Starting up a thread here, to discuss the use of Bombs for Jester class so we're not hijacking another thread for it.
As it currently stands there is no viable method to really stick bombs on some one's inventory since if the person is aware of what you're doing (and the third person timer message is a pretty big headsup) they will either put the bombs in a container, drop them, or give them back to you. Dropping them is usually the last resort since they can effectively negate the bomb entirely with the other two methods.
So, far I'd like to see the first two methods removed entirely. Jester is the only class able to time bombs and as such, i feel they should be the only one skilled enough in explosives give an activated bomb to some one and I feel that backpacks should not be able to suppress bombs. That leaves the victim with dropping bombs which is an entirely viable means to get rid of them. There's no real need for 3 ways to ditch bombs. Though, I'd love to hear from others on the topic.
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It's been a while since I last got griefed by a jester so I'm no longer completely familiar with which aspects of interacting with bombs require balance or are restricted by selfishness. But IIRC, each method has its own tradeoff. If you give bombs to the jester, you must first waste time on generosity, and they can give them right back. If you drop bombs, they will now affect everyone in the room (I don't remember if a timed bomb can be picked back up or not). If you put the bombs into a container, they'll affect nobody, and you don't need to drop selfishness.
Timed bombs cannot be picked up, I found in a fight with Roam.
There is only not a way to stop them if you use no prep with the bombs (i.e, you don't spend the time to set up around 30 fashions), is that really that bad?
The concussions stunned me for almost three seconds, and the dust bombs and web bombs make it difficult to put up any defence at all... they seem to be more useful in throwing while juggled or as unexpected ganks with hangedman and bombs, or to be used with prep. Sounds more reasonable that way too...
Option 1, Put bomb in container. Putting bombs in a pack or any other container is a balance free method of completely removing bombs from the situation. You can simply spam "Put bomb in pack" when you have balance and you'll be able to lose them quickly. Alternatively, you can do "Put 50 bomb in pack" for a balance cost of around 1 second. That's a really quick balance cost for ditching 50 bombs right? It doesn't even make sense to be honest. Canvas backpack vs bomb.... backpack wins. Wtf.
Option 2, Give bomb back to Jester. This one might just be more annoying than the first. While, it's not as comically stupid as the first it's still ridiculous. Reason being, people who reflex this basically get free stuns. So, while amusing to watch or do.. it can be devastating when it backfires on the Jester. Let's pretend that you're a Jester fighting a serpent or an apostate. You go for the o'le concussion/hangedman attack.. nope, he gave it back and you're off balance. Now, you're stunned and he's afflicting you. It basically is an attack that can be turned around by any class giving them stun capabilities if they're paying attention to the fight and not just reflexing and facerolling the keyboard.
Option 3, Drop bomb. This one makes the most sense to me as anyone can drop things and the ground is a perfectly reasonable place to stick a bomb. It's almost unstoppable (obviously being asleep stops this) and requires no additional skills such as survival to do it. i can mangle, crush, and twist your puppet anyway with any amount of fashions I want and you'll be able to drop those bombs. It's by far the most powerful of the three methods as the other two can be stopped with mangles and webbing. Dropped bombs cannot be picked up and dropped bombs hit every unshielded person in the room. That stops the Jester from further attacking during the bombs course.
Okay, so now that we're all on the same page. I'd like to clear up the idea that @blujixapug has of my goal. I'm not suggesting bombs should be guaranteed at all. I'm against that as can be seen by me posting against Xith's original sticky bomb idea.
My suggestion is simply that we can remove the other two methods of getting rid of bombs since we don't need them any more. As far as beefing bombs up goes, my only suggestions would be to remove the 3rd party timer message so that people aren't automatically tipped off to what's going to happen next and spam "drop bomb" in anticipation.
Syntax could be "light rocket for <target>" then, have it go on it's merry way in a colourful stream of fire and sparks until it finds it's victim. Then, it should hit the target with which ever bomb-type I made it to be (Dust/web/concussion) and from there it hits just like any ordinary bomb with one important exception. It only affects the target and not the entire room.
Now, to make this more on par with Achaean reality we'll need to apply a nerf to it. So, we'll give each rocket a delay.. like meteor arrows. So, I light rocket.. few seconds later.. you hear hear it above you.. then, a few seconds later it's on you and indoors/shield protects you. lol
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