To be quite clear, I'm not in favor of just eliminating this new locus of conflict around Jeramun and the sparks. I like that there should be some objective-based combat that isn't in the cities.But I've heard some discussion on OOC clans of how to make it more dynamic and less dependent on hours and hours of camping out.
One thing that occurred to me is putting a tunnel, or above-ground path I suppose, between Istar Jungle and the Vents of Hthrak area (or the Jeramun site specifically), similar to what already exists between Istar and Riagath. This would allow an approach to the area that isn't a wilderness exit. Some reconfiguration to make things more conducive to LoS might also be welcome.
Comments
As someone who was primarily responsible for the camping during the Targ/Mhaldor war, I can confidently say that if any of the proposed changes so far were made to Jeramun, then we may as well scrap killing him as a mechanic altogether unless significant changes are made to how acquiring sparks works.
I think most people are somewhat underestimating just how much effort it took to get the Jeramun spawn under my control, and how easily someone could have disrupted it if they'd actually bothered. The advantage already lies with the team that needs sparks, since they only need one person, and a single moment of Jeramun being alive to fill their tanks. Multiple spawns or ease of access would alone make it impossible to secure it at all, so it would effectively be the same as deleting the ability to control him (which I'm not opposed to).
The more important issue, I think, is fixing city destruction and organizational conflict to favour PvP over PvE so that this isn't even a problem at all. The Jeramun camping was a band-aid solution to a bigger problem -- I'd rather the underlying issue be addressed.
I don't grudge anyone doing what they can for their side, but I'm dubious about the rationale of a "band-aid" for asymmetrical lameness.
Anyway, the other thought I had was that Jeramun himself might have some rp-event reaction to constantly being killed. That could still be cool. He's the reason for a steamy jungle in the north, yes?
Mostly the spiders. Oh god, the spiders.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
By adding tunnels, there are at least methods that can partially circumvent the amount of turtling possible and encourage conflict that can be fought over reasonably - essentially a neutral battlegrounds that gives some advantages to the party that is present first but not an overwhelming one as it is now. Also, it adds a degree of danger to any single person camping the area with mindnet - which honestly should have been a part of the design in the first place.
In essence, tunnels (2 additional tunnels into the area would be quite enough, I think) would end up being a fairly simple change to adequately address this part of the issue behind city destruction and should be handled irregardless of whatever else is being considered with the other aspects of city destruction anyhow.
That said, I don't mind if getting sparks had a short, interruptable channel time (somewhere on the order of 2-8 secs) in order to be able to obtain one in addition to the tunnel changes so that an individual must have control of the area surrounding Jeramun to obtain sparks.
I don't feel the city destruction mechanic is fundamentally flawed, however, though I do agree there there should be more incentive to raid during a time when both sides can put up a good fight - hence my previous suggestions to limit invader rewards for attacking when there are few defenders and defender bonuses when able to rout out attackers before a sanctioned raid party is able to destroy the maximum number of rooms.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
I actually got some rather nice interaction on my last trip there instead of just getting killed like I anticipated.
We held off on killing you until we figured out why you were there. Mind you it was almost 6 am so I just wanted to go sleep.
My box needed filling and I wanted to fraternise.
The idea that the admins should "fix" something when you can't even be arsed figuring out how it works is ridiculous.