1. Is there an appropriate time to wait between requesting a mentor, and looking for a new one if you haven't received a response from the first? I requested a mentor three days ago, and haven't heard anything, and I thought I'd wait a week before looking for another one, but I don't want to hit the "50 hours in game" limit without one.
2. Am I correct in my understanding that if you "quit" the game properly, you're safe? In other words, can I "quit" anywhere in the Achaean world and remain safe while I'm off the game?
3. I see references to reactions for posts in the forum, like, agree, etc. But I'm a screen reader user, and I don't see these options. All I see are "flag" and "quote." I've read the forum rules, but there's no mention of how to "like" a post. Can anyone tell me how to do this? I've seen so many posts I love already!
4. Any tips on how to move faster than room by room? I had ten imp guard corpses, and I was trying my best to go back to the pixie queen, but by the time I got back, I only had four! And I was literally flying! (Or is this just something I'll have to discover in the game?)
Any assistance is greatly appreciated.
OMG! I have so many things to learn in this game! I'm taking notes by hand (in Braille), reading thoroughly through the Achaea help guide, and the wiki pages. (I thought I had read all the help there was after I finished the "newbie guide." BOY was I surprised!) Then once I finish this, I'm going to study everything I can about the VIPMUD client, because I'll feel a lot "safer" knowing how to create triggers so maybe I'll have at least a reasonable chance if I get attacked. After that, it's house and city help files. And FINALLY, I'll be ready to let you all know who Kalici really is (character development).
Comments
2. After you "qq" you character is safely stowed away and you are perfectly safe.
3. Seems like the other options are hidden until you move your mouse cursor over them, not sure if there is anyway to prevent them from hiding like that. Anyone?
4. Learning to navigate can be a bit tricky, especially if you are using a screen reader, eventually you will learn the lay of the land and as your skills grow most glasses have skills that allow them to get around quicker.
For moving around faster, you could divide that topic up into several areas.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
WOW, this thread took off while I was sleeping!
Thanks so much to everyone for all the advice.
My concern for mentors is picking one whose personality/gaming style matches with mine. I read through the mentor profiles, and the one I had requested had a very relaxed approach. I thought this would be especially good for me, since I'm completely new to MUDS, and a screen reader user to boot. There are screen reader users who are wizards with computers, but I'm only "pretty good." Whether or not that will affect my game as I level up remains to be seen. I just didn't want to choose someone for a mentor, and then have them grow impatient with my slower-than-average game play or response time (if it turns out to be the case that I am slower than sighted gamers). That may not even be an issue, but since I have no way of knowing, and since it's someone I imagine I'll be working with for a while, I imagine I better choose carefully.
One consideration regarding mentors is that their IC and OOC personas may be very different. They could be the most relaxed person ever OOCly, but be the most impatient jerk imaginable ICly, so if your concerns are OOC in nature (for example, can they help with scripting, how much will they be willing to teach you mechanics-wise, etc.), it might be favorable to get to know them on an OOC level as well as an IC level.
This is especially true in Mhaldor, for example, but it's also pretty common elsewhere as well. The opposite can happen too!
Of course, don't focus too much on the OOC aspect. Mentors can be an amazing roleplaying element, even if you never talk OOC stuff with them. I still think houses and/or cities should make sure every novice is outfitted with at least three mentor-type people (even if they're not necessarily part of the same class/house/city/world).
Under normal circumstances, I wouldn't even have mentioned that I was a screen reader user at all, but MUDS are so new to me, that I felt it was necessary. But I think once I've mastered the real life "how to" of Achaea, I won't ever have to bring up the OOC screen reader user issue again in any future MUDS I might play. The more I read thouh, the more I think I may not need mentor help with the scripting/screen reader aspects of the game. It may just be something I can figure out on my own, given enough time and effort.
I agree with you about the three mentors for each newbie. One person shouldn't be solely responsible for introducing someone to something as potentially complicated as a MUD.
Results of disembowel testing | Knight limb counter | GMCP AB files
While having someone to emphasize your training and take on an official mentor role is cool, I still think three reliable sources of knowledge is a good minimum to try and set people up with, with the ideal being "everyone in your city and house, and also some of your enemies and a few other people too." That is how many people I think you should learn from, even if it's just a little teeny tiny bit here or there, like... keep insomnia and kola up at all times forever (thanks @Kresslack i don't hate you at all for that, and totally don't still keep a grudge ♥♥♥).
then again, my character was in a house that emphasized being students, so I might be biased. >_>
Learning that it's a good idea to keep insomnia and kola up because an enemy killed you is fine, but if it comes about because somebody higher up in your House or city asked them to do it then it's just forced and a bit lame.
Results of disembowel testing | Knight limb counter | GMCP AB files
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important