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"Only" is a very strong word.
I don't think there is a need for perfectly timed bombs. Maybe +- 2 seconds instead of +- 3.
I do agree that bombs are difficult to use relative to most other class abilities. To time more than one bomb at a time, you need some kind of system to track bombs. Since you can't perfectly time them, you have to base your offense around when they are going to explode, rather than the other way around. So, you have to track that too. And then you have to do a TIMER for a second balance, then a GIVE for another second balance (which can be screwed up if you get hindered right after timer or something), and take into account their ability to put in pack, give back, and drop the bomb.
I'm not entirely sure how that could be improved upon without making it OP, though. Removing the balance on timer (but keeping the balance on give) would help. You could then attack sooner after timing the bomb to stop put in pack/give.
Drop bomb through hinder was specifically put there to make bombs not unstoppable. Dropped bombs are still BALANCELESS bombs, though, which is still incredibly useful (admittedly, butterfly bomb and web bomb, if buckawns, not so much).
maybe make some bombs randomly be duds or something
Oh, yeah. Don't get me wrong, I'd love to see an improvement to timed bombs and handoff. I'm just pretty sure they're not as bad as some people were saying. Carry on!
.... is ridiculous. I don't think the glue idea is good for a few reasons here. I don't think glue exists in achaea and there's no reason to start manufacturing it when you can find another way and also we don't need anymore props.. jester is already expensive. I think changing .......
@xith im rubber your glue
As a Blademaster, let me say that random things are bad, please stop thinking they're not.
Also, @Kaie: could very easily script a bomb dropper that drops by ID number rather than just "bomb" to prevent the exact scenario you described. Yes, it requires scripting, but so does combat in general.
Not really.. I don't understand why we're still on the glue idea anyways. I feel either you don't see the reason it was likely declined during the past two classlead sessions or still hope to pull one over on everyone. Let's say for a moment this was introduced. I'm fighting some one and I have lets say.. 10 timed concussion bombs. I apply glue to the first bomb that'll end up in their inventory.. I then give the bomb and the other 9 to the victim. They can't drop that first bomb.. so they can't do "drop bomb" and get rid of the other 9 either. That would force them to stop and continuously do "IH BOMB" and grab numbers to drop. That alone would be annoying however, now lets face the fact that I wouldn't stop there, I'd probably throw in blackout, maybe force selfishness up, stick aeon and asthma. Now we've taken a funny and seemingly harmless fix to bombs and turned it into a nightmare that -will- be cried over. It'll probably cause more drama and grief than it would good.
Need PUPPET SAPIENCE