So, a lot of people have been posting for advice on roleplaying in-game. This is fantastic, and while pondering some of my own struggles, I came up with an interesting concept.
Everyone has various kinds of roleplay they struggle with. Sometimes expressing certain emotions, sometimes playing a particular role (can be vague, such as a scholar or knight, or defined, such as a character of Evil, or a certain class), or even struggling with certain tactics in conversation. As long as the problem revolves around roleplay (and not combat, etc), it applies.
If we perhaps share advice all around, we can benefit from each other's strengths and improve on our weaknesses (insert obligatory Mhaldorian philosophy here). After all, takes all sorts to make up our little community!
The point of this thread is twofold:
First, you will give advice to the poster above you on ways to help with their particular problem. Even if you are not certain, give the best advice you can.
Second, you will then define your own roleplaying struggle. While all of us likely have several, please only pick one to focus on per post (see rules below).
Rules:
While detail is appreciated, try not to be too long-winded. Being too vague, as well, will make any advice given less effective.
If you end up posting, and the person above you is no longer who you were writing about, please edit and adjust your post accordingly.
No double-posts (posting directly after you already posted).
You may post in this thread as often as you like, as long as you don't double-post, and make sure others are given a fair shot at expressing their own thoughts.
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I'll begin with the problem I was contemplating - my own inability to express anger/rage if my OOC self is not also angry.
My problem is fairly simple - I'm honestly just pretty difficult to anger. However, there are times where my character will (or should be) angry and expressing that, when I'm perfectly fine. Every time I've tried to simply fake it, it comes off awkwardly or seems forced, and other times I just -cannot- do it. A great example is an insulting Logosmas card
@Amunet sent Melodie - instead of being enraged, like I felt she should be, I was so OOCly amused, I believe I ended up not being able to respond IC.
Onwards!
Comments
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
As for myself, my issue has always been separating character/player emotion, because there's a lot invested. I sometimes find myself going through the same chaotic mental struggle as previously described between trying to stick with a specific role, and getting sidetracked with that. It was easy to play a booze addled pirate and sea enthusiast, because that's pretty much what I am (minus the pirate part, not as glorious in RL). I think being in Mhaldor is a good change as well for this reason, because I have to stick with a specific role, and stay within the expected conditions of that role. It's certainly a challenge.
-edit-
Clarified and shortened because I was going on a longwinded post, probably trying to make up for expecting Xeno to post five paragraphs about the effectiveness of sand fleas used in fishing.
As for me, Ruth has a family that is largely Good and Creation-inclined, which forms the majority of the reasons why Ruth can be sympathetic to the other factions when she is interacting and roleplaying (not fighting) with them. It is a struggle for me, then, to separate the player's want to remain their companion (eg, Ruth still acts like a daddy's girl when Ibayn comes around, which stems from the fact that Ruth's family were the first few characters I ever formed some sort of relationship connection with at my young, impressionable age of 13) and the character's desire to be rid of such emotions.
My issue is two-fold. My decision to vacate Achaea for a while didn't come from bitterness about losing my House, but simply because of a saying about old dogs and new tricks. First, I don't want to abandon the line of roleplay I've followed for years, but remaining as a houseless rogue doesn't appeal to me at all. Second, I've been a "DM" in this campaign so long that I just don't have the mindset of a "player" anymore, so even if I did start over somewhere else, I wouldn't know how to be a follower. Straight out of novicehood I'd be wanting to correct scrolls, offer criticism, revise policy, and so forth, and I don't think that would endear me to my new leadership any more than it did to my old leadership.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Additionally, keep greetings and goodbyes somewhere between short and non-verbal, and when you would answer a question with yes/no/maybe, try substituting nodding, shaking your head, shrugging, or some other appropriate emote. If you would normally attach further explanation to your yes/no/maybe answer, think about whether you actually need to volunteer the information. Maybe they'll ask you about it if you wait. Maybe, if they don't, it wasn't that critical.
My problem is somewhat opposite. I have what I think is a fairly well-defined character, but I struggle to keep his personality problems from ruining my playing experience. I want to interact with others, preferably in beneficial ways that will lead to future interactions. My character has a very strong tendency to isolate himself from others, even when it is detrimental. This tendency has several causes and manifestations, so I can't really reverse it without drastically changing the character, particularly at times when his natural reactions push him further in that direction. Does anyone have any advice on how I could mitigate the effects so that I still have people to play with (preferably not all as enemies, either) at the end of the day but still also maintain a narrative that makes sense?
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
I'm cheating and not posting another problem.
Unfortunately, this makes creating relationships difficult and maintaining them delicate, particularly those that aren't fueled by enmity, because the isolation I was talking about isn't just a function of introversion. It's also pride, insecurity, paranoia, personal resentment and inability to forget a wrong, generalized resentment and distrust of people in general, aversion to displays of emotion or admissions of weakness and unconscious tendency to conflate the two, and all those other traits that make Jiraishin such a lovely and well-adjusted person. It's not just silence, it's alienation.
I guess I'm trying to find a way to more easily create positivity and lasting bonds while playing a very negative character with trust issues, which isn't really something I should expect. Definitely am trying, and will try, to increase the level of verbal participation and social interaction.
I wish you had posted another problem. Now I feel like I'm cheating because I have nothing to answer.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
By request, I also have certain reputations attached to my name; unfortunately, they are the sort I would have to break from in order to be taken seriously by certain individuals from my house and city. Changing a prideful, self-assured drill sergeant into a more personable, humble character is quite the leap, and I wonder if it would be easier to start over if I wished involvement in any of Cyrene's organizations, even something as new and challenging as the Mojushai. (I could always go Priest again.)
Hm, interesting thread.
@Aerek - From what I've read concerning what happened to your character in Cyrene, I don't think it's that far of a leap to change from a prideful, self-assured drill sergeant into a more humble character. Considering that Aerek's removal from his house and the subsequent drama that unfolded would be quite a shock from the normal, everyday life of such a structured and rigid character. A military man that finds himself on the outs of an organization that he had worked so diligently for, and without the structure and schedule of his former duties, could find himself either turning angry and bitter or reflective and humble. You've plenty still to work with without starting over!
My problem mimics @Jiraishin's character, though not to the same degree. Corbeaux possesses a more cold, dispassionate outlook to all but his closest confidants. Add the secrecy of being in a serpent House, combined with the gem/veil combination, and this creates far less RP opportunities for him than I'd like. I'm not really sure how to rectify this. It could just be that RP has been relatively stagnant lately in the organizations that Corbeaux is a part of, but it could be something else entirely.
→My Mudlet Scripts
This advice probably goes to both @Jiraishin and @Corbeaux (why is your name so hard for me to type T_T ), but... (I'm going to say "you" a lot, and actually mean "you're character", just as a warning!)
Being cold-hearted isn't the same thing as being asocial. If you want to truly be cold-hearted, that'll show best in your interaction with other people (although they might avoid you for it, but it doesn't mean you have to avoid them!) Just be selfish in your interactions - talk to people because you want to. Take advantage of people, etc. Especially if you're sneaky serpents - maintaining a network of contacts might even be part of the job!
Also, if you actually are sneaky serpents, there's no reason why you couldn't add acting and lying to your skill set. Subterfuge actually means deception, after all - so it doesn't need to stop at physical deception. Play nice with important enemies - there are dozens of practical reasons to do this (if you're an enemy of the light, and they're a devotionist, that alone could end up costing them far more than any physical danger ever could!)
Don't just use it as a weapon, either! Use it as a tool to get things you want, whether it's physical resources, information, or even emotional support.
And that last bit is important. Don't assume your character is a titan of unending emotional strength. Humans are weak-willed creatures, and unless your character has some really superb monastic training to suggest they're an exception, emotional weakness is perfectly human and realistic no matter how awesometastic or cold-hearted your character is, and other people can always be amazing for helping with this.
For @Jiraishin specifically, if he's so paranoid, one behavior that might cause is latching unto someone for support, and then slowly turning sour toward them over time, as they show signs of being less-than-completely-perfect, or Jiraishin otherwise assumes that this will be the case anyway. Then drop them, and find someone else. You could even have him get desperate about it, turn to enemies, or otherwise do things he'll regret later (or even while he's doing them!)
Hopefully, the above advice was useful. If not, I can try to think of something else! u_u
My personal problem is something that has plagued me for years. I'll plan out a character, make them, and after roleplaying them for a bit, I'll soon come to find out that I hate roleplaying them. I made an Achaean character a while ago (before Nim, even!) who was in an awesome environment, but I just couldn't enjoy the character, and eventually stopped playing them in favor of Nim. I just have a ridiculously hard time coming up with concepts I'll actually enjoy playing, especially in a game like Achaea that requires a certain amount of investment upfront (even if you never buy credits, it still takes an awful lot of time to get out of the novice zone!)
I think the biggest problem is I find roleplaying characters who are too similar to myself boring, but I often drift towards using myself as a basis, because if a character is too alien from myself, I have a harder time getting into character and enjoying roleplaying them.
My advice for your own question: don't plan characters. Don't start out with much of a personality. Just base the personality very strongly on events that happen to them after the Trial.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
@Nellaundra: I have to varying degrees of success. I think it's just the orgs.
@Nim: Appreciate the response! I incorporate a myriad of those attributes into Corb.