Hi Etzek!
You're going to get different answers from different people with reasonable justification.
For group combat you're going to want a mix of both strength and constitution.
For 1v1 you need a strength focus. Your main kill will be disembowel and you need good strength to ensure that kills someone. Top PKers will have 22 strength with fury. You will be able to kill people around your same might/level with around 18 strength. As you increase your own level/combat skill you will want to increase your strength since your opponents will survive more damage. To kill artefacted people you'll need 19+.
For bashing you will want enough constitution to survive the appropriate areas for your level. Strength will increase the damage you do but health and surviving are your priority here.
I'd suggest to keep bashing/questing/doing house and city tasks until you're level 80. At level 80 you get a very large boost of health and that will allow you to get into the combat scene.
Finished all the tasks and now a full member of the Heartwood Kin! Thankies @Aelyn @Argwin @Zerboxx @Keyo and @Adrik for being there for the ritual :) This is the first time I've ever become a full member of a House and I'm honestly really happy to have accomplished it ^^
The trip from the events for Targossas was so amazing! Thanks to all who worked on it especially @Aurora and @Deucalion ! Also, @Veldrin for making sure I didn't miss it!
Awash in lambent splendour, Deucalion manifests.
Imaan, Priestess of Targossas smiles at Deucalion.
Imaan, Priestess of Targossas says, "Hello, Deucalion! Can you tell me the theme of the prayer and colour of the prayer bead this month?"
Imaan is testing fate, but she will know this month's theme and bead color by any means.
If you can't find any, this may be a good start https://forums.achaea.com/discussion/6146/curing-bible
I really just started about a week ago, but I have been having a lot of fun hunting and chatting.
On Meov
Written by: Pandora, the Wayward Heir
Date: Wednesday, February 2nd, 2022
Addressed to: Everyone
It is with a heavy heart that I come to inform you all of Meov's fate. While we were experimenting with portal magic for reasons entirely unconcerning, he accidentally fell into a gateway into a faraway plane, never to return. While I could retrieve him with sufficient effort, I do not feel like it.
The mimes of Delos have begun the construction of a memorial, though I have no idea how long they will take and I do not care.
Penned by My hand on the 9th of Mayan, in the year 879 AF.
And like that... Meov was no more.
Every Mudlet release is like a box of presents, according to Mudlet dev Delwing. This box brings gifs, scrollboxes, and revamped sound & music to Mudlet – welcome to the first update of 2022!
You heard it here first, folks – Edru brings us gifs in 2022! In addition to supporting images, labels now support animated gifs as well. Show animated bars and backgrounds; get awesome meme gifs; show a flying money sign when you’ve sold stuff, or a little dude running on screen while you’re speedwalking ingame – let your imagination flow!
Try it out by dragging this link onto Mudlet, or with this on the input line:
lua installPackage"https://github.com/vadi2/gifs-demo/raw/main/gifs-demo.mpackage"
That said, gifs are pretty expensive to play – so don’t go too wild with them.
Lua music and sound API got a huge overhaul by mpconley in this update! And we don’t use such words here lightly – this update opens a lot of possibilities in the audio arena.
You can set music/sounds to fade in or out, adjust the volume on them individually, choose at which time should the playback start, select how many times it should loop (infinite? sure!), or even tag sounds with a similar category so you can control them en-masse.
Crazy, huh? Just as an example, you can now background ambience music when in area/zone A… and later when changing to a new area/zone replace the ambience music with another one. You can tag all sounds as ‘battle sounds’ and stop them all at once when the battle is done. Lots of things you can do now with this!
This functionality is coming over from MCMP support that already exists in Mudlet – so if you’re a game admin and would like this for your game, go for it.
Don’t like that Alt+D disconnects you from the game? You don’t have to put up with that anymore! Thanks to Delwing, all shortcuts used by Mudlet are now customisable via Settings:
demonnic has done so many nice things in this release that it’s hard to pick one, so if I had to settle on one this would be it – Geyser stylesheets! They allow you to create a managed stylesheet to make it easier to set and change properties, as well as inherit properties from another stylesheet, making it easier to manage multiple styles at once. Great tool for a UI builder.
If you’ve used CSSMan previously, this is a worthy replacement!
cecho(“Hi! This text is <red>red, <blue>blue, <green> and green”) – cecho is pretty familiar to us all, isn’t it? If you want to get your text onto a miniconsole, this is a very popular option. But why only miniconsoles and not labels as well? demonnic wondered that too, rolled up his sleeves, and fixed it – you can now use c/d/hecho functions on labels!
Scrollboxes
Ever wanted to create scrollable lists with labels Mudlet? Say a list of players, or wares in a shop? While it was quite doable with miniconsoles, it wasn’t the case with labels. Edru got to work fixing that and createScrollBox() is the result. Think of it as a container that you can put your labels into and if there’s not enough space, you get scrollbars – both horizontal and vertical directions work.
Thanks to all coders who made this amazing release happen: Chris Mitchell, Damian Monogue, Gustavo Sousa, Kebap, lithiumFlower, Manuel Wegmann, Mike Conley, Nils Schimmelmann, nsweeting2, Philipp, Delwing, Slobodan Terzić, Stephen Lyons, Tim Johnson, Vadim Peretokin, and 噢哎哟喂.
Thanks to all translators who are enabling Mudlet to speak their language: Alan Sneath , Hsin-Hsiang Peng, ifelse, Leris, Marco “M0lid3us” Tironi, mohammed hossam, Tostaito, Vadim Peretokin, and vingi.
A lot of very handy improvements come with this update – too many to mention above. Scour the changelog below for good gems:
🆕 added:
✨ improved:
🔨 fixed:
Enjoy this update!
Vadim.