Mudlet: caputring tells to a separate window

Alright. So I looked through the mudlet manual and I really couldn't figure out how to capture a specific line to a separate window (I usually keep a window for deathsights, tells, party tells, clantells, etcetera).

Could anyone show me an example of what I need to do to make this work?

Thanks!

Comments

  • There are quite a few tabbed chat windows on mudlet forums that do exactly that. The gist of the scripts usually make a Miniconole/Geyser/Vyzor container and just echo the text into them.
  • NizarisNizaris The Holy City of Mhaldor
    I personally use demonnic's tabbed chat client: https://mudlet-packages.googlecode.com/files/TabbedChat-v2.1.xml

    It does not include the actual triggers, but you simply make them yourself, and then call this function:

    demonnic.chat:append("City")


    Where "City" is the name of the tab that you want to add it to. See also this variable: demonnic.chat.config.channels (search for it with the search feature in the scripts editor) to configure your own tabs.


    Also, as for making triggers, I highly recommend using colour triggers (at least for says and emotes), as it makes the whole process a lot easier.

    image
  • It's not finished, it's functional but there's still a lot I want to do.

    http://pastebin.com/0GU5bMBj

    Most if it is self-explanatory or in the comments.
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • That looks pretty spiffy. I like your take on underlining the current chat tab.

  • Vadimuses said:
    That looks pretty spiffy. I like your take on underlining the current chat tab.
    Thanks. :) It's a good three to four hours worth of work, most I've spent on any script since I've come back... but I'll be honest, getting it working was part of what's kept me using mudlet.
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
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