Howdy.
Back in April last year I attempted to start Achaea, but several things got in my way and quickly ended my very short career here. Now that I have the opportunity, I'm looking at this world and community once again. Some questions!
1. In which order would the cities be listed in from 'Most active' and populated to the most quiet?
2. I'm a very big fan of 1v1 combat and I've been told that Apostate/Infernal/Serpent/Blademaster/Jester are likely my best choices for this, as I would like to pick a class that can, if I ever get good enough, let me rise to the top ten combatants in the game. What do you all think about these classes? Do you feel other classes are more fitting?
3. I know nothing of the games conflict system. Who is against who and so forth. Could someone break it down for me?
4. What Houses would you suggest and what houses would you suggest avoiding? (Plug your Houses! Go for it!) While my ultimate goal may be to become a prominent combatant, that doesn't mean I'm not completely happy in a House that does all sorts of things. I don't JUST want to fight. And to be honest, I probably wont want to fight for a long while until I find my footing.
5. I read a post a few months old that mentioned the population at the time and Sarapis posted that during a big event they peaked over 550 players. That's huge. What would you consider average for offpeak and onpeak times?
I'll probably think of more questions later, but for now I'd like to know what you guys think.
Viva la Bluef.
0
Comments
Nothing formal, just something that makes raiding Hashan even more pointless.
That sounds like it has an amusing story behind it.
The amusing story is "Arditi does anything involved in shrine conflict", which is a two hour montage of a man getting kicked in the balls while slide whistles play.
I am surprised nobody has tried to plug their House/City though.
Another question regarding Class: Last year, Runewardens were being suggested as an extremely potent class for combat. Thus far, nobody has mentioned them at all and have instead put forward Infernals. Instead of making a comparison of the classes to their equivalents on other IRE games, could someone perhaps give me the pros and cons of each when compared with one another?
Forged goods: 1.5s DSL's sound very attractive, but how difficult is it to get a pair of 250 Rapiers? (That was the number I heard last.) Are there Forging artifacts and are they required to get anything worthwhile?
Bashing: I'm assuming that Knight bashing is fairly good once you start getting a higher crit chance, but what about some of the other classes? Do Apostates bash with Deadeyes Bleed, or are they running around with just Decay in Necromancy? What's Jester bashing like? Occultists! Warp, just how much does it suck for Bashing?
Occultists: I love the skillset and the general theme of the class, but is it viable top tier? Hypothetically, if it were artifacts out with everything it could get offensively, could the damage the class can put out be enough to overwhelm? What, if any, are the restrictions on Truename?
Jesters: Tarot I'm familiar with. How exactly does Puppetry work? You fashion a puppet. Abilities require a certain number of fashions before they can be used. Say I get 40 Fashions (random number). How many times can I use the skills that require 40 fashions? Do fashions wear out? Is there a range limit?
Viva la Bluef.
The only forging artefact is a forging hammer, which halves the forging time and greatly increases your chances of getting decent stats. Forging without a hammer is often a waste of time/gold.
Knights are great at high levels with trans chivalry+weaponry, but horrible at low levels/skill. Apostates (almost always using decay for bashing) and jesters are both mediocre (not great, but not terrible either) for bashing, but I don't have enough experience with either to give specific details. Serpent bashing is much more variable than most classes (here is an in-depth description), but generally pretty good outside of novice bashing and underworld-level bashing. Blademaster bashing is always excellent.
I don't have a chip on my shoulder.
Though if me posting about Hashan gets Hashan to raid Mhaldor more, I'm replacing the "Post Comment" button with a Skinner box.
EDIT: It's unfortunate you don't have a chip on your shoulder then, all the alternatives I can think of are not preferable.
Viva la Bluef.
Occultists are easily one of the best class in the game for raiding: When fully artied, they have incredible damage (because a lot of their melee damage is passive and scales off intelligence), incredible ranged capability, and the most escape mechanisms available to any class. Without artifacts and even with some (i.e, not artied to the gills), you're going to struggle in one-on-one because a lot of your killing power is random and thus not completely under your control.
Ultimately, if you choose a class that's 'top-tier' but you just don't like playing, you won't enjoy it. Pick a class that you are absolutely in love with and play that. Running around playing "flavor of the month" classes means you end up spending way more money on credits and artifacts, and you won't develop the firm role play associated with whatever class you jump in and out of.
Monks are better. Horkval monk, as I'm sure you've heard, is the king of bashing.
Magi are also a good bashing class. Grook Magi, in particular, can flood rooms for regen which saves a fortune in refills in the long run. If you're planning to buy credits, there are many arties that improve their bashing and combat.
Sylvans are also a great bashing class, plus they can refill for themselves and have travel abilities, unlike monks who must walk everywhere. On the downside they require spending in all 3 class skills, whereas monks and magi can get by with 1 trans skill plus a little in the other two.
Occultists are not good bashers, in terms of tankiness or damage output (or so I've heard, no firsthand experience). This is compensated, however, by travel abilities and escape abilities (important for open PK areas).
I believe I'm well equipped enough to make an informed decision as to where I want to go. The only problem is so many look awesome. Jester looks hilariously fun. Apostate is just.. Well. Awesome. Infernal/Runewarden both look solidly amazing and Occultist seems made of win.
Goodness how will I decide? I think I'm going to have to look into Houses now and see which appeals to me that offers the most of these classes. The one in Mhaldor, Congregation or something, has several. But Mhaldor is scary! Population reports indicate it's small too.
Still! Thanks so much everyone.
Viva la Bluef.
Paladin is a good class, but you will struggle with it early on. Vivisect and Disembowel are easier to pull off, though Damnation is harder for someone to counter against a good Paladin. I say that, Invictus wrecked me in a duel earlier, and the only reason he didnt' kill me again is because he used rebounding so I just used that to break my own head to prevent him setting me up properly. I have a feeling it will not be as easy to not die to him next time I fight him though if he reads this.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Viva la Bluef.