There were a LOT of fun comments in the now-closed thread in what is essentially the 'ideas' board, regarding the potential to play a tabletop RPG in Achaea. I'm not sure if this is the right forum for this; it MIGHT belong in the 'general' section, as opposed to the RP section. The RP section is my original location for it, because someone said they're already creating a 'Dragons and Dala'myrr' game ICly. So, if that actually pans out, it DEFINITELY goes here (I think.)
[This space reserved for gods/mods, in case I'm mistaken and it's getting moved.]
Anyway, I figure anything with which we're having fun, ought to have a thread available.
Also, in that now-closed thread, someone asked, 'How deep can you go?' about an RP game in an RP game. I have two responses to this.
The first is, as a critic said of Madonna's role as Breathless Mahoney in Dick Tracy, 'It's hard to act when you
are an act.'
And on the flip side, I offer this link to a webcomic:
Guilded Age.
Discuss as seriously (or humourously) as you wish; I can't speak for others, but for me, it's all about having fun.
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I'm iffy about putting a year on it like that, since modern role-playing games (with formalized rule systems) evolved out of war simulations becoming recreational and shifting to an individual (rather than unit-based) scope, rather than any sort of technological advancement being involved.
That said, I still think it'd have a hard time fitting into Achaea. Even though Achaea does have chess and other board games, Achaeans are still more prone to simulate war by actually going to the arena and such. Plus, Achaean raid leaders often go out to raid and play the role of combatants as well as tacticians, so there's usually no real distinction between officer and soldier to even create a desire let alone need for war simulations (of the sort with dice and figurines anyway, as opposed to those held in arenas, which definitely does have a place).
All that said, I think LARPing might be a perfectly valid (eg not anachronistic) form of roleplaying in Achaea, especially given that an early form of LARPing already exists (arena games; any of them, but especially Freezetag, Bait the Frog, and Balance of Power). It would be a sort of natural evolution to say that you get to be someone else (you already do, in Balance of Power!), especially if taken from a performance or combat-training perspective, and while the latter would be a bit more work to actually implement in any useful fashion, it would also be more likely to resemble the kind of formalized roleplaying systems we have today.
I am way too geeky about all this stuff
Basically, to me Achaea is a fantasy setting roleplaying game and I don't want it to be Second Life 2.0 or the next Farmville or such, because I don't really find those very enjoying. It's like... what if you were watching the Lord of the Rings movie, or the Game of Thrones series, or reading The Wheel of Time, or just playing Dragonage, and suddenly some blatantly modern setting elements make it into whatever you're doing in the most jarring way: imagine Frodo sitting down with Sam and getting his bag of D20 dices to play a game of 'Sauroman the Reckoning' where they both pretend to be orcs in a very Dungeons and Dragons-esque manner. That scene would make all the people watching go 'what the eff is this, stop it already'.
I immerse myself in MUDs because it is a fictional get-away where I can be the hero or villain in that epic, awesome medieval setting. I do realize that Achaea strays from this in many ways already and I don't -really- care if people want to play roleplaying games inside their roleplaying game (I mean, I'm not going to write you an angry email or anything like that), but when I come across it in game it just feels like Achaea is some sort of fancy veneer for the IRC-room brigade instead of a living, breathing, and exciting world of its own. Certainly, characters can and should have ways to relax and have a good time. Just... play some cards with the local noblemen, compete with your favourite dwarven comrade in a game of 'Who can chug eighteen barrels of ale?', or even visit a brothel. Roleplaying that you're playing a dice-based game where you assume the role of an alter ego just instantly makes me draw mental parallels to real-life PRGs.
I would respectfully ask that if people want to do this, take your game to your subdivisions house or something like that. Like I said before, I am -really- trying not to sound mean or be rude or stop people from having fun or anything like that. It's just a bit like I would ask people to refrain from discussing the latest football match on the city channels (although that example is a bit more extreme) because I want to cling on to the wonderful illusion that is Achaea.
Without the formalised rules, I don't see a problem with it. It wouldn't be very different from any other play/performance.
@Sena: I was thinking as a means of simulating abilities without actually demanding that the players have them, or giving those that do an edge.
Examples of games like this include Mafia (which has already been reskinned, possibly multiple times, in Achaea) and Assassin. It might also be a smaller part of a greater game, such as a political game where murdering other players is permitted, using game mechanics that prevent actual combatants from having an in-game benefit.
Also, while there's little global stigma against fighting to the death, except in Mhaldor where macabre is the general theme of things, it's not exactly the sort of thing you'd want to do to the sort of people you'd want to play these sort of games with. Arena fights might be almost universally acceptable, but they do impose some other limitations (such as having to relocate to the arena, paying arena fees, having time limits (outside the Delos arena), potentially waiting for other arena users) that might make them less desirable, even ignoring the edge trained combatants get over non-combatants.
ETA: If someone does make an Achaean roleplaying game, the best advice I can give is to make it from a purely IC perspective. Don't base it off of games that exist IRL, or experiences that you, the player, have had - base it off of what your character knows and enjoys, and base it off of things that happen in-game. Use the game to enrich Achaea's roleplaying atmosphere, rather than using Achaea as a chatroom to play the game.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
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