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Mudlet Mapper

BadeBade Posts: 114Member ✭✭✭ - Distinguished
So I've been using the mapper in mudlet for awhile now and it's made my life a lot easier, and from reading around it seems like most people use things like these now. But I find I get relient on it and can't run from a fight, even just long enough to catch my breath, if I'm fighting in an area where it doesn't work like Nishatoba, Delos Arena, or even the Sunderlands around Hashan. How do you deal with this? Do you have a capturebox for exits? Is there a way to have mapper update as you visit new rooms? I'm just looking for help in any ways possible, or do I just have to put up with blind spots.


  • AntoniusAntonius Posts: 4,243Member @@ - Legendary Achaean

    All of those areas are mapped in the crowdmap, so switching to that would be a good start.

  • CaelanCaelan Posts: 801Member ✭✭✭✭✭ - Grand Achaean
    An-pwn-ius is right.  Went to Nish w Eleusis and was all "oh my staaaarrs, it is mapped. Thank the Gods"

  • BadeBade Posts: 114Member ✭✭✭ - Distinguished
    I had no idea any of these config commands were in the mapper, these are good to know.
  • CaelanCaelan Posts: 801Member ✭✭✭✭✭ - Grand Achaean
    That is half the battle..

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