It looks like you're new here. If you want to get involved, click one of these buttons!
I apologize for the way my last comment came out. I am just frustrated at how hard it is to find games that are well written, and not focused on combat. Most quests I've fund so far require killing things bigger than I am. Every city has lists of places to hunt, or support arenas for fighters, but there is little support for exploration. I understand that no listing of quests hints outside of newbie areas is so new players are safe from spoilers, but it is still frustrating finding things.
The joy of questing, at least in my opinion, is exploration. Go explore the areas in the wilderness that you may not have known existed. Put together a group of similar-minded people, and venture to the lands far to the north. There are some really neat areas with cool little secrets that don't necessarily require killing things. Some do, but they're not all bad. Like killing a bunch of weird cultist whatever guys to fix their telescope and look at the constellations in the sky in their somewhat hidden observatory. Go raise Kamleikan, I know of a denizen who buys swamp tree branches and lost souls. They're out there, but quest info in Achaea has always been relatively guarded, and that's what makes questing so cool. Would it feel as magical if you just had a list of places to go and items to find/give to NPCs? Nope. Now how much those quests benefit you XP wise is another story. But if you're not concerned with combat, you can really just ignore XP and focus on the other cool aspects of the game.