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Extermination and Forest Defenses / Recourse Ideas
Extermination and forest defenses are outdated mechanics that could use some updating.
On one hand, forest defenses deal quite a lot of damage over time and can be an annoyance to deal with when hunting and in PvP. I believe there are quite a few hunting areas, mainly Annwyn, where the damage over time can influence whether a forest enemy can hunt there or not.
On the other hand, extermination is a tool that is easily open to abuse - too much grief for too little effort. The real imbalance from a faction vs faction perspective though, is the lack of equal recourse.
When Mhaldor is strong, hundreds of forest rooms are open to attack and exterms can be used as an additional tool to continuously "damage" a faction's sovereignty / grief players into chore-like rejuvenating.
However, when Eleusis is strong, there's no equal mechanic to "damage" their sovereignty and punish a lack of response - from memory, most of their current older players would immediately journal/QQ/sit on guard stacks when raided or just not respond. Raiding/guard killing/shrine dropping is not an equal recourse when it's an offensive option open to both sides and all cities. Exterminating also only requires a small group, unlike guard killing.
These issues should be fine-tuned to keep the mechanic "epic" from an RP/story-telling perspective (being able to force surrenders/defeats) while making the rivalry more balanced and ultimately, keeping the game fun. The moment this game lose the fun factor, it'll be quite difficult to retain an aging playerbase.Ideas
- Introduce a gameplay mechanic exclusive to Eleusis where the fog around Mhaldor can be dissipated but regens over time (same period as natural forest regen) and flora grown in place that requires resources to get rid of (like rejuvenation), as an equal symbol of sovereignty damage.
- Remove the resource requirement from rejuvenation / speed up the process.
- Nerf or get rid of the damage from forest defenses.
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