people that, although they might be (at worst) of ambiguous moral standards, certainly don't deserve to be butchered.
Results of disembowel testing | Knight limb counter | GMCP AB files
Anything that promotes group work is cool in my view. They don't need to be instanced, though. As Penwize stated much of the technology is -in- the game. Instead of private instances, I'd like to see public zones. Some of you might know a "public quest" from some MMOs, and I'd like to see something like this. For example...at such and such time, X spawns with his army of minions in Y area that opens at the same time, and each City's team enters from different points and has to navigate the "maze" or whatever to defeat the end boss that adds some buff to the participants or the city for a certain time. The paths overlap, so the different player teams can interact and either team up (in one bigger party) or feud over who will get to continue. Team size would have to be limited to 2 cities of course.
Anyway, basically rather than private instances i'd like to see public events.
http://www.youtube.com/watch?v=6druerfw5e4 <----THEMESONG
http://www.youtube.com/watch?v=FwH9z19OU5M <----MAIN THEMESONG .....Yeh, I know, I'm an occultist in the "City of Freedom" using a band called "Unholy" singing about "Freedom" as my theme song...heh.
Point is, I want more instances to go in that aren't deepsea diving because that would slaughter the hell out of me. Bashing is already the single most tedious task in the game aside from falcon training, and it's almost always singleplayer unless someone decides to come gank you. I've asked people to please leave the mobs be while I was trying to fight them and all I've gotten in reply was "lol".
There is an issue. And it's bloody horrible. I shouldn't have to literally have a timer for when I go and kill crap.