Life has led you to favour a certain kind of enemy, granting you a 5% damage bonus against denizens of that type. This bonus does not apply to denizens loyal to a city, order, house, or adventurer.
The enemy type must be named when choosing the trait. For example, the syntax for spiders would be TRAIT SELECT FAVOURED ENEMY: SPIDER.
While this list can't cover everything, it has the advantage of combining some groups (e.g. mermaid/merman, goblin/hobgoblin). Leaving it open-ended is a possibility, but:
- There would be no check against failed picks, like choosing "forestal" without that being a denizen type.
- Something like "human" would either be too wide or too unreliable.
- It might lead to newbies picking something useless like "imp" or "wildcat," thus wasting a trait slot.
I'm leaning toward a 5% bonus, but am open on specifics. Also, you can't take the trait again for another enemy (unless you respec traits, of course).