Wanting to change class from Apostate to Magi is creeping into my brain, keep justifying it to myself. I'll always be in the same City and House though.
So, what are some reasons why that is a bad idea? What is horrible about being a Magi, especially versus my current class?
Comments
Enchantment blows. Everything in it can be obtained from another mage anyway.
You need to join a House with an MC, and they're all awful. Your choices are, what, the failed "merchant" House, the Personal Space Violators in Eleusis, one of the inactive ones in Raid-dor, the "we're a mage house but we're actually about Lupus" kindred, or the "nobody told us phoenixes are a Shallam thing, and we forgot how to be about anything else" warlocks.
You need to constantly maintain crystals. Tedious.
You essentially only have a single skill, Elementalism, which despite having illusions is pretty boring.
Mage roleplay in Achaea generally blows. Despite the dozen aspects of it which could be cool if even one of them were partially explored - eg. fire magic, crystal resonance, sigils, being wizards, elementals - not a single one is really used by anyone, player or NPC. Mage roleplay is either "let's draw lines on the ground in a star shape yay! em narrows his eyes and begins to blaze with an inner elemental light" or "let's go bashing" or "we're scholars, whatever that means!".
-Mhaldor needs more magi for cataclysm
-Mhaldor already has 500 apostates
-Magi can flood to stop runes
-Magi can gust away eldrithmists/smoke bombs etc
-Retardation for my harmonics
→My Mudlet Scripts
→My Mudlet Scripts
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Just now in a forest location: 9 burrow belows work, the 10th fails as I've "reached bedrock" (Sentinel)