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  • edited February 2015
    The server-side queue is not what you think it is (I had the same confusion). It isn't like the DO queue of SVO for instance.

    It isn't a queue where you can put a list of commands to run one after another, with balance regain between each one, it's a queue where you put a number of commands that will all run the next time you have balance.

    You can kinda sorta get it to function like a longer queue if you have the config option enabled to automatically add things to the queue, so it tries to execute all three axe throws at a time, and the first one works, but because you're off-balance when the second two go off, they get automatically re-added to the queue. But you're better off building an actual queueing system on top of it (a client-side queue that adds the next thing whenever you get balance) if you really want something more like SVO's DO queue.
  • Or, if you do want to use the queuing system, you can trigger to queue the second action when the first action runs
  • Tarnellem said:
    Or, if you do want to use the queuing system, you can trigger to queue the second action when the first action runs
    I would count that as an example of the sort of client-side queuing system Tael was suggesting, albeit maybe just a simple one-off version.

    I think Wundersys has a queueing system that basically mimics svo's using the server queues, which could probably be extracted for standalone use if you don't want to use the full system.
  • Building a client side queue that adds the next action when you get balance totally defeats the point of using the server side queues. You'd want to add the next command when the previous one had been executed, possibly with additional checks to make sure it didn't fail.
  • Antonius said:
    Building a client side queue that adds the next action when you get balance totally defeats the point of using the server side queues. You'd want to add the next command when the previous one had been executed, possibly with additional checks to make sure it didn't fail.
    Erm, right, I just read Tael's statement as meaning that, since that's what makes sense.
  • Where's a denizen that afflicts with nausea, or another easy way to become starving above level 80 (without needing to find someone else to help)?
  • ShirszaeShirszae Santo Domingo
    edited February 2015
    Sena said:
    Where's a denizen that afflicts with nausea, or another easy way to become starving above level 80 (without needing to find someone else to help)?
    The guards in Ulsyndar afflict with Nausea sometimes, but thats on Meropis.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • The grey slugs in Saiha'balan Grotto, maybe?
    If you need me, you can find me sporadically on the Achaea Discord as Yae. 
    Do not DM on forums unless you're ok with waiting a couple months!
  • Or just go for something that gives loki (spiders, ophidians, UW scorpions, etc.) and wait until you get nausea.
  • @Sena, Hynes, the cyclops mechanic in Mount Piraeus is known to smell particularly awful.
  • Sena said:
    If being hidden hides movement, it's a recent (within the last couple months) change. I have logs as recent as December (probably some more recent, but that's the latest one I can find where the log shows that the serpent is definitely hidden) of being able to see a hidden serpent's movement, and it's been visible for as long as I've been playing.
    I finally remembered to test serpent hiding, it does hide movement messages now. Hypersight lets you see the movement. This is a pretty significant change to not be announced.
  • Sena said:
    Where's a denizen that afflicts with nausea, or another easy way to become starving above level 80 (without needing to find someone else to help)?
    ghosts on the shipwrecks
  • Sena said:
    Where's a denizen that afflicts with nausea, or another easy way to become starving above level 80 (without needing to find someone else to help)?
    Kalieth in the first trading post east of Aran'riod
  • There's also that one in Istarion, by the merchant complex
  • Eld said:
    Antonius said:
    Building a client side queue that adds the next action when you get balance totally defeats the point of using the server side queues. You'd want to add the next command when the previous one had been executed, possibly with additional checks to make sure it didn't fail.
    Erm, right, I just read Tael's statement as meaning that, since that's what makes sense.
    You can potentially still queue it on balance regain, you just have to queue it one balance regain earlier than you're thinking. Triggering off of the regain balance line takes at least one round-trip of latency (plus however long your scripts take) - so you regain balance on the server, the serverside queue system runs your queued command, the regain balance message actually reaches your client, you send the next queue command, and then it reaches the server well after the queued command has already happened.

    I can't remember if the queue has simulated latency like serverside curing, but if it does I guess that might cause problems (depending on your own latency).
  • From all I've seen, serverside queuing has no latency. No prompts between balance regain and command firing.
  • edited February 2015
    Serverside queueing (and aliases) does have latency, even if there are no prompts. There can be more than half a second between receiving the balance/eq recovery line and receiving the line indicating that you performed some queued action.

    Whether it's an intentional delay or just a natural result of the game taking time to process the queue/alias, I'm not sure.

    Edit: Though either way, you can't get any other commands through during that delay, so there's no problem.
  • edited February 2015
    How did this happen? The Bard was not even targeting me, yet his minuet got me in just one minute of me waking up. I followed him all the way from Targossas to Cyrene in a second.

    Your moss tattoo tingles slightly.

    Your moon tattoo tingles slightly.

    The library of the Clements (indoors).

    This room has not been mapped.

    A runic totem is planted solidly in the ground. Hands folded neatly at her waist, Niusha listens 

    intently. A sigil in the shape of a small, rectangular monolith is on the ground. A giant tortoise 

    sits here like a rock. A dusky grey Dardanic mare stands here, glossy mane catching the light. A 

    bookcase is here.

    You see a single exit leading east.

    3060h, 2700m, 14200e, 12400w ex-

    You follow Wymer out to Centre Crossing.

    Wymer arrives from the in.

    3060h, 2700m, 14198e, 12400w ex-

    You follow Wymer in to Within the Cyrenian Clock Tower.

    Wymer arrives from the out.

    Focus on results and you'll never see progress. Focus on progress and you'll see results.
  • KlendathuKlendathu Eye of the Storm
    Minuet can be played for anyone, enemy or not, and it doesn't have to be current target. If you're not deaf, you can be commanded. If you've just logged in, you probably weren't deffed up, so not deaf, so could be commanded to follow.

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • edited February 2015
    @Klendathu my problem was he was in a different city than myself. And I was in a monolithed estate in Targossas. He wouldn't have known to target me as I only had woken up for a minute. I'm just baffled how I could end up in Cyrene that quickly. It's like I jumped time and space. I had him try the trick again, but it wasn't working so maybe it was just a bug.
    Focus on results and you'll never see progress. Focus on progress and you'll see results.
  • edited February 2015
    Minuet is for a target... Hence the whole needing a target to play it, and all... Deafness also persists through logout, so it's likely that you were bugged.

  • edited March 2015
    Crafter's union? I keep hearing about it, but I'm not sure how to join. I'm a transed jeweler that has a lot of questions about the system. Such as is crystal considered a gem?
    Focus on results and you'll never see progress. Focus on progress and you'll see results.
  • MelodieMelodie Port Saint Lucie, Florida
    There's a ton of members, any member on CLHELP UUC can induct!

    As to your question, I believe it is, but it depends how you use it - in a gem-like setting, or is it carved into a shape?
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • OuraniaOurania The Garden of the Gods
    Tristyn said:
    Such as is crystal considered a gem?
    Yes

  • MelodieMelodie Port Saint Lucie, Florida
    I swore I've made things FROM crystal that didn't have gems, but Ourania trumps!
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • ShirszaeShirszae Santo Domingo
    It probably depends on if the crystal is an adornment or the main material, as you said earlier.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • So, query on customisations and how far a customisation can go.

    I have a wyrmskin pack, and I kind of dislike it. Not the container aspect, just that I'm walking around with a backpack all the time. If I wanted to have something like a robe or coat with "pockets" that function as containers instead (see: D&D Belt of Many Pockets, except this would be clothing), so artifact-wise it would be a non-decay and resetting piece of clothing that has the wyrmskin pack functionality (i.e. contains up to 100 items), how would I go about it? Is it even possible?
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • edited March 2015
    Probably not, clothing with pockets isn't normally allowed any more. If it was allowed, you're sometimes permitted to change the base item type of an item, but it costs a minimum of 500 extra credits.

    You can email customisations@achaea.com for customisation questions like that.
  • MelodieMelodie Port Saint Lucie, Florida
    I asked about changing my pack to a robe with pockets probably about... a real year ago? Maybe even closer to two now.

    Got denied though, expensive option wasn't even offered. :disappointed: 
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • KlendathuKlendathu Eye of the Storm
    Nope, can't be done. I had the same issue when I wanted to make a horn wearable, flat out denied. (Found a wearable horn in the end, so all good)

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
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