I'd like to hear pros, cons, and opinions on this and potential reward/benefit (if any) - only constructive criticism please
What I'm thinking:
Having a city or leader of a city be able to give a city favour (or disfavour) to a non-citizen.
If they get several favours, they can work their way up to getting most of the benefits of being an ally (leaving out ability to speak the language).
If they get disfavours, denizens become hasty and may attack if the person does something as simple as spamming emotes. Or, since people don't often enemy for yelling stupid things in the city, it can be used effectively as a 3 strikes and you're out policy
Comments
On a tangent, I personally consider roleplayed corruption as totally desirable, as it's a very realistic thing. The only undesirable aspect corruption could take is when it's somehow OOCly derived.