Life has led you to favour a certain kind of enemy, granting you a 5% damage bonus against denizens of that type. This bonus does not apply to denizens loyal to a city, order, house, or adventurer.
The enemy type must be named when choosing the trait. For example, the syntax for spiders would be TRAIT SELECT FAVOURED ENEMY: SPIDER.
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Possible choices:
Aeraithian
Animal
Arachnoi
Atavian
Bandit
Buckawn
Cyclops
Demon
Dragon
Dryad
Dwarf
Dyissan
Fairy
Giant
Goblin/Hobgoblin
Golem
Gnoll
Grook
Harpy
Horkval
Mermaid/Merman
Mhun
Minotaur
Orc/Ogre
Pirate
Rajamala
Sakuwat
Satyr
Siren
Spider
Spirit
Taryen
Treekin
Triton
Troll
Tsol'aa
Tsol'dasi
Tsol'teth
Undead
Ursu
Vertani
Xoran
Wyrm
While this list can't cover everything, it has the advantage of combining some groups (e.g. mermaid/merman, goblin/hobgoblin). Leaving it open-ended is a possibility, but:
- There would be no check against failed picks, like choosing "forestal" without that being a denizen type.
- Something like "human" would either be too wide or too unreliable.
- It might lead to newbies picking something useless like "imp" or "wildcat," thus wasting a trait slot.
I'm leaning toward a 5% bonus, but am open on specifics. Also, you can't take the trait again for another enemy (unless you respec traits, of course).
Comments
I'm a little concerned that "undead", for example, would make it too easy to explot UW as a bashing area, but that seems like a minor issue.
Sentinels should get to select a new one every four levels.
Totally love this idea, though. Back when Tecton was doing a trait contest, I did submit something similar to this, and I'm glad to see it brought up again.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Anyone else have any opinions on the matter?
That would actually be a pretty nifty trait, especially for those with pretty established hunting grounds.
→My Mudlet Scripts
Not many, but if people really hate treekin, the option's there.
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See, it isn't just for chronic bashers. It's like this.
Did...
- ...bandits kill your family?
- ...your god command you to fight atavians?
- ...the Vertani destroy your hometown?
- ...you swear to hunt no sentient being, but animals alone?
- ...sirens flaunt their wares one too many times? (hi @Amunet)
- ...orcs and ogres terrorise your people for thousands of years?
- ...your fear of spiders turn to seething genocide of spiders?
- ...that qt3.14 snake girl spurn your advances, turning you to a life of dyissan hatred?
- ...a dwarf spit in your kawhe because it wasn't ale, leading you to hate all dwarves forever?
Now you can express those vendettas more clearly, by hitting things harder.Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
It would be nice if it has some kind of aesthetic associated with it as well though, so that it's actually apparent when someone is killing their favoured enemy versus any other enemy. Maybe something like "Penwize has slain a diminuitive fairy, retrieving the corpse with a disdainful glare." Wording would be tricky to pick, but would be interesting I think.
Totally not shooting it down. It's a good idea.
CRUEL: With a cruel smirk, Talonia viciously obliterates a mhun warrior.
SAD: Wearing a dolorous expression, Talonia slays a mhun warrior.
Those are both major traits, which are meant to be much more mechanically significant. This is being suggested as a minor trait, mostly for flavor.