Most of you don't know me, but I'm a noob in Ashtan, who joined about two weeks ago. This is my first Mud, and I really enjoyed it. It's complex, it's interesting, and it has a lot of nice people. But, I'm not willing to put in the time and money to become a part of the game. I played a lot my first two weeks, and I'm level 65. But I realize to actually become a part of politics and combat, I'll either need to spend the months needed to tri trans(bare necessity) or spend hundreds of dollars. After having seven hours worth of gold stolen from me, I realized I'm not willing to put in that time or money. I really dislike grinding, and this game has a bit too much for me. Thanks for my making my stay enjoyable(special thanks to Kuheh, Zoldine, Medivh, and Andraste)! Bye!
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I like Ashtan, but from the sounds of it, you may want to consider Cyrene where there's less emphasis on combat and more in personal abilities. (Excluding the Wardens.) It's a great city to get started in and it can be easier to move up sometimes. There are also numerous ways to get credits cheaply in-game like House and city credits which should help you build your combat abilities. (This is all cities, usually.)
Just a couple suggestions! Either way, take care!
"Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man."
I been hunting and questing for gold the past 6 Achaean years for like 3+ hours a day on average and I am still no where close to being tri trans.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Because many games out there give full gameplay experience without paying a dime.
Also just making tri-trans obtainable without paying a dime isn't even full gameplay experience. The player would also have other skills such as survival and vision or even the mini skills they would have to trans, And if you are so concerned about this business model that is what artefacts are for.
Now, I am not sure about that one. The Free to Play formula has been the one that has had the most growth in term of MMO, and some other games, in the recent years. Certainly popular in term of facebook and mobile games, but you can find a few bigger ones using that model even on steam.
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The problem is that Achaea can very easily be as grindy as you want it to be, and if you push it to be grindy, it can be very grindy, so it's easy to forget it doesn't necessarily have to be. Technically, I guess that's a feature rather than a problem, but it's a problem when you don't recognize that it's not a mandatory feature.
That said, if you wanna get into combat with less than tri-trans, some classes are better equipped for this than others (maybe someday, classes will be balanced around a single-trans minimum, but doesn't seem to be the case just yet!).
I can't speak about other classes very much, but Blademasters are exceptional at this. You just need Brokenstar, and a few hundred lessons of Striking (for feet strikes against mounted people, knee strikes otherwise), and everything after that is just a bonus - don't let anyone tell you otherwise! Granted, bonuses can make a difference where personal skill and tactics fail to, but personal skill and tactics do go a long way.
I hear it's about the same for monks and knights, although the latter tend to involve a bit more grinding for good gear.
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IRE can't simply replicate servers to accommodate its players. If new customers pour in, they are all on a single server and the game becomes laggy. So the model of 'a little cash from a lot of people' that works for other games doesn't work here. As a result, play value (measured as the amount of game content you get per dollar spent) is terribly expensive compared to other games. And that's going to turn off many potential customers who cut their teeth on those other, inexpensive games.
I don't think 'how much you get for free' is a problem. It certainly is not as big a problem as 'how much you get for what you spend'.
To clarify, I'm not saying credits should cost less. I know why they cost as much as they do. But those expensive credits contribute to the new-player-retention problem.
Aren't you that guy that I bought a plot of land off for two million gold?
I've been playing for a month and I'm effectively bi-trans (I've enough lessons split about evenly between my other two class skills to be trans in one of 'em). So.
There's really no point in rushing it anyway. Stop and smell the RP, or you wind up turning the game into a massive grind, which is what I have a tendency to fall into until someone grabs me and drags me off to hang around/do something.
Anyway, I've transed I think five skills? Brought OOC credits once or twice, mostly as a show of support to IRE. Probably the majority of credits were earned in game or through Bardics.
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