As part of acquiring their blade, Blademasters have to acquire three items: ashes, a random lump of metal, and a third item. The third item could be one of several objects, like a sprig of nightshade or a fiery reddish rose. Most of these items have one spot they respawn at or there are multiples of them.
But cinnabar has neither. Cinnabar, a third possible item for the quest, can respawn anywhere in Moghedu..The problems are:
A) Moghedu is big.
It spawns randomly in Moghedu. From 1st floor to the 6th, including the hidden mage room.
C) There is only one usable cinnabar
D) Unless you find it, there is no way to know where it is or even if someone has grabbed it before you. While it doesn't usually happen, I've seen a situation where after a housemate spent 15 minutes of searching for the cinnabar, and after he finally found the cinnabar it decayed mid-trip and had to spend another 10-15 minutes
of searching.
This makes finding it quite difficult and increasing frustrating when you can't find it. As current HoN and long-time aide to the same position in the Ashura, I've helped with many quests for both newbies and older players.
While randomness is a factor with the blade quest, as obviously seen with the lumps, the difficulty in finding the cinnabar just becomes annoying. It is hard for blademasters without anyone to help hunt for it (especially real newbies), it promotes no role-play feature, and does nothing to enhance the quest or class.
I would like to suggest one or more of the following changes:
A) Make cinnabar spawn specific to a single place. This is more in-line with the other items for the quest and is the easiest solution.
Make Moghedu spawn more cinnabar. More cinnabar means a much easier time finding one.
C) Restrict where it spawns to a possible few rooms. Could even have the rooms spread out across Moghedu. Similar to hunting for the lumps while not having to look everywhere. Plus after checking the few known spots, would be much easier to know if you have to wait for it to respawn.
D) Option A, PLEASE
Thank you for listening to my suggestion and I hope something good comes because of it.
You know, that one thing at that one place, with that one person.
Yea, that one!
Comments
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
→My Mudlet Scripts
Results of disembowel testing | Knight limb counter | GMCP AB files
If I see people hunting the area I usually send them a chirpy hello and ask if they've seen any cinnabar laying around. There was one instance of someone just collecting room items.
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Forged from a golden alloy of the finest steel and bronze, this blade exhibits a soft curve along
its length, accentuated by a shallow groove carved into the metal. The thick tang is encased by a
grip of yellow silk in an intricate twisting pattern. Rounding off the grip is a pyramidal pommel
fashioned from bone, affording perfect balance to this masterfully crafted weapon.
Yellow.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Stories by Jurixe and Stories by Jurixe 2
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