Helloes!
This has been bugging me for quite a while.
I'm an avid user of in-game targetting, as I like to use ingame aliases for a lot of things (To me 101 aliases are not nearly enough, but that's not what this is about.)
My main issue here is that setting an in-game target, seems to be considered an ingame mechanic, and therefore it respects all such things as aeon, retardation, stun, and such things, giving you quite a disadvantage in some situations.
Could we please have this changed so we can set targets properly and not having to worry - i.e. having it ignore the things that might delay/stop it.
I could just switch everything over to my client, but I really enjoy using in-game aliases, as I always have those handy, even if I login via html5, telnet, etc.
- Dodder.
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