As it stands right now, alchemy tunings for a city reset every year (In Sarapin I believe? Maybe not, correct me if I'm wrong), requiring three alchemists to retune it for another year. I'm not sure if other cities have an issue with it, but Targossas only has a handful of active alchemists, two around regularly to maintain it, and another two or three who pop in at random and disappear for long periods of time. Would it be possible to have an orrery, once tuned, remain at that tuning for a minimum of one year, and then simply remain there until a change is made? Even if other cities don't have the alchemist population issue, this would at least get rid of the minor issue of waiting for three people to remember to tune it.
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That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Perhaps establishing houses in the city would help you with alchemist population issue, be more of a solution to it or...
Maybe I should join you. I'm always in time for tuning
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I disagree with those alchemists that are saying that transmutation is not rewarding enough. I've transed two skill sets with the help of transmutation. If that's not rewarding enough, I don't know what is. It's tedious yes, but so is most of the trade skills. Is it interesting? Well, It depends on why you chose the class in the first place.
Maybe adding/changing skills to support others like astronomy empower will give a solid support role thing to alchemists that could get more people to use the class.
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The sun - Gold - Increased health regeneration.
The moon - Silver - Increased mana regeneration.
The Nebula Coronae (nebula) - Copper - Increased endurance and willpower regeneration.
Ethian - Tin - Increased damage versus denizens.
With the current system it needs 3 alchemist per celestial body. So if the city wanted all empowerment bonuses, there would be a need for 12 alchemists just to be able to focus them all.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Why no benefit for Mhaldor and Targossas? I thought they accept alchemist as well...
Some people have been saying that alchemist doesn't really pull people to play them. I think with this kind of support capability from alchemists, it would appeal to people to use the class. With that in mind, it would solve the population issue as well (I'm hoping).
Perhaps this idea does not solve it, but I'm pushing something similar of a change to make the class more interesting to people.
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Alchemist combat requires some clever coding to make it doable. That puts it out of reach of most people, unless vadi incorporates some scripting. It might be a while before it catches on, if at all.
With Alchemists you get a class that needs to lock someone in a room and do a fairly intricate setup, before they can start fighting (literally takes 10-12 seconds before an alchemist can do you any real harm). After that they are an OP powerhouse.
Alchemists have no ranged attacks. Displace now requires the initiator to not take any action, it is stopped by cloaks and mono's and cancels if the target moves. A brazier is definitely the better choice there. A class without any ranged abilities and a long setup is simply tricky. In an environment where ranged and group combat is prevalent. Alchemist is fun, but it has no part in group combat offensively.
Which makes alchemists the default support class, with rezzing, transmutating and empowering in a city. (And the homunculus for logistics). Most people prefer to have a more active role. So i doubt alchemist in its current incarnation will be viewed as interesting, even if there is enough RP potential. It might take a while before the class gets 'fixed' to make it usable in city defense/raids.
Astronomy requiring three alchemists overal isn't so bad. As you cannot get the empowering with no alchemists around. And i do think, that down the road, when the class gets more balanced, more people will join it.
I'll concede two of the three points. However, Alchemists have huge untapped RP potential.