Welcome to the Achaea Forums! Please be sure to read the Forum Rules
Multiclass Coding Structure?
So I'm playing again, and coding-wise, I'm starting mostly from scratch - I never coded much for dragon, and I stopped playing soon after I went from monk to serpent.
I'm curious about what the coders here have come up with as far as your scripts for multiclass. I'm not asking for your dragon aliases, but more like flow and structure of your scripts that deal with multiclass. For example, before I went dormant, I coded my hotkeys to limb attacks. Hotkey NUMPAD_4 would call a generic left arm attack function. That function would check my class, then either call a dragon or monk left arm attack function, which then sent the commands to the server.
That setup was very function heavy, but it kept me from having multiple hotkeys for the same keys. Performance-wise, I'm not sure which is better: Groups of identical hotkeys/aliases/triggers that are turned off/on on class change, or a single group of each that checks your class whenever activated.
Anyways, I'm interested to hear what solutions you've come up with!