So
@Aepas made an excellent post in the
What are the differences in the classes? thread that has made me think about the class and I've come up with a question I'd like the community to help me answer.
Which is the more effective class against the rest of the world - Sentinel or Druid?
For this exercise I'd like to mention a couple of things that should be considered. First, the character would have Trans skills in everything relevant. Guild skills, Survival, Evasion, Vision, Weaponry, Tattoos, Miniskills, etc. So pretty much omnitrans I suppose. Secondly, they would have artifacts. This would include the creme de la creme. Level 3 knuckles and level 3 strength artifact for maximum Metamorphosis damage. A diadem for faster EQ recovery. In the case of the druid, level 3 Int/Collar for better Lightning, etc. Basically pimp these guys out. Assume defensive artifacts also.
So, they're both on an even playing field when concerning artifact and skill level, so the deciding factor should come down to class ability, as we're going to assume the opponents they face are of equal skill and ability.
Am I incorrect in thinking that the Sentinel would have an easier time? With much of the Druid's power being tied to their grove, the obvious strategy to fighting them is to not fight them inside it, whereas a Hunter would have much more mobility with their pets traveling with them.
What do you guys think about this hypothetical question?
Comments
Sentinels don't even -need- their woodlore pets to be effective.
Grove combat power is really negligible these days as far as fighting in it goes. They made most of the skills with combat implications portable.
The things that druid has going for it that infuriate me beyond measure are the following: flash, hydra bind.
tl;dr I've never said "Oh shit here comes a druid!" whereas I have said, aloud, "Oh shit they have a sentinel."
If you prefer to play a support, team engine type, then consider Druid. If you want to be a speed rapist offense machine, Sentinel.
First off, some Woodlore offense:
.8 second affs + Impatience + Disrupt!
Out of room axing! Can break limbs, can keep a target perma paralysed in los fights, two Sentinels can prone delph break, etc.
Axe grab! Free Boomerang artie
Spinning! Screw monks.
Trip! Prone break.
Campfires! Raid forever, for life.
Pets:
Fox/Wolf do more damage than handaxes do.
Badger cancels out moss tattoo, and handaxes give big bleed.
Lemming for obnoxious passive strip (including kai/shin trance, bm stances, etc)
Raven to knock off balance.
Best for last: Butterfly with passive transfix
Traps:
Alarm! Know where your targets are from anywhere on the continent - though no longer across planes, making our Icons impossible to surprise probe.
Noose for kill-shot immunity and total zone control.
Darts for raids or setting off aff based finishers.
Dustbomb/Snare for delayed writhe.
One big Sentinel con to consider:
You will spend all of your gold on venoms. All the time.
Updates for @Jovolo:
Trip now targets a leg and can break it.
Burrow requires working limbs and that one is standing.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
→My Mudlet Scripts
ETA: Or maybe it was, and people just didn't chase balance/were shy about fighting before.
ETA2: Unless you mean pre-traits.
From : Tecton, the Terraformer
To : Everyone
Subject: Sentinel Classlead Changes
-------------------------------------------------------------------------------
We're pleased to announce the release of the Sentinel classlead report, the details are as follows:
- THORNSPRAY (Woodlore) now hits all adventurers in the room.
- Woodlore users now gain a boost to RETURNING speed based upon their skill level.
- RETURNING damage, speed, and accuracy boosts are now based on the higher of your Weaponry or
Woodlore skill.
- Handaxe weapon stats have been adjusted, with higher base speed and lower damage.
If you encounter anything out of the ordinary, please file a BUG with as much information as
possible.
Penned by My hand on the 21st of Aeguary, in the year 636 AF.
In confess, I'm not aware of the speed bonus, but that sounds like an upgrade to me.
ETA: Doesn't matter if the skill or the stats changed, the net effect is the same? A buff's a buff.
Viva la Bluef.
Probably sentinels though, if you wanted an actual answer.
Both are extremely versatile classes. Sentinels' versatility contributes more to kills. Assets like traps and the rest of the glorious grab-bag that is Woodlore are focused towards making people die, with various degrees of preparation and thoroughness. Druid utility is much more general and team-oriented, with assets like Overgrowth, Vigour, Wildgrowth, Barrier, Rain etc.
Before axes were sped up they freaking stunned you. What a nightmare those dark days were.
Come join the Achaea discord!
I just forged this little gem:
It is a one-handed weapon.
Damage: 67 To-hit: 164 Speed: 244
A throwing axe has no venoms or magical effects on it.
I'm thinking I should keep forging and try to up the accuracy a wee bit. Is 244 an acceptable speed, though? I mean, it's faster than a level 3, so that has to be decent right?
I WILL be going sentinel. I'm tired of smithing rapiers.
Viva la Bluef.
Viva la Bluef.
Come join the Achaea discord!