I've had this idea for a year or so, but I didn't really feel confident in posting it due to my previous absence. After getting back into the game for the last six months or so, though, I'm a bit more confident that I know what I'm talking about.
When you hire a mark, the victim gets a message along the lines of "X has hired Y as a Champion/Assassin on you". It can pop up on screen as a little notification you can easily miss in spam, or as a message if you're offline. I see this as a problem, as the victim can just go "Oh, no problem, I'll just stick to guard stacks and leave when I don't see the Mark any more". This is more or less plausible depending on timezone differences, though.
While the current system is pretty decent, I think it would be improved by removing the message completely. Or heck, even just replace it with "Someone has hired a Champion/Assassin on you". To prevent abuse of this, if the Mark is sucessful, the victim will get something like "You have been slain by Y, who has had his martial services paid for by X". or "You have slain Y, and have found a contract for your death signed by X on his person".
I suggest this so the victim in question doesn't know when he should hide, or collapses into a paranoid mess on a guard stack. The victim should be ready for this kind of attack from, well, anyone. I've had experience with this when I would go to hire a Mark just to be told "You want to hire on this guy? He's just going to stay in his city. I don't think I'll be able to get him". and so on.
What do you guys think?
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Comments
I think games of cat and mouse can be exciting. Should keep it as it is.
- It robs the target of a chance to avoid the killing by talking to the hirer and/or mark and working things out peacefully. Not all hirings are "just" and even if they are, the hirer might sometimes still be convinced diplomatically. And talking's a good thing.
- As Kyrra said, it also robs the target of the chance to hunt down the mark preempttively.
- You won't get that explanatory death message unless the mark actually kills you. So if the mark just attacks repeatedly, but doesn't succeed, you won't know it's a contract and assume you're just being randomly harassed - and possibly even hire a mark on the mark. I guess this can be solved by simply asking your attacker why he's attacking you, though. But in that case, the advantage of this system is gone, and you can still start to hide from the mark.
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Edit: Feel free to continue with the concept if there's some worth in it, though. I just don't really have an answer for the points raised against it to really say that this would improve the mechanic rather than simply leaving it as is anymore.
i'm a rebel
:-w
O:-)
Took me a full five minutes to decide whether to LOL or WTF.
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
I recall essentially bothering some Marks about this a while back, and in retrospect, I think they were just having a run of contracts hiding in the cities like I suggested. Don't ask me to remember names, it was years ago.
Still, I like the concept. Let's try tweaking it. How about this. Name stays anonymous for one fourth (More or less) of the contract time, and after that the names of hiree and Mark are revealed. Would that balance the concept a bit more?
Edit: You know? That last sentence sounded rather condescending. Sorry, man. Seriously, thank you for commenting.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
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→My Mudlet Scripts
Results of disembowel testing | Knight limb counter | GMCP AB files
What we have now is better anyway. (everyone can be killed within valid RP reasons, just don't be a jerk)
I'd much rather have the powers that be looking into a new system than working on Mark. (even if what you mention is merely cosmetic)
I just don't think there's a problem that needs to be solved here.
Results of disembowel testing | Knight limb counter | GMCP AB files