However brief this discussion will be, questions, observations, etc.
ANNOUNCE NEWS #3954 (10/03/2013 at 21:25)
From : Tecton, the Terraformer
To : Everyone
Subject: Shaman Classlead Changes
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Hot on the heels of our Serpent classlead, we're pleased to present the changes
for the Shaman class. The details are as follows:
Curses
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* BLEED willpower cost has been lowered.
* BLEED has an increased effect on other adventurers.
* INFLAME has been added, as a powerful new curse against a bleeding opponent.
* TZANTZA timing has been reworked. It now requires only four afflictions, and
scales downwards based on the number of additional afflictions on the target.
Addiction has also been added to the pool of ailments that count for this
ability.
* Initiating a TZANTZA curse while already channeling one will no longer
interrupt the first.
Survival/Curses
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* CURSEWARD now has a higher equilibrium cost the more frequently it is enacted.
Vodun/Puppetry
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* IMBIBE fashion cost has been reduced.
* SLOW has a reduced balance cost when stripping the speed defence.
As always, we'll be monitoring these changes and further tweaks and adjustments
may be made. If you encounter any problems or oddities, please file a BUG with
as much information as possible.
Penned by My hand on the 15th of Mayan, in the year 636 AF.
So, the obvious questions:
*what/how much does INFLAME do?
*how much/often is the CURSEWARD eq increase?
*how fast is TZANTZA with 4 affs and how does it increase?
And:
*Does this improve Evileye BLEED too?
I went ahead and tested PUPPET SLOW. Appears about 2.8s strip speed vs. 3.5s aeon. (with nimble)
PUPPET IMBIBE is down to 10 fashions required, 1 used (from 20 fashions required). basically means a smart Shaman can do you in super easy with 21 fashions.
Comments
Rangor begins juggling a handaxe.
Rangor begins juggling a handaxe.
Rangor begins juggling a handaxe.
Rangor leaves to the west, noisily trumpeting like an elephant.
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