In reference to this thread, about city novicehood -
http://forums.achaea.com/discussion/1072/city-novicehood - I had some questions that you guys could help with.
I'd love to assemble a giant list of everything Houses currently feel like they have to teach newbies that ISN'T directly related to their House. So, that's anything to do with game mechanics except for specific strategy on class skills or RP info like history, House purposes, etc. Basically, everything that we could reasonably automate teaching newbies via tasks and help files that you feel like you need to teach House novices currently.
Thanks!
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Anti Theft (well they used to)
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-Use of the Rift and basic curing. Health and mana, as Tekk said, but early on also cures for common afflictions, such as mending, bloodroot, and goldenseal.
-Basic geography. Some of this is specific to the city (where to find the main hub of the city, the bank, the post office, the ratman), some little bit house specific, and some general. Could probably be largely addressed via explaining about landmarks, especially with the new area-specific ones.
-Basics of communication. How to use HNT/CT, and what's considered appropriate for those channels (sanity, no emoticons, etc).
-Basic PK rules.
-Antitheft
Some basic stuff on class skills could probably be feasible, such as what the basic hunting attack is for their class. Or just something about the KILL command.
How to emote.
How to use the HELP and HHELP files to find something.
How to give groups of things to people instead of one at a time.
The difference between tells and channels.
How to use IH and how to refer to objects/denizens. For instance, using "look humgii" instead of "look at a furry humgii".
How to know if someone is going to kill you if you kill this pony.
How to acquire, fill, and keep track of what's in your vials.
How not to be a douche.
Just checked it out, and it's pretty much exactly what I was talking about, directing them to the fact that commands have to be typed generally.
[spoiler]
You step through a small portal that leads to the Black Pines, a sinister forest full of foul demons and shady individuals.
Behind a dark tent.
You see a single exit leading south.
[Tutorial] You have a new task! Find an Ithaquan explorer in the Black Pines. Type or click SOUTH to move to her.
Health:46 Mana:45 (e-)
You have recovered balance.
Health:46 Mana:45 (eb)
You walk south.
Within a dark tent.
An explorer is here, hacking the body of a dead daemonite.
You see exits leading north and southwest.
An Ithaquan explorer exclaims, "Ermak. The forest needs you. Daemonites invade our borders, slaughtering our people!"
The explorer is desperate for help. Type GREET EXPLORER to find out how.
[Tutorial] You have completed your tutorial task!
[Tutorial] You have a new task! Learn about the explorer's quest by typing or clicking GREET EXPLORER.
Health:46 Mana:45 (eb)[/spoiler]
How to solve/find quests. The quests in the newbie areas don't really show them much beyond "kill this denizen and give it to that denizen" and "find this item and give it to this denizen". The fact that there can be invisible items to interact with is especially something that not many newbies seemed to figure out on their own, and not many of them try using the push/pull/turn/etc. commands on items.
How to earn gold, beyond ratting and butterflies.
Where to hunt after the newbie areas.
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I don't know whether bombarding them with a whole bunch of information from the start is the best idea or just letting them mess around and take time finding things out on their own, but personally I advocate the latter and just let them sandbox a bit.
Novices get their lessons (which I wish we could just streamline sometimes to lesson sets of larger than just 15 >_>), and I go through some of the skills that come up as useful as well and abilities that would land them in trouble if they were using it on other people.
On top of that it's about reminding them to probe and that they can get curatives by asking on CT or HNT since the orgs are full of refillers >_>
And then reminding them that they can refer to X file again for their reqs and guidelines.
Any last minute questions. if none, then ok go and have fun and feel free to send a tell anytime.
I'll admit one of the most jarring things about newbies is when they don't get the concept of ooc/ic behaviour and then you get these people who just keep referring them to HELP INSANITY like it helps (not really). It really buggers me when everyone tries to pussyfoot around telling the newbie outright and oocly that putting smilies on CT is not acceptable and so forth because they're trying to stay IC themselves.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Do you know how to check your:
• Stats
• Score
• Inventory
• Defences
• Afflictions via DIAG ME
• Rift
• Probe things
• HWHO, CWHO, QW
• skills with AB
• HELP COMMONSENSE and general IC related things.
• the fact there are people you can always turn to for help.
• What "mis" means, along with getting Aeon/soul-rip.
We open the intro via HNT to please talk and ask questions over HNT or CT.
Other parts of my intro include where to put the lessons for their class, acquiring their equips, tattoos, and of course the real nitty-gritty of their class abilities and the least painful way to die...and vials. How to SIP HEALTH and not just SIP VIAL which will get confusing at first.
I have aliases for my intros and it hasn't failed me yet with the way I explain it in an IC manner. It's a lot to take in, really.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
I did a good bit of novice training in the Crystalline and probably went into way too much detail. I generally went over each ability in Elementalism and Survival that they learned to make sure they were comfortable with using and understood them. Also, how to use the AB menu to see what skills they had and how to actually see how to use them. (Like Glance in Vision) If they were having trouble with sipping and staying alive, I helped them with basic aliases for that. I would show them how to make a simple QL trigger if they were hunting with someone. Just things that I thought made game play a bit easier. I would do tattoos and have them tell me what inks were needed and what they did. Some novices were eager to get out and start killing stuff and some appreciated the time, so it I tried to gauge how much we went over by them really.