I'm just wondering if we could possibly have a new function for this
mineral/herb. It's effect is hardly noticeable even before the learning
change. With learning this quick now it's not even worth using.
Just putting out an idea. Perhaps make it identify if amnesia has struck or
something. Other ideas are welcome too if this idea could cause combat
imbalance or whatever.
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- coat other herbs in myrrh oil before smoking
- mix it with wine
- fumigate your house with myrrh for good luck
- anoint dudes with myrrh oil for religious reasons
- use it in cooking maybe
edit: these were actual brainstorm suggestions, why are people tagging this with "lol" |)
Or just leave it as a concoctions-only herb, like kuzu/slipper (and formerly ginger) which also don't do anything else.
Perhaps this thread should just focus on bisemutum. Someone has informed me myrrh actually is an ingredient to some of the concoctions.
I don't think anyone in their own classes want to have a skill they have rendered useless more so if you have already created a bunch of them.
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2. I'm not arguing that every class skill should be "zomgmazingly effective" but I want every class skill to matter.
I'm not even asking for a "zomgmazingly effective" change. In the OP I'm just asking if it's POSSIBLE to change it and provided an example and even asked feedback from the community.
Sorry, if it looked that way to you.
Now, if your first step is to say "We need an amnesia-sensing defence" or "Freeze-pound is too reliant on non-class skills" or "Wtf I kicked an guard and died????//1", this is a better start. Identify a problem worth solving, and then propose a few solutions. Even then, though, there are far more useless plants (kuzu, slipper, burdock) that can be given new properties without cannibalising myrrh's intent.
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Myrrh is still excellent for giving to denizens to test whether they return items they don't want/use.