No reason people should have to mill around waiting for empowerment to fade so they can sell/gift weapons to others.
Therefore!
Why not introduce some kind of procedure for removing empowerment? You could have it require the runewarden to have contact with the ground (like empowerment) and make him/her stay still for longer than runeblading takes, and even increase the cost, willpower-wise, if that seems reasonable, though I can't imagine any argument against the removing of the empowerment status. To help make things cleaner, the runeblade should probably be required to be smudged of its enhancing-rune (pithakhan, eihwaz, nairat, hugalaz), just so there aren't extra runes on weapons floating around.
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Otherwise, letting it set in a stockroom will keep it nice and fresh and wait out the runebinding. Mechanical side, yes, I can see a desire... but I don't see a need to do this. Just like when you songbless a weapon, you're making it your own. Wait it out, or don't do it in the first place. *shrug*
When Canada rules the world,
things will be... nii~ice.
Similarly, you may suddenly fall on hard times, forcing you to sell a weapon you otherwise cherish. Also not breaking RP.
As with anything else tied to mechanics, it's the way you deal with it in-game that makes the difference as to whether it breaks RP or not, not the availability of the ability itself.
There should be more semi-permanent choices in the game, not less.
I don't mean to be a troll or anything, but it seems like an arbitrary measure for something that makes a tiny impact, in-game. Kind of feels like it's opposition for the sake of opposition, rather than anything meaningful.
You're looking at an hour not doing -anything-. That just seems kind of arbitrary, and nonsensical, to me.
I frequently spend less than an hour playing with totems which is a process 98% of the playerbase seems to loathe but I quite enjoy.
People don't have to make runeblades. The extra runes only matter in a pvp scenario and there is nothing to prevent someone just burning through lots of purple inks instead. I did it while waiting for one of my blades to fade so I could empower my swords at the same time.
Runeblades are a big deal and it shouldn't be some option to toggle like mastery. You don't see the equivilent for bard's songblades and even enchanters can't remove enchantments which are so minor in comparison. Imagine if they could instead of needing to craft an entirely new item because they didn't realise they ran out of some commodity and their enchantment script trolled them?
I am not disagreeing for the sake of it or to troll. I don't agree with removing runeblades until the empowerment fades on its own. I don't think it's necessary. They don't last forever.
I totally agree with this statement out of context, but runeblades are already not very permanent, apparently - and even if they were permanent, it'd kind of be the kind of permanent that staying has in blackjack. It turns out you stayed at a 17 and the next card was a 4, and the dealer got it and stayed at 18 and beat you. And, oh no, it turns out you bet a ton of gold on that hand. Oh no!
But at the end of the day, as long as you've got the requisite gold, you can always play more blackjack!
It's also not an hour of not 'doing' anything, it's an hour of not moving, not emoting, not using skills, etc. etc., if you're thinking it should work like uprooting a totem. I don't see how this is justifiable in any way.
Regarding empowerment fading in stockrooms- it seems to me an oversight that runeblading ticks down while an item's months does not. That's strange to me.
I don't -get- the argument that runeblades shouldn't be removable. You can smudge runes off anything else, it affects a minute section of the Achaean population, and not being able to remove empowerment doesn't -add- anything. You're talking about denying people an easier time of things over a non-issue. What, objectively, does not being able to remove runeblading give? 'Suck it, you found something nicer and now you can't give your old thing so someone else can use it' seems a bit childish, as far as rationale goes. As for the previous argument of more decisions having to be semi-permanent, I'm not sure whether you mean it in terms of RP or in terms of making mechanics more muddled and unnecessarily clumsy. If it's for RP, I don't buy it- like I said, it should be up to players to make the mechanical aspects of Achaea make sense, regardless of what a skill actually does. If it's for the purpose of keeping mechanics the way they are... well, let's just say I'm not sure why that counts as a logical choice, really.
Look, I really don't mean to sound contrarian, but at this point, it just sounds like you have this idea of a runeblade that has nothing to do with the way they work.
Stop making equivalencies between skills that are not equal.
But, whatever, I guess. 24 hours during which you can use the runeblade is fine, I just don't really see the point of that measure of time.
I wouldn't be opposed, either, to only allowing two weapons (one pair) to be runebladed at any given time, and runeblading a new one removes the empowerment of the one with the least months left on its empowerment. This seems to address the 'runeblades are a personal thing' issue which so many people seem to find a big deal (which I don't really agree with- Achaean warriors rarely display an attachment to their weapons in any field other than their quality, but eh).
It's the same problem as ANYTHING that takes any amount of significant time. It's the issue the admin have between convenience for their players and creating a real-world, natural and harsh environment with consequences that mean something. Most people in this thread have unnecessarily and kind of elitistly tried to push for heavy consequences (a real life month - which is crazy) and I disagree with that, but a real life day is a fair compromise.
Still an in-game month!
( @Anedhel Your next suggestion is random. Just implement a method of manually decreasing the empowerment time. You COULD make it a ritual that can only be performed every in game year, preventing you from doing it a lot, but come on.)
It fixes the problem of waiting around on empowerment to fade, and it also reinforces the roleplay implications of runeblading.
For the record, your arguments also kind of sound like you just want what you want, except that what you want seems arbitrary and indefensible.
ETA: It just seems weird to impose a wait period on something that takes 10 seconds that's thousands of times in excess of the time and effort it takes to create. Even 24 hours is egregious when you think of the benefit you could present players with, and the rationale for not allowing for the removal of runeblades. It's something that'll have zero impact on the game, most likely, except perhaps more weapons of quality will shift hands more frequently, I suppose, but it's a minute number. In a world where if you die, you don't die, the measure just seems arbitrary and silly to me. You want to fix Achaea and make it more gritty, fine. Start with something that makes sense, I guess?
No one is suggesting a fix but you, btw. A real life day is hardly a serious, detrimental waiting period to you or anybody. A real life month IS.
Be a pragmatist.
And unlike you, I actually did provide a defense to wanting it to take as long as uprooting. In a game mechanic sense, you're right, there really is no reason for it to take a super long time since the empowering itself is pretty fast. I'm personally not against it taking a lot longer to make runeblades either though.
The whole idea of your change though, is... what? To gift/sell a blade that you runebladed... please tell me how that isn't arbitrary.