I was thinking about a few tweaks/new options to King of the Hill to make it more enjoyable and less gimmicky. Here they are, with reasons and everything!
1. Option of enforced grace for (configurable) minutes.
Why? So people don't just renounce grace and rush to grab the flag. That makes killing them kind of meaningless, and switches the emphasis to just hindering to prevent uproot. Which is okay, but frustrating, so an option for something else would be great. I don't imagine this would be too difficult to put in, but it could be more difficult than anything else, so if it is possible, it would be nice. If not, some other alternative would be great. Maybe putting people in a room after they die for (configurable) minutes?
2. Option of multiple hills and multiple flags.
This makes larger king of the hills way more attractive and makes the game more reminiscent of CTFs. One of my fondest memories of the last CTF was running around uprooting different Ashtan flags to split their forces up and plant, getting just 3 points ahead. That was a blast, and it was less of a "mass up and win" sort of thing. That sort of game would be amazing to have - but some people do like normal KOTHs, so again, an option. I'm not sure what's feasible, maybe 5 flags/hills max? I'm not sure how possible this would be. If at all reasonable, it would be great to have.