eta: If you wanna change the colour of the highlighting, just change the colour in the trigger.One complaint I've found a lot of in Achaea, is that we don't have says colouring for emotes, or emotes appearing in gmcp.Comm module like other games do (not yet, at least! *hint hint*)
Well, now you can have it! At least client-side, anyway. Unfortunately it highlights stuff in more places than just emotes (namely help files with quotes in them, I should have eliminated them from other sources though, like CT etc)
One pre-requisite is that you're using something (whether it be some form of tabbed chat or whatever) which enables the gmcp.Comm module, otherwise it'll highlight stuff in ct etc as well. If you don't have either of those, simply add this to your login trigger:
sendGMCP('Core.Supports.Add ["Comm.Channel 1"]')
Preview:
Comments
Now people are coding fun gadgets, widgets and other things to help the majority of the code-noob player base to give them wonderful items to play with and make great use of. You have my thanks for distributing a lot of good stuff, and to the coders who constantly do so as well, thank you.
It wasn't the coding you were paying for with systems, really. You were paying to get the system creator's advantage over other people. Back in the old opening-era days of Imperian, I wasn't a top tier fighter because of my non-existent artifacts or my 1.5 trans skills, I was a top tier fighter because I had a working healing system and that automatically put me into the top 5% of the game because I could avoid common newbkillers like aeon, aconite/curare, plague/stridulation, etc. That's what you were paying for when you bought a system.
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Much like curing in the past, I don't mind using scripts to manage it until it becomes feasible
eta: How about adding emotes to gmcp.Comm? Would that be doable, by chance? It would fix a lot of problems with these highlighting!
i'm a rebel
Results of disembowel testing | Knight limb counter | GMCP AB files
Out of curiosity, is this a scaling issue, or has the engines of Achaea and the rest of the IREs diverged too much?
(NB: Might not have been exactly 15 years ago)
(yes, the script name. Not the function)
If it's still doing it, that'd be because you don't have the module enabled for .Comm, since it disables the trigger when that event fires (the event happens when something on a channel is said). I included how to enable that!
That would also help to fool proof this script as it could just check if the line was an emote via gmcp.Comm.Channel
We have POSES, and we've also got an elaborate custom emoting system that lets you use items. You can even go so far as doing custom DRAW/SHEATHE emotes that actually draw and sheathe weapons. I use these for personal rituals.
It baffles me when I see people's logs and they just have absolutely everything white, including all their different channels. I colour the crap out of everything on top of having a chat box because I like things to stand out. The options are definitely there already.
Any idea what this error is? https://ada-young.appspot.com/pastebin/0_PlM0IN
This is the second time I've had this where every time I get things that go to my chatbox I start getting blank prompts in my main window and this error repeatedly. Restarting seems to fix it temporarily.
I'm just too lazy to reupload when it only fixes that.
We finally did it. 3 years later and this script is no longer needed.
Poggers
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.