Okay wow, I can't even comprehend how epic that is. How much do you ask for these, and would you start from someone else's work (ie redo mine)?
I feel like asking for challenging things just to see if it's possible, like photoshop facial expressions into my bumper sticker of Aurora based on who's winning the fight (and flapping phoenix), but then again, you might actually do it and then I'd have to give you like 500 credits.
In all seriousness though, some different-colored animated orbs with vitals like health, angel power, devotion etc. would be pretty neat, maybe a few other things. Can't believe you can actually have animated stuff on a gui.
@Jovolo: Zulah's stuff actually made me do it and once I started looking into his stuff and reading through the Geyser manual, it's really not that hard if you actually have the real estate to make it work.
(notbitteratmymaximumresolution)
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
Right now I have 6 orbs and 3 other animations, 1 of which is a complete background all running on my mudlet screen while I bash/sail just to make sure they won't effect the systems speed.
So far every system I make has gotten more in depth than the last. Couple more and i'll be parsing everything into a full 3d game engine....
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I definitely want to figure out how to pull off those toggle-able consoles, great stuff.
For Labels it's: showWindow("label_name") hideWindow("label_name")
For miniconsoles I just throw them off screen: moveWindow("console_name", 9000, 9000) moveWindow("console_name", 10, 10)
You can show and hide miniconsoles, too. The way I have my map set up is with one container, with a Mapper and a MiniConsole (for capturing the wilderness map) on top of each other; when I enter the wilderness or board a ship, I hide the mapper and show the miniconsole, and the opposite on exiting.
I definitely want to figure out how to pull off those toggle-able consoles, great stuff.
For Labels it's: showWindow("label_name") hideWindow("label_name")
For miniconsoles I just throw them off screen: moveWindow("console_name", 9000, 9000) moveWindow("console_name", 10, 10)
You can show and hide miniconsoles, too. The way I have my map set up is with one container, with a Mapper and a MiniConsole (for capturing the wilderness map) on top of each other; when I enter the wilderness or board a ship, I hide the mapper and show the miniconsole, and the opposite on exiting.
That's how my mapper is set up aswell. If you miniconsole inside a container you can showWindow/hideWindow which is nice. For the sake of the miniConsole/Guages themselves though, moving them around is a basic way for people learning.
I'm still learning ways to bend mudlet to my will. Working on some nice pull down menus right now that utilize a touch of animating with showWindow hideWindow. So far I'm happy with the effects
So here I am racking my brain to find an actual plausible reason to use more animations in my system other than "oooo purdy" when suddenly it came to me...
He is fully animated. I feel like I'm playing nintendo. Iocun suggested I set it to use my pc/xbox controller. I'm putting in all the legend of zelda sound effects now!
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
They've been going for about 1-2 crowns depending on extras someone wants. Basic one is 1crown or 35credits. But the nice thing about them is they are .mpackage (easy install) and I try to organize everything, clearly label and add comments so after someone gets one they can easily change almost everything about it on a whim. I try to put a custom effect in each one too so no two are exactly the same.
I so want to buy that Diablo GUI once you're done with it
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
I find that having rooms 5, exits 10 on the mapper makes the exit lines look nice on it. You could also try experimenting and replacing the items miniconsole with a label.
Comments
i'm a rebel
I really need to think about what I want for Valdus as a Sentinel.
By the way @Zulah that Alchemist one was simply brilliant. The fluid tracker on the left is genius.
Viva la Bluef.
So far every system I make has gotten more in depth than the last. Couple more and i'll be parsing everything into a full 3d game engine....
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Svof
Mudlet Discord join up
Svof
Mudlet Discord join up
zGUI 4.0 - A Free GUI for Mudlet 4.10+
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Come join the Achaea discord!
showWindow("label_name")
hideWindow("label_name")
For miniconsoles I just throw them off screen:
moveWindow("console_name", 9000, 9000)
moveWindow("console_name", 10, 10)
zGUI 4.0 - A Free GUI for Mudlet 4.10+
That's how my mapper is set up aswell. If you miniconsole inside a container you can showWindow/hideWindow which is nice. For the sake of the miniConsole/Guages themselves though, moving them around is a basic way for people learning.
I'm still learning ways to bend mudlet to my will. Working on some nice pull down menus right now that utilize a touch of animating with showWindow hideWindow. So far I'm happy with the effects
zGUI 4.0 - A Free GUI for Mudlet 4.10+
I present the next level of my GUI's!
zGUI 4.0 - A Free GUI for Mudlet 4.10+
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
zGUI 4.0 - A Free GUI for Mudlet 4.10+
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Svof
Mudlet Discord join up
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Svof
Mudlet Discord join up