Hi guys, I'm new to Achaea. I spent about seven hours yesterday getting to know the game. I managed to reach level twenty, and joined the city of Mhaldor. After a conversation to Romeo, I decided to choose alchemist. However I am wondering if the Alchemist is worth embracing. Are they good in combat like raids on a city? Is transmutation an actually valuable skill?
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On the flip side though, curatives are in high demand especially in Mhaldor. In exchange for transing that one skill, provided you're willing to work at mostly just curatives, you can earn your money back fairly quickly along with a fair amount of gold that you can use to trans your other skills with little to no RL monetary investment. Of course it's not as fast as whipping out your credit card, but the option is always open.
Transmutation as a source of income (rather than just making cures to use yourself) is rather poor, unless you can get a lot of tonic/balm orders. It's still a very easy and reliable way of getting gold though, even if it's not very lucrative.
With transcendent transmutation, you'll also have faster potash (a mineral that restores health and mana) balance, which is a useful combat benefit.
I'd agree with @Trilliana, ultimately. Go with the class that best suits your RP.
Alchemy has more of the support skills (Displace, Mercury, Astronomy, Revivification, Disrupt) and also contains Metallurgy for Transmutation to be of any use.
Physiology contains more of the offensive stuff, including your homunculus, Wrack, Truewrack, Corruption, and also Transfusion, which essentially means if you're killed, you can skip the embrace sequence. There is a time penalty to when next you can use it after that, though.
Alchemists are incredibly limited in ranged; the only ranged they can do is displace. Then again, it does not always work against enemies. An Alchemist's job in raids is usually to support your team, i.e if they are running out of willpower, you can transfer some of yours with Mercury. If they die, and you have alchemical salt, you can drop their body/make sure their body is on the ground and revive them. If your opponents melee, set your homunculus to attack one person (preferably the target) and Torso in Physiology will try to prevent their escape.
In melee group combat, Alchemists are also often overlooked, but they can be incredibly useful. If the opponent shields for some weird reason, you can break it with Copper in Alchemy. Vitrification in Alchemy is also good because it costs the individual to bleed with every balance (I think, if I don't remember incorrectly) skill they use. The longer, the more the bleeding. Alchemists can also annoy the opponent in teams with wracking/truewracking them with afflictions listed in those AB files.
Alchemists can synergize well with a few classes, but it depends on how creative you can get with them. For example, a very obvious pairing is Alchemist and Blademaster. Alchemists can raise the bleeding level of an opponent really high once the momentum is upkept and hinder the departure of their opponent with their homunculus, and Blademasters have a way to instantly kill an opponent once their bleeding is over a certain amount.
Transmutation is a tradeskill, but it's also nice to have a way to refill your own tonics etc when you run low in the middle of hunting.
EDIT: If you get to Minion and join the TNS clan, you'll find more materials that might help you a little bit more there.
The Alchemist is a momentum class and they can gain momentum rather fast as all my spars with them it ended up me being overwhelmed with a flying wall of text and a mass load of afflictions within about 10-15 seconds(similar feeling I get when I fight an occultist). And this was me running around and moving all over the place.
I played a (widely-considered) terrible class and terrible race for a long time, but it worked for me because I loved it, it clicked in my head, so I was able to see the strengths and ignore or accept the weaknesses.
a) kill in 60 seconds or less or regret
b) transmute = certain death