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        <title>Curing Systems and Scripts — Achaea&#039;s Forums</title>
        <link>https://forums.achaea.com/index.php?p=/</link>
        <pubDate>Wed, 08 Apr 2026 14:20:52 +0000</pubDate>
        <language>en</language>
            <description>Curing Systems and Scripts — Achaea's Forums</description>
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        <title>Current Curing System?</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7824/current-curing-system</link>
        <pubDate>Sat, 10 May 2025 18:05:58 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Talroth</dc:creator>
        <guid isPermaLink="false">7824@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi haven't played in maybe 6 years was busy at university but was wondering if SVOF is still the go to curing system or is there something else people are using now, it seems like the GitHub hasn't been updated in a few years.<br /><br />On a separate note had a bit of a bout of nostalgia and wondering if there are any former MKO players still online in various IRE games?<br /><br />]]>
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        <title>[Mudlet] Another denizen targeting script</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/1533/mudlet-another-denizen-targeting-script</link>
        <pubDate>Sun, 08 Sep 2013 19:50:10 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Keneanung</dc:creator>
        <guid isPermaLink="false">1533@/index.php?p=/discussions</guid>
        <description><![CDATA[Heya!<br /><br />As I promised in the other <a rel="nofollow" href="http://forums.achaea.com/discussion/1501/denizen-targeting-script">denizen targeting script</a> I post my own targeter here for comparison, reference and so on.<br /><br />!!THIS NEEDS SVO TO WORK!!<br /><br /><p>The Idea: Each area has a list of possible targets that is priorized.</p>&#13;
<p><br /></p>&#13;
<p>Whenever you get into a room, it tries to order the things in the room by that priority to attack.</p>&#13;
<p><br /></p>&#13;
<p>New possible targets are added by killing them once.</p>&#13;
<p><br /></p>&#13;
<p>Use "kconfig bashing" to toggle the script on and off.</p>&#13;
<p><br /></p>&#13;
<p>"kconfig bashing prios" shows the list of known areas.</p>&#13;
<p><br /></p>"kconfig bashing prios &lt;area name&gt;" or click on area in the list shows the target prio list and lets you manage it.&#13;
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<p><br /></p><p>The keybinding F2 starts the automatic attacking, F3 lets you flee into the last room you visited. To change the direction use "flee &lt;direction&gt;" to set a new direction.</p><p><br /></p><p>The script fires the events "keneanung.bashing.targetList.changed" on any change of the target list and additionally "keneanung.bashing.targetList.firstChanged" on changing the next target (with the target as argument).<br /></p><p><br /></p><p>Please let me know, when you have issues, ideas, bugs etc.</p><p><br /></p><p>Link: <a href="https://dl.dropboxusercontent.com/u/7146752/Bashing.xml" rel="nofollow">https://dl.dropboxusercontent.com/u/7146752/Bashing.xml</a><br /></p><br />]]>
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        <title>Legend Deck Manager</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7596/legend-deck-manager</link>
        <pubDate>Mon, 10 May 2021 07:02:42 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Shecks</dc:creator>
        <guid isPermaLink="false">7596@/index.php?p=/discussions</guid>
        <description><![CDATA[<p><br /></p><p>I'm happy to share my legend deck manager script with everyone.  </p><p>It is designed to make legend decks less of a pain in the ass, basically!</p><p><br /></p><div>
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            <img src="https://us.v-cdn.net/5019940/uploads/ZXOKOXVR03N6/ldeck-list-2.png" alt="Ldeck list_2.png" height="723" width="651" /></a>
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<p><br /></p><p><strong>Features:</strong></p><p> - Formatted output of your Legendary Deck (replaces in-game LDECK LIST command and output)</p><p> - Every card has a primary <strong>category</strong> and a list of <strong>tags</strong>, which you can use to filter just those types of cards. </p><p> - Color coded categories, + quick reference guides for each card's function.</p><p> - Hover over any card's description for the full, long version of it.</p><p> - CLICK on an card's description to send the LDECK SEARCH [card] command for that card.</p><p> - If you have a joker, it will be displayed with [ J ] indicator. Green means it's available, red means it's not. </p><p> - You can CLICK on the Jester indicator [ J ] to draw it for that card instantly.</p><p> - All colors (including borders, basic text) are configurable in Settings (LDM Functions file)</p><p> - Set FAVORITES by listing them in settings (LDM Functions file), which will display a handy ▸ marker next to them.</p><p>- Can toggle the system on/off (<strong>LDM [on/off] </strong>alias)</p><p>-  Suit &amp; Collection output shows what cards you're missing.</p><p>- All colors are configurable, including borders in settings.</p><p><br /></p><p>Commands:</p><p><strong>LDM [on/off] </strong>- toggle or set the system on/off</p><p><strong>LDECK LIST [category | suit name | collection name] </strong>- </p><p><br /></p><p>In order to make sure you're getting the most recent version, please download the .zip from here:</p><p><a href="https://tonykaze.wixsite.com/godzilla/legend-deck-manager" rel="nofollow noreferrer ugc">https://tonykaze.wixsite.com/godzilla/legend-deck-manager</a></p><p><br /></p><p><strong>Roadmap:</strong></p><ul><li>Add tracking functionality for when you actually use your cards.  This would allow you to check the ldm.deck table to see if you have charges available or not.</li><li>May or may not add a "click to draw card" functionality.  For now I decided not to, except for Jokers.</li><li>Full collection output mode (would be multiple screens worth of text, but would essentially be the same as LDECK LIST [collection name] but for all collections.</li></ul><p></p><p><br /></p><p><strong>Screenshots:</strong></p><p><br /></p><div>
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            <img src="https://us.v-cdn.net/5019940/uploads/4GAQQU3CB8OP/ldeck-list-loveless.png" alt="ldeck list loveless.png" height="377" width="654" /></a>
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<p><br /></p><div>
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        <a href="https://us.v-cdn.net/5019940/uploads/0XZCCPU7J4O0/ldeck-list-utility.png" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/0XZCCPU7J4O0/ldeck-list-utility.png" alt="ldeck list utility.png" height="320" width="701" /></a>
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<p><br /></p>]]>
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        <title>Basic Gold Collection Script</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7772/basic-gold-collection-script</link>
        <pubDate>Wed, 13 Jul 2022 17:14:04 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Ralknor</dc:creator>
        <guid isPermaLink="false">7772@/index.php?p=/discussions</guid>
        <description><![CDATA[My first Shared script. (Gotta start somewhere!)<br /><br /><a rel="nofollow" href="https://ln5.sync.com/dl/d5cac31d0/m4jpbdht-pxr42cjh-tqaa43p4-vd4fnhxi" title="Link: https://ln5.sync.com/dl/d5cac31d0/m4jpbdht-pxr42cjh-tqaa43p4-vd4fnhxi">https://ln5.sync.com/dl/d5cac31d0/m4jpbdht-pxr42cjh-tqaa43p4-vd4fnhxi</a><br /><br />Let me know if that didn't work, this is experimental!]]>
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        <title>AchaeaChatTabs! A robust and beautiful chat script for Achaea</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7781/achaeachattabs-a-robust-and-beautiful-chat-script-for-achaea</link>
        <pubDate>Thu, 20 Oct 2022 22:03:14 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Erikka</dc:creator>
        <guid isPermaLink="false">7781@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi! <img src="https://forums.achaea.com/resources/emoji/heart.png" title="&lt;3" alt="&lt;3" height="20" /><br /><br />Yes yes I know there are 71671417419 chat scripts around and now I come here and drop another one... but this isn't just any chat script! It has a lot of features you will probably like that many others does not!<br /><br />First of all, you can use it with any GUI you want. If they already have a chat window you can just disable it and use this one. It is also based on AdjustableContainer which means you can move it around, resize, recolor (editing the script), etc to fit your needs!<br /><br />Second... It has OS notifications for your chat tabs! Just tell the script which tabs you want it to notify you and you will receive notifications in your OS whenever someone says something! Good stuff right? :&gt;<br /><br />There are also a lot of other things like gagging specific messages, logging, ndb support and a bunch of other stuff! For more information just read the readme in github or in the package itself!<br /><br />Most of the code was made by demonnic, the maker of our beloved YATCO now EMCO. I just adapted the channels to use achaea ones and added one thing or another :&gt;<br /><br /><img alt="" src="https://forums.achaea.com/uploads/editor/hh/1baumolq8wio.png" title="Image: https://forums.achaea.com/uploads/editor/hh/1baumolq8wio.png" /><br /><br /><img alt="" src="https://forums.achaea.com/uploads/editor/4y/y5lt58ovjs6a.png" title="Image: https://forums.achaea.com/uploads/editor/4y/y5lt58ovjs6a.png" /><br /><br /><a rel="nofollow" href="https://github.com/TheLastDarkthorne/AchaeaChatTabs" title="Link: https://github.com/TheLastDarkthorne/AchaeaChatTabs">TheLastDarkthorne/AchaeaChatTabs: Set of chat tabs with automatic handling for Achaea. Standalone, resizable, and autologging. Based on demonnic's LusterniaChatTabs. (github.com)</a><br /><br /><a rel="nofollow" href="https://github.com/TheLastDarkthorne/AchaeaChatTabs/releases/latest/download/AchaeaChatTabs.mpackage">Download link (always points to latest version or at least should!)</a><br /><br />]]>
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        <title>Bann&#39;s Seafaring Stuff</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/5793/bann-039-s-seafaring-stuff</link>
        <pubDate>Mon, 17 Jul 2017 01:34:37 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Bann</dc:creator>
        <guid isPermaLink="false">5793@/index.php?p=/discussions</guid>
        <description><![CDATA[Hey guys, I've been thinking about releasing my seafaring triggers and aliases on here for a while. I like sailing a lot(obviously), and I'm still slowly working on putting together a thing to make ship trades easier too, which I'll put in here later. Right now, this is the aliases and triggers that I use for fighting and stuff on the sea.<br /><br /><a href="https://www.dropbox.com/s/bwur1f6nrks0rfm/SeafaringTrigPkg.xml?dl=0" rel="nofollow">https://www.dropbox.com/s/bwur1f6nrks0rfm/SeafaringTrigPkg.xml?dl=0</a><br /><br /><br /><br /><a href="https://www.dropbox.com/s/jq3jwxkg562ierx/SeafaringAliasPkg.xml?dl=0" rel="nofollow">https://www.dropbox.com/s/jq3jwxkg562ierx/SeafaringAliasPkg.xml?dl=0</a><br /><br /><br />Once you get these loaded in either via the package manager or import, there are a few different things:<br /><br />-Turning the ship is done with 'c &lt;dir&gt;', and it works with non-cardinal directions as well. So, for example, c nne, c s, c urmom, etc.<br /><br />-You can row/full sails with 'c fs'.<br /><br />-You can repair without maintaining by 'c r' or repair WITH maintaining with 'c rm'.<br /><br />-Nothing's automated except shooting ballista at seamonsters. I don't really believe in higher end automation, so if you're looking for some kind of win, piss off.<br /><br />-There are a lot of weapon aliases for doing different things, like shooting at seamonsters or a ship. Look at them and get familiar with them.<br /><br />-Feel free to change the substitutions I have in there. It's not perfect and there's still a lot to be done. If you guys have any questions, feel free to post here if I'm afk/asleep, or send me a message or tell. If I don't respond, just msg me or post here.<br /><br /><br /><br />~~Bann<br /><br />]]>
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        <title>[Nexus] nexMap a Map GUI using the Achaea CrowdMap</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7620/nexus-nexmap-a-map-gui-using-the-achaea-crowdmap</link>
        <pubDate>Sun, 06 Jun 2021 18:34:37 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Khaseem</dc:creator>
        <guid isPermaLink="false">7620@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>As a Nexus client user I have never felt limited by the client compared to mudlet, except when it comes to the map. With that in mind I have put together a package to bring the functionality of the Achaea crowd map, popular with mudlet users, to the Nexus client. nexMap loads the crowd map into a separate tab in the Nexus client. It is intentionally styled it similar to the default Nexus map for ease of transition.</p><div>
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            <img src="https://us.v-cdn.net/5019940/uploads/7SZKGOYNYM1Z/screenshot-2021-06-06-102612.png" alt="Screenshot 2021-06-06 102612.png" height="431" width="446" /></a>
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<p><br /></p><p>So, a new map package that looks just like the default map, what's the big deal? A quick overview of some of the other features:</p><ul><li> Most importantly, nexMap will display many rooms in the game that are omitted in the Nexus map. All Nexus users are familiar with the image below of "(unknown area)".</li><li>This map is fully functional (pan/zoom/fit) and will track the player's movement like normal. Rooms can also be selected via mouse click to begin pathing to the selected location. </li></ul><div>
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<ul><li>The second major improvement for Nexus users is nexMap will utilize wormholes and clouds for pathing! Pathing can be started indoors/underground and the path will use wings at the first outdoor room.</li><li>These options may be configured by the user depending on their character's capabilities. (Note the cloud commands can be customized for air lords as well.)</li><li>For those without the ability to use wormholes (me) or wings; the pathing options are still improved. The new pathing has no 100 room limit like the standard paths in Nexus.</li></ul><div>
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<ul><li>With the larger database of rooms available, the find room capabilities have improved now as well. nexMap allows for searching by string for room names with click to go functionality.</li></ul><div>
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            <img src="https://us.v-cdn.net/5019940/uploads/JUWOSGHQVL7E/find.png" alt="find.png" height="342" width="623" /></a>
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<ul><li>Lastly, there is also included integration with Farsee and the same click to go function.</li></ul><div>
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        <a href="https://us.v-cdn.net/5019940/uploads/Y1BA38PW51D6/farsee2.png" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/Y1BA38PW51D6/farsee2.png" alt="farsee2.png" height="60" width="686" /></a>
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        <a href="https://us.v-cdn.net/5019940/uploads/P8U3N406NCON/farsee1.png" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/P8U3N406NCON/farsee1.png" alt="farsee1.png" height="151" width="823" /></a>
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<ul><li>Oh and of course there is the standard "nm goto &lt;room id&gt;" to manually path anywhere.</li></ul><p>The package can be downloaded with the link below or via github. After loading the package into Nexus simply run "nm load" and you should be off and running (knock on wood).</p><p>Direct download</p><div data-embedjson="{&quot;body&quot;:&quot;&quot;,&quot;url&quot;:&quot;https:\/\/drive.google.com\/file\/d\/1bLoktKqov_QCZwZkhPZq0eyGDCE_nQy-\/view?usp=sharing&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;nexMap version 1.0.nxs&quot;}">
    <a href="https://drive.google.com/file/d/1bLoktKqov_QCZwZkhPZq0eyGDCE_nQy-/view?usp=sharing" rel="nofollow noreferrer ugc">
        https://drive.google.com/file/d/1bLoktKqov_QCZwZkhPZq0eyGDCE_nQy-/view?usp=sharing
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</div><p>Website for fun</p><div data-embedjson="{&quot;body&quot;:&quot;\nWhat is it?&quot;,&quot;photoUrl&quot;:&quot;https:\/\/lh5.googleusercontent.com\/rDukFejwdCBGVPIxeyrCMfkXDCaCdTY2MNd-6bH_UnKW8oNpWttsjzWWgHmmTI8KgIFoJVKPG0yUUGka_ine3HI=w16383&quot;,&quot;url&quot;:&quot;https:\/\/sites.google.com\/view\/nexmap\/home&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;nexMap ver 1.0&quot;}">
    <a href="https://sites.google.com/view/nexmap/home" rel="nofollow noreferrer ugc">
        https://sites.google.com/view/nexmap/home
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</div><p><br /></p><p>This is version 1.0 of the package. There may be some bugs that show up from having a variety of different users; let me know if there are any issues so I can address them. Also, I am still working on the code and additional features. I welcome any feature requests or suggestions for improvement!</p><p><br /></p><p>Khaseem</p>]]>
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        <title>Occultist Combat System</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7792/occultist-combat-system</link>
        <pubDate>Thu, 09 Mar 2023 05:48:21 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Andreyas</dc:creator>
        <guid isPermaLink="false">7792@/index.php?p=/discussions</guid>
        <description><![CDATA[I'm looking for a system to assist me in combat as an Occultist, I have a basic concept for combat, but I'm having outrageous difficulty scripting a way to put it to use. Any help would be appreciated. I have googled for an occultist Mudlet combat system to no avail and the knowledgebase on forums seem a bit rough. So any help would be appreciatiated.]]>
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        <title>[SVOF-NDB] Undead facition highlighting</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7795/svof-ndb-undead-facition-highlighting</link>
        <pubDate>Mon, 20 Mar 2023 01:49:52 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Tahquil</dc:creator>
        <guid isPermaLink="false">7795@/index.php?p=/discussions</guid>
        <description><![CDATA[Here are a few changes you can implement so the Undead now exist as a faction in the name database for Svof.<br /><br />Find a trigger named : NameDB qw<br />Find and replace the 'local city_colours' table with this<br /><br /><div>local city_colours = {</div><div>  ["0,255,0"] = "Eleusis",</div><div>  ["0,128,128"] = "Cyrene",</div><div>  ["255,0,0"] = "Mhaldor",</div><div>  ["128,128,0"] = "Hashan",</div><div>  ["128,0,128"] = "Ashtan",</div><div>  ["255,255,255"] = "Targossas",</div><div>  ["128,0,0"] = "Undead"</div>} <br /><br /><br /><br />Find a script named : ndb.valid<br />add "Undead" to the list of nbd.valid.cities so it looks like this<br /><br /><div>ndb.valid.cities = {</div><div>  "Ashtan", "Cyrene", "Hashan", "Eleusis", "Mhaldor", "Targossas", "Undead"</div><div>}</div><div><br /><br /><br />Find a script named : ndb main code<br />add the following line to the tables of 'local singular_city' and 'local plural_city'<br /><br />Undead = 'Undead',<br /><br /><br />This should allow you to see Undead as a faction when usng 'vconfig politics'. HIghlight, underline, ignore. Customise as you wish.<br /><br /><br />Enjoy!!</div>]]>
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        <title>(Mudlet) Conquest Flavour Alternatives</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7789/mudlet-conquest-flavour-alternatives</link>
        <pubDate>Wed, 22 Feb 2023 02:46:50 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Tahquil</dc:creator>
        <guid isPermaLink="false">7789@/index.php?p=/discussions</guid>
        <description><![CDATA[Sick of having to shield your eyes while walking through Targossas territories at midnight during a new moon?<br /><br />What the fuck is Fle- Fucent-  Fecundity?<br /><br />GDI Hashan why did you turn EVERYTHING into metal?<br /><br />Inspired by logistically improbable scenarios outlined in the current control flavour texts I made a small suite of triggers to either replace them with more ambience-y flavour. If that is not your cup of conquest there is also a chunk which you can just straight up delete the flavour and have the controlling city name appended to the room name.<br /><br /><br />Yeah so.... here.<br /><a rel="nofollow" href="https://www.dropbox.com/s/fu8fit8f067hr3s/Conquest%20Flavour%20Replacement.xml?dl=0" title="Link: https://www.dropbox.com/s/fu8fit8f067hr3s/Conquest%20Flavour%20Replacement.xml?dl=0">https://www.dropbox.com/s/fu8fit8f067hr3s/Conquest%20Flavour%20Replacement.xml?dl=0</a><br /><br /><br />Kinda looks like this:<br /><img alt="" src="https://snipboard.io/vZsPL1.jpg" title="Image: https://snipboard.io/vZsPL1.jpg" /><br /><br /><img alt="" src="https://snipboard.io/iWI10D.jpg" title="Image: https://snipboard.io/iWI10D.jpg" /><br /><br /><img alt="" src="https://snipboard.io/pJmPc4.jpg" title="Image: https://snipboard.io/pJmPc4.jpg" /><br /><br /><img alt="" src="https://snipboard.io/UqE3ir.jpg" title="Image: https://snipboard.io/UqE3ir.jpg" /><br /><br /><br /><b>             City Appending commented out<br /></b><br /><img alt="" src="https://snipboard.io/7QZL9r.jpg" title="Image: https://snipboard.io/7QZL9r.jpg" /><br /><br />           <b> I'm allergic to flavour alternative<br /></b><img alt="" src="src" /><br /><img src="https://snipboard.io/PmlshW.jpg" alt="" /><br />]]>
        </description>
    </item>
    <item>
        <title>Nexus GMCP help - pulling battlerage value</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7770/nexus-gmcp-help-pulling-battlerage-value</link>
        <pubDate>Sat, 02 Jul 2022 21:39:06 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>dzak</dc:creator>
        <guid isPermaLink="false">7770@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello! I am trying to use GMCP code to pull my rage values so that I can make a variable that can be used in the simplified nexus scripting system (the final goal is to create an automatic battlerage system that doesn't require that my battlerage msgs be turned on - i.e. using triggers based on the text). Based on this documentation <a href="https://nexus.ironrealms.com/GMCP#IRE.CombatMessage" rel="nofollow">https://nexus.ironrealms.com/GMCP#IRE.CombatMessage</a> and this example <a href="https://nexus.ironrealms.com/GMCP_Data" rel="nofollow">https://nexus.ironrealms.com/GMCP_Data</a> , this is what I came up with.<br /><br /><div>if (args.gmcp_method == "Char.Vitals") </div><div>{</div><div>   rage = args.gmcp_args.rage;</div><div>    client.set_variable('rage', rage);</div><div>    };<br /><br />but my rage variable remains "undefined" during combat. I imagine something is off with my syntax? The documentation isn't exactly clear what I need to put after args.gmcp_args. in order to pull my rage value. Also, changing the variable I am trying to create to a different name doesn't help.<br /><br />Let me know if you have any pointers, or need more information in order to troubleshoot. Thanks!<br /><br />(p.s. If I can get this variable to function correctly, I intend on sharing my final product! It should only require this little bit of GMCP but otherwise only use the simplified scripting)</div>]]>
        </description>
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    <item>
        <title>Nexus MXP Book Index</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7759/nexus-mxp-book-index</link>
        <pubDate>Sun, 24 Apr 2022 17:56:35 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Froggle</dc:creator>
        <guid isPermaLink="false">7759@/index.php?p=/discussions</guid>
        <description><![CDATA[<div>It won't go on my dev resume, but I've really been enjoying MXP scripts in Nexus lately.</div>&#13;
<div><br /></div>&#13;
<div>Reflex Pattern:</div>&#13;
<div><pre spellcheck="false" tabindex="0">(journal|book|manuscript)(\d+) #(\d+)</pre></div>&#13;
<div>First action is <b>Execute script</b>:</div>&#13;
<div><pre spellcheck="false" tabindex="0">set_variable('tempReadCommand', 'READ ' + args[1] + '' + args[2] + ' PAGE ' + args[3]);</pre></div>&#13;
<div>Second action is <b>Linkify</b> the <b>Variable </b>`<a href="https://forums.achaea.com/index.php?p=/profile/tempReadCommand%60" rel="nofollow">@tempReadCommand`</a></div><div><br /></div><div>Example setup:<br /></div><div><br /></div><div><img alt="" src="https://forums.achaea.com/uploads/editor/ij/3497s5c5kauy.png" /><br /></div><br /><div>Usage: When the reflex sees text matching something like `book123 #45`, &#13;
it creates an MXP link to `READ BOOK123 PAGE 45`. I use this to create &#13;
tables of contents in my journals without writing pages that look OOC.</div><div><br /></div><div>Demo:</div><div><br /></div><img alt="" src="https://forums.achaea.com/uploads/editor/lb/cuvfp3fvvib5.png" /><br /><br /><br />]]>
        </description>
    </item>
    <item>
        <title>Limb - A Simple Mudlet Limb Counter.</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7605/limb-a-simple-mudlet-limb-counter</link>
        <pubDate>Tue, 18 May 2021 19:28:11 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Romaen</dc:creator>
        <guid isPermaLink="false">7605@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi all,</p><p>This is a limb counter for Mudlet. I've written this to be easy to install, easy to maintain, and easy for users to combine with existing systems.</p><p>Download and README: <a href="https://github.com/27theo/limb" rel="nofollow noreferrer ugc">https://github.com/27theo/limb</a>. Setup is described here.</p><p>This should run out of the box!</p><p>It comes with triggers to capture limb damage from the new lines ("you perceive that you have dealt"...) <strong>gated under a queue run message for anti-illusion*</strong>. It handles salves and the 3 minute decay in a straight-forward fashion. </p><p>Hits are stored in the limb namespace, under limb["Name"].hits.limb, (e.g. limb.Romaen.hits["right leg"] or limb["Romaen"].hits.head), in a percentage format.</p><div>
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<p>The package comes with a primitive limb prompt - head, torso, left arm, right arm, left leg, right leg. You can change the order in the limb prompt script.</p><div>
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<p>^ Result of a prompt trigger running cecho(limb.prompt())</p><p>I've not got an "isPrepped" function, but those of you who want to automate using one can likely make one yourselves! I opted out from this because I wanted to keep this elementary.</p><p>I'll keep the release and brief documentation updated on my GitHub.</p><p>If you find bugs, or I've missed out some crucial element of a limb counter (totally could have done this) please comment here or find me on discord or in game, with an OOC message.</p><p>Cheers,</p><p>Romaen.</p><p>*See the note in the README on my GitHub.</p>]]>
        </description>
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    <item>
        <title>Magi Scripts</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/6937/magi-scripts</link>
        <pubDate>Mon, 05 Aug 2019 13:37:13 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Trendor</dc:creator>
        <guid isPermaLink="false">6937@/index.php?p=/discussions</guid>
        <description><![CDATA[I'm searching for magi scripts that handle vibes, targeting, and general combat or anything else considered useful. I'm willing to compensate with gold and/or credits.]]>
        </description>
    </item>
    <item>
        <title>Wilderness Map to Mini Console (Mudlet)</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7055/wilderness-map-to-mini-console-mudlet</link>
        <pubDate>Fri, 06 Dec 2019 03:43:52 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Thaisen</dc:creator>
        <guid isPermaLink="false">7055@/index.php?p=/discussions</guid>
        <description><![CDATA[So, I know there are a few GUI packages out there with this built in, but if anyone is looking for a lightweight-standalone wilderness mini console here is something for you to give a try for mudlet.<br /><br />After you download and load the package just use the WILDMAP command to get started.<br /><br />WILDMAP ON|OFF|AUTO - Turns map on and off, or auto will do it for you as you enter/leave the wilderness.<br />WILDMAP GAG - Toggles if map is left in main window or gagged<br />WILDMAP FLASH - Shows position and size of map<br />WILDMAP XPOS|YPOS - allows you to adjust where map is on the screen on the fly<br />WILDMAP SIZE - changes the font size (and thus the overall size) of the map<br /><br /><br /><a rel="nofollow" href="https://drive.google.com/file/d/1FlTAB6uytnkPNrUeal68RdkFpHpDUhuS/view" title="Link: https://drive.google.com/file/d/1FlTAB6uytnkPNrUeal68RdkFpHpDUhuS/view">Download Link</a><br /><br />Enjoy!]]>
        </description>
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    <item>
        <title>SVOF Class Prios</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7749/svof-class-prios</link>
        <pubDate>Wed, 02 Feb 2022 23:13:01 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Tallis</dc:creator>
        <guid isPermaLink="false">7749@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello! Currently using SVOF on Mudlet, it looks like the system as the ability to TN CLASS, but doesn't seem to change any curing priorities aside from the default_prios it came with. </p><p><br /></p><p>Anyone know of downloadable SVOF priority lists that can be used to defend against specific classes? I'd like to be able to <strong>vimportprio [&lt;name&gt;] </strong>and setting it up to import that priority list then I manually TN the class, or when the system recognizes that I'm fighting that class. </p><p><br /></p><p>Thank you in advance!</p>]]>
        </description>
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        <title>What&#39;s your most useful script?</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7739/what-039-s-your-most-useful-script</link>
        <pubDate>Sun, 02 Jan 2022 11:50:02 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Haeron</dc:creator>
        <guid isPermaLink="false">7739@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey guys, trying to get some ideas for different scripts that are useful for playing/utility/combat.</p><p><br /></p><p>What's been your most useful script to date that you couldn't consider playing without now?</p><p><br /></p><p>So far I've made a priorities script that displays what my current top 3 curing priorities are that's been interesting! Lets me know when I can go defensive/offensive based on my afflictions.</p><p><br /></p><p>Thanks!</p>]]>
        </description>
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        <title>[Mudlet] Little box around command line</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7737/mudlet-little-box-around-command-line</link>
        <pubDate>Sun, 26 Dec 2021 21:23:34 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Tahquil</dc:creator>
        <guid isPermaLink="false">7737@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Demonnic gave me this snippet a while back that draws a nice little box around your command line in the newer versions of mudlet and also in darkmood.</p><p>Put this in a script, name it anything. Put this in the working area</p><p><br /></p><p>setCmdLineStyleSheet("main", [[</p><p>  QPlainTextEdit{ /* QPlainTextEdit is used to prevent the styleSheet bleeding to the right click menu*/</p><p>   border: 1px solid steelblue;     /* Command line border style */</p><p>  }}</p><p>]])</p><p><br /></p><p>Change steelblue to whatever colour you like. Yay, little neat box.</p><div data-embedjson="{&quot;body&quot;:&quot;PNG\r\n\n&quot;,&quot;url&quot;:&quot;https:\/\/snipboard.io\/iCV2tM.jpg&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;&quot;}">
    <a href="https://snipboard.io/iCV2tM.jpg" rel="nofollow noreferrer ugc">
        https://snipboard.io/iCV2tM.jpg
    </a>
</div><p><br /></p>]]>
        </description>
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    <item>
        <title>Mudlet chat window and map question</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7734/mudlet-chat-window-and-map-question</link>
        <pubDate>Sun, 12 Dec 2021 21:07:52 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Andrayas</dc:creator>
        <guid isPermaLink="false">7734@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I've been using svof/AK/Zgui but I'm having a problem where very quickly my mudlet bogs down, eventually the text window goes black, and mudlet crashes. I have the problem very rarely without zgui, but when I add it, I get the problem frequently. I looked on these forums for a simple chat and map (preferrably one that works like nexus where it's just one map that switches from wilderness/normal/sea.) Does anyone know where to find one? Everything I found on these forums except Zgui is either unsupported or the links are broken, and I'm terrible at coding. Thanks in advance.</p>]]>
        </description>
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    <item>
        <title>[Mudlet] Click to bet at humgii races</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7732/mudlet-click-to-bet-at-humgii-races</link>
        <pubDate>Thu, 09 Dec 2021 17:50:19 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Grandue</dc:creator>
        <guid isPermaLink="false">7732@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>One single trigger. Allows you to click on a bet instead of typing RACETRACK BET 1 TICKET ON &lt;humgii&gt; TO &lt;win|place|show&gt;</p><p><br /></p><pre spellcheck="false" tabindex="0">Regex: ^(.+?)\s{2,}.+?\((\w+cr)\)?\s+(?:[0-9:\.]+)\s\((\w+cr)\)\s+(?:[0-9:\.]+)\s\((\w+cr)\)
</pre><p><br /></p><pre spellcheck="false" tabindex="0">

--body
selectCaptureGroup(3)
setUnderline(true)
setFgColor(255,228,181)
setLink([[send("racetrack bet 1 ticket on ]]..matches[2]..[[ to win")]], "Bet to win")
resetFormat()

selectCaptureGroup(4)
setUnderline(true)
setFgColor(255,228,181)
setLink([[send("racetrack bet 1 ticket on ]]..matches[2]..[[ to place")]], "Bet to place")
resetFormat()

selectCaptureGroup(5)
setUnderline(true)
setFgColor(255,228,181)
setLink([[send("racetrack bet 1 ticket on ]]..matches[2]..[[ to show")]], "Bet to show")
resetFormat()


</pre><p><br /></p><div>
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<p><br /></p>]]>
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        <title>[Mudlet] Achaean Shopkeeping!</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7682/mudlet-achaean-shopkeeping</link>
        <pubDate>Wed, 08 Sep 2021 06:56:57 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Saonji</dc:creator>
        <guid isPermaLink="false">7682@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello, friends!</p><p><br /></p><p>Your resident &lt;insert personal choice of expletive here&gt; here, who never helps anyone!</p><p>I recently became masochistic enough to take up shopkeeping. Naturally with all the tales of terror surrounding shops in Achaea, I of course made scripts to help me manage the process easier. Not wanting to tarnish my reputation, I'm obviously going to keep to my unhelpful, dickish nature and share these scripts with others to freely use.</p><p><br /></p><p><strong>--[ DISCLAIMER ]--</strong></p><p><strong>As of 10/09/2021</strong> it's about as complete as it needs to be. I may expand as people suggest things (if I'm able to add it, and I find it useful to add, then I probably will). I have no plans for multi-shop support, though. I think I'd have to rewrite too much of what I've already done, in order to efficiently add it in... If you have the same prices regardless of location, then it'll still work, though. Probably won't have automatic listing based off of what your shop needs, either. That's far too much work to setup.</p><p><br /></p><p><strong>--[ COMMANDS ]--</strong></p><p><strong>shop help</strong> will display all you need to know!</p><p><br /></p><p><a href="https://ada-young.com/pastebin/IjQpbm_P" rel="nofollow noreferrer ugc">Here's a log detailing how things work.</a> The items themselves are clickable, Ada's website doesn't show that very well.</p><p><a href="https://drive.google.com/file/d/16e-snJjZp_SHLfc3lagPOKqbK9K6O0Ax/view?usp=sharing" rel="nofollow noreferrer ugc">Download here!</a> This URL will persist through updates, as well.</p><p><br /></p><p>--[ PLANNED FEATURES ]--</p><p>» Nothing on the cards. But will possible consider things people feel would be beneficial to add.</p><p><br /></p><p><br /></p><p>Ta.</p>]]>
        </description>
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        <title>[Nexus] Khaseem&#39;s Nexus GUI &quot;nexGui&quot;</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7702/nexus-khaseem-039-s-nexus-gui-nexgui</link>
        <pubDate>Sun, 10 Oct 2021 04:08:08 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Khaseem</dc:creator>
        <guid isPermaLink="false">7702@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>This post will likely be long. tldr: I made a pretty massive GUI+utility for Nexus.</p><p><br /></p><p>I like Javascript as a hobby to tinker with. Since returning to the game I use the Nexus client 100% of the time to play Achaea. There are (were) some serious compromises one had to make using Nexus when compared to Mudlet. Some of you may be using, saw the post about, or have heard of my previous nexMap package that added the Achaea Crowdmap into Nexus. This post is to share my latest labor of love: nexGui. A complete GUI for the Nexus client. I browsed through all the Mudlet GUI posted examples I could find and picked elements that I liked before settling on this layout and functionality. The great thing here is Nexus is a webpage; with CSS/HTML/Javascript you can do almost anything graphically... and I know very little about web development.</p><p><br /></p><p>I will open with one major disclaimer. I have put quite a bit of work into this, but as of this writing it is version 0.4.3; it is still very much in development. That is not to dissuade anyone from using it, I use it 100% of the time, and I have had two other testing it the past couple weeks. It works great, but documentation is almost non-existent. I am releasing it as an early access of sorts, mainly because I am running out of ideas that are general and most features and work I have started to do are tightly integrated into my own personal settings. So I am sharing what I have now and I welcome others to use it and provide suggestions and feedback.</p><p>With that out of the way, lets get into some details</p><p><br /></p><div>
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<p>As you can see above, this is almost a complete remake of the Nexus GUI. The GUI will load individual modules depending on your class, and detecting when you change class. What you're seeing above is for my Occultist class. I will attempt to briefly just run down through each pane, most are self explanatory.</p><p>Starting with the 4 stack on the left...</p><p><strong>Missing Defs</strong>: This displaying missing defenses (go figure). Fed off of a user defined defense array in each class function.</p><p><strong>Timers</strong>: Again, obvious. Count down timers. Any timer added with time will count down to zero. These can be added on the fly or with the class function.</p><p><strong>Self State</strong>: Right now this displays current afflictions. It's fairly basic. My intent in the future is to flesh it out more and have it reference your user set curing priorities to display afflictions in order of your prios with associated colors and timers for uncurable timed afflictions.</p><p><strong>Target State</strong>: This pane is unpopulated out of the box. This is intended for users to customize with their own target information. Limb counters, etc. As an example for occultist:</p><div>
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            <img src="https://us.v-cdn.net/5019940/uploads/0CG8XD6CC4ZS/targetstate.jpg" alt="TargetState.jpg" height="229" width="179" /></a>
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<p>Middle column...</p><p>Straight forward. Chat window up top, main window feed below. What is worth noting is the in-line highlighting of the names. I have started a MongoDB as a character database integrated into nexGui. This is hosted information populated and referenced by all users of nexGui. Right now it strictly pulls information from the API. I have thoughts of adding additional information such as any time a nexGui user looks at or honours a player, that information is stored.</p><p>One side note with the Chat window is nexGui "tweaks" some core Nexus functions. One tweak is gagging NPC says from the chat window.</p><p><br /></p><p>Right side stacks...</p><p>Up top you have the map window (showing nexMap of course). Surrounding the map window are the panes for room items, npcs, and players. There are a few bells and whistles worth pointing out in these areas. Since nexGui handles all of the room information itself this allows us to apply additional checks and formatting. You will note in that first image I choose to group all city guards ((5x) City Guards) into one display to declutter the pane for me. But we can really do so much more. Here is an image where with a simple rule in the settings (nexGui.colors.room['a monolith sigil'] = {color:'red',text:'A MONOLITH SIGIL'};) You can change monolith sigils to display however you would like. This also causes them to always float to the top. I've also put it in there to accept ID numbers as well.</p><div>
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            <img src="https://us.v-cdn.net/5019940/uploads/YO3T2CN05CM8/roomitemchanges.jpg" alt="RoomItemChanges.jpg" height="444" width="282" /></a>
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<p>As just a fun feature, player names have a mouse over "tooltip" that pulls information from the character database for display.</p><div>
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            <img src="https://us.v-cdn.net/5019940/uploads/BSO09ZD71DYB/namemouseover.gif" alt="NameMouseOver.gif" height="454" width="553" /></a>
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<p>All NPC and player names are also click to target. Targets will be boxed with a red outline, whether you click them or not.</p><div>
    <div>
        <a href="https://us.v-cdn.net/5019940/uploads/1WPFJ0QBLXBF/targetchange.gif" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/1WPFJ0QBLXBF/targetchange.gif" alt="TargetChange.gif" height="975" width="1150" /></a>
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<p>nexGui uses and tracks your enemy and ally list in game for display purposes. Allies and enemies in the room are surrounded by colored parentheses and always appear at the beginning of the room list.</p><div>
    <div>
        <a href="https://us.v-cdn.net/5019940/uploads/X1E3YNCWH28Y/enemyally.jpg" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/X1E3YNCWH28Y/enemyally.jpg" alt="EnemyAlly.jpg" height="50" width="233" /></a>
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</div>
<p><br /></p><p>Moving on down to the 2x3 grid of panes at the bottom right corner. Left to right, top to bottom...</p><div>
    <div>
        <a href="https://us.v-cdn.net/5019940/uploads/08CGPYPZB6U5/2by3example.jpg" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/08CGPYPZB6U5/2by3example.jpg" alt="2by3Example.jpg" height="463" width="833" /></a>
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<ul><li>The first pane I've been using for lots of different things. It is constantly changing, I have not settled on exactly what I want for it. Right now I've been experimenting with animated theming that changes based on the time of day and environment you're in. I've included 3 or 4 themes out of the box for fun. That one in the image actually has fun little fireflies that randomly flit about. This pane might completely change.</li></ul><div>
    <div>
        <a href="https://us.v-cdn.net/5019940/uploads/CVDZQMZT0994/fireflies.gif" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/CVDZQMZT0994/fireflies.gif" alt="fireflies.gif" height="222" width="273" /></a>
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</div>
<p><em>Bonus theme. I've been playing with this cloud theme on the main window. The clouds are animated to slowly drift across the screen and the star constellations change.</em></p><div>
    <div>
        <a href="https://us.v-cdn.net/5019940/uploads/XCAQPNBY8G6L/clouds.jpg" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/XCAQPNBY8G6L/clouds.jpg" alt="clouds.jpg" height="689" width="907" /></a>
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<ul><li>To the right of the theme pane is my take on an information stream that I saw Penwize using. Streams all curing, affs, defs, priority changes, and target changes. A mini-log of sorts.</li><li>Next to that is a gamefeed stream pulling from the gamefeed API. Note this also uses the same in-line color highlighting from the mongodb.</li><li>Lower left we have a stat tracker. Not as fancy as Zulah's full database, but it does what I need/want. Pretty straight forward, the left side can be reset like when you start bashing an area, the right side only resets on logout/login.</li><li>Bottom middle is the class pane. My intent for this one in particular is 100% user customizable. Everyone will have a different preference on what they want to do with it. This is also one of the panes that is tied to the class functions and changes dynamically when you change class.</li><li>And finally the Party pane. This pane updates and track automatically your party composition. There is also a type to enter box, for parties that are not actually using the party system. Pull down list and toggles here all set nexGui variables that can be referenced in your own settings if desired.</li></ul><p>Quick demo of the GUI updates on class change</p><div>
    <div>
        <a href="https://us.v-cdn.net/5019940/uploads/50DWJU2YWUBE/classchange.gif" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/50DWJU2YWUBE/classchange.gif" alt="ClassChange.gif" height="978" width="1852" /></a>
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<p><br /></p><p>There are a couple things not not shown in the display above. One is I have started on a full attack replacement module for nexGui. This is still a work in progress (like everything), right now it really only has the messages for my own classes and other dragons, but if you're a dragon and using this you'll see.</p><div>
    <div>
        <a href="https://us.v-cdn.net/5019940/uploads/84QUOHDWBKPN/attackmsgs.jpg" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/84QUOHDWBKPN/attackmsgs.jpg" alt="attackMsgs.jpg" height="270" width="852" /></a>
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<p>Another residual perk that I did not plan for is nexGui works on mobile and the chat window placement makes it a bit more user friendly.</p><div>
    <div>
        <a href="https://us.v-cdn.net/5019940/uploads/V7TYD3NKYRTX/mobile.jpg" rel="nofollow noreferrer noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/5019940/uploads/V7TYD3NKYRTX/mobile.jpg" alt="mobile.jpg" height="462" width="222" /></a>
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<p><br /></p><p>Closing ramblings.</p><p>A big note is that I have pulled in the eventification from Jhui's Nexsys package into nexGui. All of the toggles and options raise events which should make it very clean to tie into your own personal settings. The bulk of nexGui is on github and pulled into Nexus through a CDN. The big pro to that approach is as I continue work on the system users are updated automatically... the big con is I occasionally (more than occasionally) break things. As I mentioned at the beginning of this extraordinarily long post, there is very little documentation in the package right now. The package should work right out of the box. "ng load" and you're off.</p><p><br /></p><p>If there are questions/issues/feedback I am usually available in Discord or in game. I hope others enjoy it, feel free to shower me with compliments, gifts, and name your first born after me.</p><div data-embedjson="{&quot;body&quot;:&quot;&quot;,&quot;url&quot;:&quot;https:\/\/drive.google.com\/file\/d\/1032lTwNMWDTsfy_8tprBvsPCi7FYukKL\/view?usp=sharing&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;nexGui by Khaseem.nxs&quot;}">
    <a href="https://drive.google.com/file/d/1032lTwNMWDTsfy_8tprBvsPCi7FYukKL/view?usp=sharing" rel="nofollow noreferrer ugc">
        https://drive.google.com/file/d/1032lTwNMWDTsfy_8tprBvsPCi7FYukKL/view?usp=sharing
    </a>
</div><p><br /></p><p>Khaseem</p>]]>
        </description>
    </item>
    <item>
        <title>Ak Opponent Tracking</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/3314/ak-opponent-tracking</link>
        <pubDate>Mon, 09 Mar 2015 06:05:52 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Austere</dc:creator>
        <guid isPermaLink="false">3314@/index.php?p=/discussions</guid>
        <description><![CDATA[For those of you that do not know what opponent tracking is, I urge you to review my previous thread involving this.  Shecks has also posted a great deal regarding the logic and such involved in this, so I am not going to delve too much into it.  If you do not understand the logic or know what it is for, you probably do not need the system.<br /><br />Since I removed my opponent tracking system, I have been working as much as possible on updating it and making it a whole lot easier to maintain and distribute as well as increasing the user functionality of it.  My apologies to everyone I have spoken to over the past two months regarding it that I intended to send beta copies to and forgot.  Trust me, it was worth the wait. <br /><br /><div> New things(2.7):<br /><br />-Limb counter: (no accurate formula as of yet for knights) that is setup to accept all classes/augments(Some assembly required). <br />-Backwards affliction tracking: While I have very little ability to test this, the theory behind it is solid.  I have also supplemented some expert diagnosing triggers, but I do not have a function to auto decide what to diagnose yet.  Since I am a magi, don't get your hopes up that I fix anytime soon.<br />-Improved prompt triggers: reduced lag(no longer update themselves on every single prompt)<br />-Simple settings editing via Osettings! script:  Now you have no need to ever really look at the logic of the system unless you are just curious or need to edit something major.  All your offense function calls will be placed here as well, so you can easily move this script outside of the tracking for when you update.<br />-Accurate limb and salve curing.  While it is not set up for 2x restoration breaks(this will follow in another update) it does accurately account for all other known breaks. <br />-Accurate venom tracking across multiple weapons simultaneously. <br />-Updated documentation(Still looks ugly)<br />-Bard Triggers(Klendathu)<br />-BM triggers(Anonymous)<br />-Shaman triggers(Requires you set serverside alias right before the curse to track affs)<br />-Apostate trigger(Requires you set serverside alias right before the stare to track affs{untested})<br />-Magi triggers<br />-Dual Cutting triggers<br />-Sword and Board Triggers(Klendathu{these need multiline taken out still})<br />-Rewrite of Serpent Triggers<br />-Rewrite of Dragon Triggers<br />-Checks for Aeon and Retardation in both Wundersys and Svo.</div>Please for the love of all that is good, read the documentation before you install this.  While I will continue to provide support, I do have a lot of OOC obligations(which is why this took so long) thus I cannot appropriate large amounts of time to customize this for every single person's needs.  The first person to ask me about the display is going to get sent my super-secret trigger that deletes their mudlet profile.  <br /><br />Donations: If you wish to donate to the cause, feel free.  We all like to know we are appreciated for doing well.  I also want to acknowledge everything Klendathu has done for me.  I would have given up this project a long time ago if it was not for his contributions, brain storming, and generally willingness to help.  If you notice something in it that has his name on it and appreciate his work, I am sure he would not complain about donations either.  <br /><br /><br />While I have tested as much as possible, there is still the possibility for some error.  If you run into anything, simply drop me a message here or a message in game. <br /><br /><a href="https://www.dropbox.com/sh/v4h71c6umsrmxlu/AABRxErZD2VIb_GiJm5OVDgwa?dl=0" rel="nofollow">https://www.dropbox.com/sh/v4h71c6umsrmxlu/AABRxErZD2VIb_GiJm5OVDgwa?dl=0</a><br />]]>
        </description>
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    <item>
        <title>Nexus - Shop Directory Filter and mxp walkto Integration script</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7722/nexus-shop-directory-filter-and-mxp-walkto-integration-script</link>
        <pubDate>Thu, 18 Nov 2021 21:06:35 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Iorin</dc:creator>
        <guid isPermaLink="false">7722@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey there peeps,</p><p><br /></p><p>I figured I'd share this with other Nexus users since I've found myself using it nonstop.</p><p>Basically this package allows someone to use the command:</p><ul><li>BROWSE &lt;Item&gt;</li></ul><p>This can be used in any location where the "Directory &lt;item&gt;" command can be used.</p><p>it does 4 things.</p><ul><li>It gags the Directory shop details when In use.</li><li>It removes duplicate items at the same price from the same stores. </li><li>It creates an MXP_SEND command on the shop's name so the user can click the shop they want to "walkto &lt;ShopName&gt;".</li><li>Relists the items after the filter.</li></ul><p><br /></p><p>Enjoy. </p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/5019940\/uploads\/0XSO6QZUG22R\/shopbrowser.zip&quot;,&quot;name&quot;:&quot;ShopBrowser.zip&quot;,&quot;type&quot;:&quot;application\/x-zip-compressed&quot;,&quot;size&quot;:1064,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;mediaID&quot;:11529,&quot;dateInserted&quot;:&quot;2021-11-18T21:01:10+00:00&quot;,&quot;insertUserID&quot;:7363,&quot;foreignType&quot;:&quot;embed&quot;,&quot;foreignID&quot;:7363,&quot;embedType&quot;:&quot;file&quot;}">
    <a rel="nofollow" href="https://us.v-cdn.net/5019940/uploads/0XSO6QZUG22R/shopbrowser.zip" download="" aria-label="ShopBrowser.zip">
        ShopBrowser.zip
    </a>
</div>
<p>Note: Use of this command creates a nexus variable called "BrowseArray", which may conflict with existing variables with the same name. Take care.</p>]]>
        </description>
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        <title>[Mudlet] XData</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7720/mudlet-xdata</link>
        <pubDate>Wed, 10 Nov 2021 18:59:51 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Thaisen</dc:creator>
        <guid isPermaLink="false">7720@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>So, I think this has been done in the past but everything I found was a bit outdated and didn't include a lot of stuff.</p><p><br /></p><p>I found myself always rebuilding the same stuff off GMCP and decided to just package it up so I can build off the same stuff all the time. This package basically just takes most of the GMCP data from Achaea and maintains local variables to make it easier to work with.</p><p><br /></p><p>It also generates a bunch of new events that are hopefully useful like when balance is lost/gained, when health or mana changes, when it is dawn/dusk, etc...</p><p><br /></p><p>I know a lot of people struggle trying to figure out GMCP stuff, so hopefully this helps as a building block.</p><p><br /></p><div data-embedjson="{&quot;body&quot;:&quot;Contribute to ThaisenAchaeaScripts\/Achaea-XData development by creating an account on GitHub.&quot;,&quot;photoUrl&quot;:&quot;https:\/\/opengraph.githubassets.com\/5e9b58244ca51fb509c45b81d3d64c0a891ed764ab7510fa88ba130bc61fda65\/ThaisenAchaeaScripts\/Achaea-XData&quot;,&quot;url&quot;:&quot;https:\/\/github.com\/ThaisenAchaeaScripts\/Achaea-XData&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;GitHub - ThaisenAchaeaScripts\/Achaea-XData&quot;}">
    <a href="https://github.com/ThaisenAchaeaScripts/Achaea-XData" rel="nofollow noreferrer ugc">
        https://github.com/ThaisenAchaeaScripts/Achaea-XData
    </a>
</div><p><br /></p><p>Enjoy!</p>]]>
        </description>
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    <item>
        <title>Says in emotes? Says in emotes!</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/6181/says-in-emotes-says-in-emotes</link>
        <pubDate>Tue, 23 Jan 2018 11:51:45 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>[Deleted User]</dc:creator>
        <guid isPermaLink="false">6181@/index.php?p=/discussions</guid>
        <description><![CDATA[<b><i>eta: If you wanna change the colour of the highlighting, just change the colour in the trigger.</i></b><br /><br />One complaint I've found a lot of in Achaea, is that we don't have says colouring for emotes, or emotes appearing in gmcp.Comm module like other games do (not yet, at least! *hint hint*)<br /><br />Well, now you can have it! At least client-side, anyway. Unfortunately it highlights stuff in more places than just emotes (namely help files with quotes in them, I should have eliminated them from other sources though, like CT etc)<br /><br />One pre-requisite is that you're using something (whether it be some form of tabbed chat or whatever) which enables the gmcp.Comm module, otherwise it'll highlight stuff in ct etc as well. If you don't have either of those, simply add this to your login trigger:<br /><pre spellcheck="false" tabindex="0">sendGMCP('Core.Supports.Add ["Comm.Channel 1"]')</pre><br />Preview:<br /><img alt="" src="https://cdn.discordapp.com/attachments/189363891543867392/405327399367082006/unknown.png" title="Image: https://cdn.discordapp.com/attachments/189363891543867392/405327399367082006/unknown.png" /><br />]]>
        </description>
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    <item>
        <title>Nexus Transmutation GMCP Rift Upkeep Script - Auto Rift Filler</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7662/nexus-transmutation-gmcp-rift-upkeep-script-auto-rift-filler</link>
        <pubDate>Thu, 05 Aug 2021 16:38:40 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Iorin</dc:creator>
        <guid isPermaLink="false">7662@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey there folks, I'm back again with another small work for everyone's enjoyment.</p><p><br /></p><p>Today I got a script that lets you refill your rift's minerals up to their maximum given you are a Transmutation practitioner. It accounts for reactants and can choose which mineral type to draw from.</p><p>This script requires an additional alias called "paymute", Which simply refills your vial with reactants and resets the current reactantCount before doing the transmutation.</p><p><br /></p><p>Alias Text: ^PAYMUTE (.*)</p><p>Regular expression</p><p>Whole words only: ON</p><p>Match case: OFF</p><p><br /></p><p>Script:</p><p>------------------------------------------------------------------</p><p>var VialSize = 200;</p><p>//This is really up to your preference, For me I choose to keep my gold in my pack before transmuting, but really just do whatever works for you.</p><p>send_command("tgfp");</p><p>//send_command("Movement if needed");</p><p>send_command("refill empty with reactants");</p><p>set_variable("ReactantsLeft", VialSize);</p><p>send_command("pgip");</p><p>//send_command("Movement if needed");</p><p>send_command("transmutate " + args[1]);</p><p>------------------------------------------------------------------</p><p><br /></p><p>Next we get to the actual transmutation script itself:</p><p><br /></p><p>Alias Text: REFILLMINERALS (\w+)</p><p>Regular expression</p><p>Whole words only: ON</p><p>Match case: OFF</p><p><br /></p><p>Script:</p><p>------------------------------------------------------------------</p><p>var VialSize = 200;</p><p>var reactants = get_variable("ReactantsLeft")</p><p>//Insert every mineral you are able to transmute in this string.</p><p>var minerals = "cuprum,realgar,stannum,calcite,gypsum,antimony,malachite,azurite,quicksilver,arsenic,ferrum,dolomite,bisemutum,magnesium,aurum,argentum,calamine,plumbum,potash".split(",").sort();</p><p>//You can leave the ones you don't have in a list commented out.</p><p>//quartz,cinnabar</p><p>for (var item in minerals){</p><p>  //print(item)</p><p>  if (GMCP.Rift[minerals[item]].amount == undefined) GMCP.Rift[minerals[item]].amount = 0;</p><p>  var difference = 2500 - GMCP.Rift[minerals[item]].amount;</p><p>  if (difference &gt; VialSize) difference = VialSize;</p><p>  if ((difference &gt; 0)&amp;&amp;(difference &gt; reactants)&amp;&amp;(reactants != 0)){</p><p>  	send_command("transmutate " + reactants + " " + args[1] + " to " + minerals[item]);</p><p>    send_command("inr all");</p><p>    set_variable("ReactantsLeft", 0);</p><p>    break;</p><p>  } else if ((difference &gt; 0)&amp;&amp;(difference &lt; reactants)&amp;&amp;(reactants != 0)){</p><p>    send_command("transmutate " + difference + " " + args[1] + " to " + minerals[item]);</p><p>    send_command("inr all");</p><p>    var newreactants = get_variable("ReactantsLeft") - difference;</p><p>    print(newreactants)</p><p>    set_variable("ReactantsLeft", newreactants);</p><p>    break;</p><p>  }</p><p>  if ((difference &gt; 0)&amp;&amp;(reactants == 0)){</p><p>    send_command("paymute " + difference + " " + args[1] + " to " + minerals[item]);</p><p>    send_command("inr all");</p><p>    var newreactants = get_variable("ReactantsLeft") - difference;</p><p>    print(newreactants)</p><p>    set_variable("ReactantsLeft", newreactants);</p><p>    break;</p><p>  }</p><p>}</p><p>------------------------------------------------------------------</p><p><br /></p><p>Worth noting that this script will hang up on the specific mineral you are choosing to consume, if that mineral is under it's maximum in your rift.</p><p><br /></p><p>Enjoy!</p>]]>
        </description>
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        <title>Idea Rating Helper</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/6816/idea-rating-helper</link>
        <pubDate>Wed, 29 May 2019 21:55:17 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Thaisen</dc:creator>
        <guid isPermaLink="false">6816@/index.php?p=/discussions</guid>
        <description><![CDATA[I used to vote on nearly all the ideas in the idea list, but then navigation became a pain as more and more were added and I didn't really keep up with it.<br /><br />So, to help get out the vote, I've created this little package to make life a little easier (for mudlet users anyway <img src="https://forums.achaea.com/resources/emoji/smile.png" title=":)" alt=":)" height="20" />)<br /><br /><br />There is one new command (<b>RATE IDEAS</b>) and a modification to an IG command (<b>IDEA SHOW</b>)<br /><br /><br /><b>IDEA SHOW ##</b><br />Adds a few little helper links for "Support" and "Censure". You can click these instead of typing the command.<br /><br /><img src="https://us.v-cdn.net/5019940/uploads/editor/e1/w9f3n4889j9s.png" alt="" title="Image: https://us.v-cdn.net/5019940/uploads/editor/e1/w9f3n4889j9s.png" /><br /><br /><br /><br /><b>RATE IDEAS [NEW]</b><br />This will show the same links as above along with a "Next" option (if you don't want to vote)<br />The difference here will be once you vote or click next it will go to the <b>next idea automatically</b>!<br />If you add the optional "NEW" command it will <b>skip ideas you have already voted</b> on.<br /><br /><img src="https://us.v-cdn.net/5019940/uploads/editor/sl/ddse0byzw3k3.png" alt="" title="Image: https://us.v-cdn.net/5019940/uploads/editor/sl/ddse0byzw3k3.png" /><br /><br /><br />]]>
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        <title>how to create a system that persists throughout mudlet profiles?</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7651/how-to-create-a-system-that-persists-throughout-mudlet-profiles</link>
        <pubDate>Tue, 27 Jul 2021 06:28:55 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Xanton</dc:creator>
        <guid isPermaLink="false">7651@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi! I'm starting to try to add my own additions on top of serverside in mudlet. How would I go about creating a system/script that will save settings/persists on it's own. Meaning, if I wanted to - I could just import the script into a fresh profile and have all my settings -if any- loaded and have my GUI already good to go. </p><p>I wondered why I would need to do this but then I figured if I ever wanted to play around on an alt or get to the point where I'd share my own system, I'd like to make that process as easy as can be! Nobody likes starting a fresh profile and having to re-do code you already wrote x amount of times.</p><p>P.S Tips for QQL things I should code first? I've already got anti-theft out of the way and a makeshift bashing script that I threw together.</p>]]>
        </description>
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        <title>Limb Counter for knights?</title>
        <link>https://forums.achaea.com/index.php?p=/discussion/7652/limb-counter-for-knights</link>
        <pubDate>Tue, 27 Jul 2021 23:50:52 +0000</pubDate>
        <category>Curing Systems and Scripts</category>
        <dc:creator>Aydein</dc:creator>
        <guid isPermaLink="false">7652@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Is there a good limb counter for knights, specifically runewarden (if that matters), out there that can be thrown into a gui's geyser window as is?</p>]]>
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