I've written a little script in Mudlet to highlight where certain primes can be extracted, and it's working fine aside from where the echo is appearing in relation to the room description:
sulphur salt mercury
Morland Falls.
Sunset falls upon the arid landscape, the reddish light filtering across the horizon. The
sound of rushing water, gentle enough to be mistaken for rain, meets your ears as a small
waterfall comes into view. Its named status obviously did not come from its size, as it
begins its vertical journey only about forty feet from the ground; however, the colours
that dance both behind the cascading sheets of water and below them are more than enough
to warrant some fame. Crystals embedded in the smooth rock wall sparkle behind the film of
water, while brilliant rainbows, the radiant child of foam and sunlight, caper among moss-
covered rocks. These stones line the edge of the resulting pool, still retaining rough
angles that contrast with the fluidity of the water, while a single conifer stoically
guards this natural wonder.
You see exits leading northeast, south, west, and in (closed door).
11001h|98%, 8325m|99% ex|cdbk- <br>
Ideally, the "sulphur salt mercury" line would appear under the exits. Can anyone help?
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
Comments
Easiest fix would be to do the echoing part in a trigger for the exits line (optionally enabled when you get gmcp.Room.Info and disabling itself).
Results of disembowel testing | Knight limb counter | GMCP AB files
Thanks for the response