Seems to me that the only class that meets difficulties while learning their class skills are Monks and no matter how hard I tried figuring out the logic behind it, I couldn't find a reasonable reason for it. For those unaware, I'm speaking about the necessity to demonstrate 10+ times a Kata until you master it before you could ask someone to grade you and continue. If the whole learning process isn't boring enough, you have to spend an hour or even more just demonstrating. That, if you don't take into consideration the necessity to sleep quite often due to the huge endurance drain that mastering requires.
I quite understand that all these seem easier for those more experienced, given they can set up reflexes for every failed demonstration or to request a grading and so on, and they also have a way higher endurance pool, but if you consider this from a newbies point of view, it's just really a waste of time.Time, they take could spend learning about Achaea instead of repeating the same actions over and over again.
I would like this either to be changed so that it acts the same as the other classes, or at least explain to me why I have to keep telling the Monk novices that join my house that I understand their frustration, but from now on it can only get better.
One would think the developers of the game would bring in more entertainment for beginners instead of completely draining it.
Just to be clear, I'm trans Tekura, so it's not intended to help me, but the future novices that I don't wish to be discouraged by this particular detail.
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It kind of feels like cheating to do that, if you're trying to RP a disciplined, patient Monk.
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In the past it didn't bother me because I could demonstrate while learning so it didn't add as much time (and also because of the novelty and flavour), but I can see how it would be a lot more frustrating now that the lessons themselves are less slow and tedious.
Problem is that novices don't have a mentor upon leaving the flame (or pool?) and they are the ones that need to be lured more into the game.
I started this topic because I was teaching a Tyro (newbie in the Lotus) and I got to watch 2 episodes of random tv shows and 2 episodes of Family guy (that should be roughly two hours) and I -still- didn't finish with him before he poofed all of a sudden and I see low chances of him returning to all the fun he had the past hour or so.
I think the endurance cost could be removed completely and then make a successful Kata performance achievable upon let's say two demonstrations with faster emotes maybe?
Site: https://github.com/trevize-achaea/scripts/releases
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Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
The fix is removing the need to demonstrate. You will simply go to a tutor for a grading, and the grading will succeed the first time, every time. Preserves the flavor, removes the pointless tedium.
→My Mudlet Scripts
Now, I wouldn't like to see the forms just go away though, so if anything I'd like to see something useful come of them. It's a real shame that they're never used after you trans, and they're such a flavourful monk thing. Would be interesting if you could get a buff to certain aspects of Tekura by demonstrating one of the forms. That way we don't lose them, they become more common for monks (flavour enhancement!), and become actually useful too!
Not having them be the entire pain they are now would be nice, but it really would be a shame to see them disappear entirely.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I agree that lower levels should have a disadvantage, but me and several other novices used to joke around that we spend most of our time in realms sleeping. Implementing dreams was a great idea, offered me some entertainment during, but frankly they become repetitive rather fast.When I noticed I have read all dreams, I simply went afk for half an hour (average time it took me to recover endurance) after hunting for only like 7-10 minutes.
I can't think of a way this could bring unbalance, but if I'm mistaken, please don't shoot me!
P.S.: Second option - more dreams, please!
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.