First of all, a bit of background - I've played Achaea for a few weeks about ten years ago. From what I remember, I used to play as a druid and I got to level 35-40, I can't really remember. About three weeks ago I've made a come back, but I'm having a hard time deciding on a class.
Here are some things that I'm looking for:
- since I'm still pretty much a newbie, I'm looking for a class that will help me explore the game - decent travelling skills and good escape skills; a glass canon class may not be very wise from this point of view
- casual play - I may not be able to log in every day, nor will I be able to play for long sessions (e.g. more than 2-3 hours)
- I prefer to be houseless - I know it's a bit hard to learn the game in this way, but I don't mind this
- I don't plan to buy credits
- I prefer versatile classes, with plenty of utility skills to keep me occupied - I tend to get bored easily and I'm always looking for something new
- I don't mind complexity - actually, it would probably be a bonus since there's more to learn
- Versatility usually comes at a price - I don't mind if the class I'm playing is not the best in specific field
- PVP is not really a focus for now; I may become interested in it as I learn the game, but it will probably be in a group context
- from a PVP point of view, good defence or escape skills are a bonus
- I would like to avoid classes which limit the social interactions - from a role playing point of view, I would like to play a neutral character
I've tried a few alts - priest, druid, serpent, alchemist, monk and occultist. Out of these, serpent and occultist are my top candidates, but I'm having a hard time deciding on one of them.
Which one would fit my criteria better? Occutlist seems more complex, but I'm a bit worried about karma and being houseless. Is this really an issue? Serpent has some nice utility skills, but I'm having a hard time role playing this class - I just can't imagine biting people and garrote seems a bit too violent for my taste.
Thanks!
Comments
Occultist has superior running away skills, in that they have at least one escape mechanism in every skillset.
However, not buying credits will gimp your Occultist skills, while a Serpent can forgo Venom and Hypnosis entirely and still be useful.
On the RP side of the house, neutrality is boring. Pick a side and go with it. You'll have more fun that way.
→My Mudlet Scripts
Also, if you do end up giving in and buying credits, Occultists don't get a Lupine's for only 1000 credits.
i'm a rebel
Otherwise...
Serpent is a very fun class. They have a lot of really fun abilities at all ranks of Subterfuge, like illusions, evade, dashing, wormholes, and phase.
Occultist is a resource-intensive class, requiring you buy and prepare Tarot cards, in addition to the other supplies every class requires like armour and curatives. All the upkeep can be quite expensive.
Both classes are very versatile with plenty of utility. If you get into PVP, both are very complex to play. Both have several ways to escape sticky situations.
Occultists are not a neutral class. They're deeply connected to Chaos, which (nutshell summary) is the primordial force outside of reality which threatens to engulf the universe. Ashtan is the city associated with Chaos. Targossas mega-hates Chaos. Cyrene doesn't particularly like Chaos but has trouble taking a stand about anything. Mhaldor, Hashan, and Eleusis also have varying opinions of their own. As an occultist you'll only be able to join Ashtan or Hashan, or else be a cityless rogue. Playing an occultist will not necessarily limit your social interaction, but it will certainly strongly influence it in interesting ways.
Serpents are a neutral class, but may have somewhat of a reputation for being devious untrustworthy sorts. There are serpents in every city.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
→My Mudlet Scripts
They are decently tanky. They can fly, AND track to specific people for social purposes, as well as normal travel. They have prismatic barriers for defense in combat or while exploring. They can reach virtually every location with ease. they have a marketable skill set that also increases they're sipping, and allows them to make their own curatives. Druids have passive curing, and a ton of utility in groves ranging from rezzes to honey that recovers your endurance and willpower, as well as possibly giving you extra lessons in a random skill.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
@Daeir: You're being defeatist, and forgetting the thing about Achaea that actually makes it amazing - with enough time and effort, and that time and effort may certainly be substantial even for the player behind the character, you can accomplish just about anything*!
Joining a house might be the easy path to being an occultist. If you're not interested in taking a more difficult path, maybe you should either just stick to that or try a different class, but that difficult path always exists. If you tried hard enough, you might even make, for example, a Cyrenese occultist work!
People will totally tell you it's impossible, but what they actually mean is just that other people will actively resist your efforts - but Achaea is a conflict game, and conflict, at its heart, is about having and pursuing goals that conflict with others!
*Except being an urban forestal or a nature alchemist, or apparently ascending to Godhood in an IC manner. The latter is sort of understandable (although I wish it wasn't a definite no but more of just a thing that requires effort beyond even what Penwize throws out), and I always thought the former was really dumb and should be enforced via soft limitations rather than hard limits - especially now that curatives are eventually being moved out of being class skills anyway!