The existence of the kill-to-death ratio is a not conducive to a healthy community in most games. This isn't a 1v1 game and the amount someone dies is not really a measure of how useful they are to their team in PK (not everyone is a monk/occultist/archer). The existence of KDR discourages taking risks and makes some people unhappy when they die. The death stat is an artificial penalty for taking a risk and doesn't need to exist, especially when experience loss already punishes death.
I think most people don't suffer from the urge to pad their STAT STATS but removing the death stat can only help. Also from essence logs and wherever else it exists.
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i'm a rebel
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I'm kind of confused about Tirac of all people bringing it up though. @Tirac, you're probably the single most defensive fighter I have ever come across, to the point that I've walked away from 1v1s against you because they took too long and became seriously uninteresting and boring for me (sorry, but it's true). Is this part of the reason? I'm genuinely curious here.
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By what consise and specific terms would you suggest the assist category be defined? Seconds, percent of damage, afflictions, etc.
Before the Admin spend any time on this, can we just get a rough idea of how many people are losing sleep over the STAT STATs?