It's been a few months since my last update on various development projects, so here is a quick round-up of a few things you can expect in the coming weeks:
Newbie experience overhaul
A completely new, streamlined intro is well underway. The aim of this is to get players into the "real" game sooner, while still providing a fun and immersive experience.
A massive overhaul of newbie tasks, a tiered system that unlocks as new players learn the basics of Achaean life.
Redone character creation is coming soon, allowing the proper amount of time/information to make an informed choice about their character. Phase 1 of this is already in, with the new graphical portion in the HTML5 client, but this will go even deeper as we release the new intro/task systems above.
Priest and Paladin classleads are underway! Similar to the Occultist report, there will be some exciting new changes (especially for Priests) that add some more depth and potency to the class, while still retaining the established lore and focus.
Bashing rewards overhaul
The team has been hard at work on developing a new system to expand bashing rewards beyond gold and experience. That's all I'm going to say on this one, you'll have to wait and see this system in action in the very near future.
City Destruction / war changes
We've got some tweaks in the "design" stage here, aimed at making the system a little more fun and balanced for attackers and defenders alike! The ACC is currently mulling it over, but I'm going to post the discussion in a more public forum soon, allowing everyone to comment and help shape the overhaul.
Of course, this isn't all that's happening, with many fun and exciting RP situations occurring across Sapience and beyond at any given time.
I'm going to leave this thread open for a few days, feel free to ask any questions you may have about the above, or anything Achaea-related at all, and I'll do my best to answer them.