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Exploration suggestion

MadelyneMadelyne East Coast, USAMember Posts: 98 ✭✭✭ - Distinguished
New command: AREA (location)

Example:

> AREA CYRENE
> You have explored 22 of 1734 rooms in Cyrene.

This would allow those wishing to go higher in the Fellowship of Explorers some clues about places they still need to explore.
Sylvance

Comments

  • JonathinJonathin Grand Rapids, MIMember Posts: 3,323 @@ - Legendary Achaean
    No

    My site will remain up, but will not be maintained. The repository will continue to have scripts added to it if I decide to play another game. Maybe I'll see you around in Starmourn!
    Tutorials and scripts  The Repository

  • ChryenthChryenth Member Posts: 1,323 @ - Epic Achaean
    Seem to have missed the point of exploration, I think.
    DelphinusSoludra
  • DelphinusDelphinus Member Posts: 896 @@ - Legendary Achaean
    edited June 2013
    Madelyne said:
    This would allow those wishing to go higher in the Fellowship of Explorers some clues about places they still need to explore.

    A better clue: HELP GEOGRAPHY. Just go through this list and tick off the areas you've explored thoroughly, and that should be enough!
    Sherazad
  • SantarSantar Member Posts: 2,382 @@ - Legendary Achaean
    I don't think exploration in Achaea should turn into an exact science. I'll spare you a fourth 'disagree', though.

    image

  • KatzchenKatzchen MhaldorMember Posts: 2,000 @@ - Legendary Achaean
    edited June 2013
    Someone told me if areas change (majorly perhaps) then nearby rooms are reset for exploration purposes...? That would suck. I no longer have blackwind to explore inside cities. :(

    But yeah, definitely no to this idea.


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  • NemutaurNemutaur GermanyMember Posts: 1,068
    Yeah no, you have to realise yourself which stockrooms, hidden rooms or even normal rooms you went to. Otherwise exploring is just using your mapper to walk around until the counter hits 100/100
  • BlujixapugBlujixapug Member Posts: 1,833 @@ - Legendary Achaean
    I think this would turn exploring into too much of a join-the-dots, tick-the-boxes activity.

    For me the fun of exploring is doodling my own little map of an area the first time I look through it, and making sure all the circles and all the lines link up so I've been through the whole thing. Then at a high explorer rank, where it starts to get really competitive, the fun becomes finding all the little tiny tucked-away places other people haven't. Maybe trading secrets with other explorers. Trying to figure out ways into unexplorable places like stockrooms, House estates, or that forest in Twilight's temple. Quietly walking into as many out-of-subs houses as you can the one time there's that global bug where every door becomes unlocked.

    If it was just about going through everything in HELP GEOGRAPHY and hitting AREA CORMORANTROCK in each one, to check them all off your list, that's kind of boring.
    image
    DelphinusTaloniaAntidas
  • NimNim Member Posts: 2,015 @@ - Legendary Achaean

    On a related note, I'd personally like some magical GMCP message that tells you when you move in a way that doesn't count as exploring for record-keeping purposes.

    The issue I have with this idea is that finding secret rooms can be part of exploration, so having a little message tell you that you missed a spot might reduce that aspect a bit, but a message that tells you that your exploration methods aren't actually exploring would be nice, if it were hidden away so only people who want the message actually receive it.

    Still, as long as the help file is accurate about which methods don't count as exploring, this feature would really just be a convenience thing.

    (I might have done some amount of exploration using evade before knowing that it didn't count. >_> )

    Sylvance
  • KorbenKorben Member Posts: 345 ✭✭✭ - Distinguished
    Let's modify the original idea.

    AREA HASHAN
    You have not explored this area.
    You have visited this area.
    You are familiar with this area.
    You know this area well.
    You know this area like the back of your hand.

    AREALIST
    You know Hashan like the back of your hand.
    You have visited the Northern Ithmia.
    You are familiar with the village of Tasur'ke.

    This wouldn't turn exploring into a no-brainer but it'd still be a nice help (and incentive) for Average Achaean Not-a-Ranger.
  • NaisarNaisar Member Posts: 255 ✭✭✭✭ - Eminent
    I considered writing a Mudlet module that does precisely this, but decided not to because I didn't care enough. If someone really wants this functionality they can do it that way, it's not a very difficult task and Mudlet's documentation is solid as always.   Although clearly it would only know about rooms that already exist in your map file.  Not being an explorer myself, I have no idea how complete the available maps are.  
  • SantarSantar Member Posts: 2,382 @@ - Legendary Achaean
    Sarapis said:
    Seriously doubt we're going to do anything to make raising your explorer rank easier. 
    But Guild Wars 2 has it...

    image

    SilasCesarinaDragonknightSylvance
  • XithXith Member Posts: 2,602 @@ - Legendary Achaean
    Exploration is not for us precision people. I go where I need to go and no further.
    I like my steak like I like my Magic cards: mythic rare.
  • CardanCardan The GardenMember Posts: 437 Immortal
    If you're not sure if you've gotten all the rooms in the area, go look again. We don't need a system that will automatically tell people that we've released new rooms in the area without them having needed to come look for themselves.
    EldAkali
This discussion has been closed.