I would love to see a large variety of normal, mundane jobs for players to do in Achaea, as a way of making a bit of gold, and just for RP. Fishing is a good example of the sort of thing I'm thinking of; simple tasks with fairly small payouts (maybe something on the level of ratting, though it would vary based on complexity, difficulty, and repeatability). I imagine some of them would be like quests (talk to a denizen to start the job, perform a specific set of tasks (something like fishing where you enter certain commands at certain times/messages), and get a reward) that could be done repeatedly, and others would be more like creating items to sell to denizens.
Some ideas for jobs: Forging (not forging weapons/armour to sell to players (though it could still use the forging skill), but forging stock items to sell to denizens. Bulk weapons/armour that don't rely on stats, common metal items like nails and tools, etc.), various types of cooking (again, not producing food for players to eat, but selling to or working for a denizen), weaving, glass-blowing, cleaning, carpentry, tailoring, jewellery, pottery, etc.
23
Comments
Maybe they could be interesting if well-executed. Something like, say, harvesting beeswax to make candles, or travelling through a city collecting garbage, could be fun or charming if well-written... But in general, I always felt like the "normal" people in this game, the tanners and accountants and glaziers, were the NPCs.
They would basically just be alternatives to fishing, for players who don't want to be fishermen and would rather play different professions.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
It would be extra neat if it went towards actual stocking of (some) denizen shops, though a low-ish level per job. Using Cyrene as an example, you could gather things to fill Amadeo's cafe or help Melodia, you could make arrows (or gather feathers?) for the fletcher, gather thread for Dahlia, make nails/horseshoes for Bruggio. There's so much -life- you could pump into this if done right.
Would love to have it. I want to make candlesticks! And brew tea.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
Though the current stuff out there is nice, it would just be pleasant to expand things.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
Also, some of the existing tradeskills are difficult to make into a decent source of income, which is why I suggested additions even where the profession already exists as an option. Cooking, for example, requires a huge initial investment to create something that the vast majority of the game will never bother with, because they're level 80 and don't need it, or because they can buy cheap and filling food from denizens.
That's why I think it would be nice for some kind of general vocation system for everyone, not just credit purchasers to get involved in. It would be pretty interesting if commshops didn't restock (or restocked at a much slower rate) without player involvement. Just think of how many Mhaldorians we'll see walking around with axes like real lumberjacks.
The above article describes the rather creepy social engineering behind the typical MMORPG. The tasks in a typical MMORPG get you into a pattern where you're running like a hamster in a wheel, doing calculated tasks for calculated reward. They're games built on the mundane. This invariably results in addiction which typically ends with you wishing you weren't playing the game, but due to the mechanism you will continue playing.
I think most would agree the reason a lot of people play Achaea is because a lot of stuff is not like that. It does have some of those elements, but also other things. Writing and performing a ritual is not like running like a hamster in a wheel. Bardics aren't, designing jewelry sketches aren't, PvP in particular requires a lot of training and attention, and even returning pros have to sharpen their skills. Roleplaying is the ultimate non-mundane. These elements stimulate the mind, they do not numb it. We DO have mundane elements, but I would argue they aren't all-encompassing or all-important. Bashing to Dragon is not what old school Maple Story grinding was -- you simply do not need 1.5 years of 18 hour a day grinding to achieve top level.
By jacking up the amount and importance of mundane content, we would move Achaea from a vibrant and exciting experience to increasingly having those hamster-on-wheel elements. For example, Skye says it would be cool to see Mhaldorians with real axes on their backs to go cutting trees. That's at first; once you've seen it for twenty rl weeks, you start to see the task and its reward. The realism attached, the axes on the back, becomes irrelevant due to being too familiar. I am not saying Achaea can exist without mundane elements. @Santar pointed that out effectively. I am just saying there shouldn't be too many of them.
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
Having said that, can you excuse me for a few, I am getting the shakes bad cause my character hasn't smoked cactus weed since last afternoon.
I am not saying a greater variety of tasks is bad. I am just worried the hallmark stuff of the game could be overshadowed by them to an unhealthy extent.
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."