This is to announce the release of Saracen (pre-release) version 1.0 for Achaea.
Saracen
is an advanced and highly capable system for those users wishing to
make a wide range of activity within Achaea much simpler and more
streamlined.
At this stage, Saracen's curing functions are not
enabled. Should you seek a curing system, you have a number of options
available, though the system I recommend for Mudlet is Vadi's 'SVO' system:
http://svo.vadisystems.com/The features that Saracen does provide, however, are listed below:
* A fully functional user interface, proving a huge range of features and data.
Including, but not limited to:
A channel capture window that will display all tells from clans, orgs,
tells, says, etc. This requires absolutely no work on your part.
It 'just works' for all your channels, utilising GMCP to ensure every channel is correctly processed.
A map window element which will quickly and effectively display either a 2D or 3D map of your local area.
As per the Mudlet functionality, this element is highly configurable to your liking.
A simple title bar displaying character information.
A status bar displaying our current selected target, system status and queue actions.
A room items element. This will update all room items in real time, mobs included.
Configurable so that you can colour those more important items. Currently, Saracen will display mobs in red,
'important' items in yellow and everything else in white.
A player info element. This will display characters in our local area. Currently only works from fullsense but other abilities in
Achaea can be added extremely quickly.
(Will also correctly update from the new GMCP player info keys).
Warning labels. Very easily add highly visible warning labels. All labels stack neatly much like 'Growl' notifications.
Clickable user interface elements. Saracen's UI is highly responsive,
giving us the option to make quick changes to the available
features with just a single click.
* A fully automated area walker.
With a simple click, Saracen will path through an entire local area,
ensuring you enter all rooms in as few moves as possible.
* An automated bashing system.
Again, with a simple click, Saracen will path through an area, killing
all mobs. The system will require that you enter a command to
continue the process so that the system falls in line with IRE policies.
* A highly effective and combat-ready queueing system.
With Saracen, you can very quickly and easily add queued functions to
the system via the API. All actions have multiple arguments
associated with them, enabling us to specify whether an action requires
or consumes any sort of balance. It is also possible to specify
whether an action should be repeated. Comes with a 'guarantee', where should you queue an item, Saracen will 100% ensure that
the action was completed. (Requires a trigger adding, though support is provided for this).
* A persistent settings system
All essential data that you add to the system will remain saved through
updates. Including but not limited to things like additional
mobs to the bashing table, toggles and user added stylesheets.
* Failsafe system.
There are times when you wish to script a command and ensure it does
not get resent within a specific time period. With the failsafe
system available in Saracen, this becomes extremely trivial to implement into your own scripts.
* System echoes.
Saracen comes complete with a wide range of methods to echo text to the output window in a fancy fashion to ensure those most
important situations and actions can be easily seen.
* Additional functions.
Saracen comes complete with a huge range of pre-defined functions to use in your own scripts. (Over 100 in total).
* GMCP support.
Support for the GMCP protocol with Saracen is extremely comprehensive. Should there be a key or event for a GMCP packet,
Saracen will parse it.
* Toggles system.
Such is the case that, at times, you require to do more than simply set
a variable to check whether something is enabled or not.
With the included toggles system, this task is made simple.
* User interface themes.
Saracen comes included with a selection of stylesheets should you wish
to change the theme of the user interface. Simply click
the uppermost element to cycle through the available themes.
* Highlighting support.
Whether you seek to highlight a single word, a whole sentence, or an entire paragraph, Saracen makes this very simple.
* Vitals change display.
Saracen has the option to display changes to your character vitals. If our health, mana, etc should change, the system will
echo the change onto the prompt in a neat and tidy fashion.
* Automatic cache maintenance.
With a simple alias, Saracen will purchase all herbs and refills from a shop, filling up to the limit specified.
* Area echoes.
Saracen will display our local area, tagged onto the end of the room name.
* New area echoes.
Saracen will display an unobtrusive echo when you enter a new area, displaying the area name.
* Random stuff.
Numerous failsafes and random triggers in place for things like automatic eating on hunger, autolearning, network latency
tracking, clan addons, etc.
* Combat alerts.
Saracen comes complete with a wide range of combat alerts, warning us of imminent danger and those more important
situations.
* Numpad movement.
Quickly and easily move around via your keyboard numpad.
Saracen comes complete with extensive support options. All users have access to email, Skype, AIM, MSN, IRC,
Facebook and telephone.
Saracen costs sixty credits to purchase. Alternatively, you may pay in cash. The cost should you choose
this option is twenty five US dollars.
The system will continue to be developed for the foreseeable future. Should there be any feature requests, please feel
free to suggest them.
Contact details:
New sales: sales at pharanyx.com - Please provide the character that you wish to use the system on. Note: Saracen will
work on one character only. You may purchase Saracen for an alt for the price of twenty credits. Alternatively,
alt systems cost eight US dollars.
Sales enquiries: martin at pharanyx.com
Support: (Existing customers only): saracen at pharanyx.com
IRC: Connect to the Freenode network with your favourite client and join channel #saracen-beta
Skype: phasma77
MSN: fetaera
AIM: fetaera
Facebook:
https://www.facebook.com/fetaera Telephone: By request only.
Bug reports and feature requests: martin at pharanyx.com
If there are any questions, if you might kindly contact me via one of the above methods rather than post on this
thread, that would be great.
Kind regards,
Marty.
Comments
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
Not every system is about curing, my friend.
Whilst, yes, this is considered a pre-release, it has gone through nearly two months of beta testing. The system is stable and working.
Again, with a simple click, Saracen will path through an area, killing all mobs. The system will require that you enter a command to
continue the process so that the system falls in line with IRE policies. make a simple trigger to fully automate this process.
http://i.imgur.com/pyQMaWl.png
There's just a small few bugs I am working through at this stage that magically appeared during porting.
Thanks to all who have purchased Saracen so far.
Should there be any questions about the system, please do not hesitate to contact me using the details on the first post.
-marty
Thought best to point that out.
* Player data window now updates from DEMON/ANGEL PRESENCES.
* Channel capture table edited to reflect party tells.
* Channel capture will now correctly append says in all forms.
The kinds of people who could script their way around this to make it 100% automated are people who could quite simply write their own identical functions.
While it is true that I do not really play here, please do not let that put you off with regards to support and continued development. To be honest, most of the cost for the system is down to the support I offer with it. 95% of the code is clearly visible should you wish to make your own changes, but in those instances where that is not possible, I'm just a message away.
I've been playing Iron Realms since 2004 and have no intentions of leaving anytime soon!
New features are being added all the time. Such is my available time that new stuff is being added pretty much daily. Updates are available directly from my server so there is never any issues with upgrades, etc.
Finally, my main reason for making the system available here is so I can actually start playing! I'm not in any position to purchase credits with cash, so this is the next best option for me.
Thanks for the interest! I hope that answers your questions and if there are any more, please do feel free to probe.
-marty