Why not have it targeted with a third person message to let others know an illusion did happen in the room just not what. It's not like it offers any benefit than to keep other people from knowing what you use to crash thrugh some one's defense. Anymore any illusion which works people want to keep guarded as it's a few clicks from obsolete.
So I've just had a through about filling in the gaps in bomb functions.
Dustbomb
Ground (timed): Blackout
Ground (thrown): Blackout
Inventory: Blackout
Concussionbomb
Ground (timed): Stun
Ground (thrown): Stun
Inventory: Stun
Webbomb
Ground (timed): Web (non-buckawn wearers)
Ground (thrown): Web (non-buckawn wearers)
Inventory: Web
Butterflybomb
Ground (timed): Grounds all flyers overhead
Ground (thrown): Grounds all flyers overhead
Inventory: Prones
In-room Effect: ???
Smokebomb
Ground (timed): Creates hunger cloud against all but thrower
Ground (thrown): Creates hunger cloud against all but thrower
Inventory: ???
Not sure what fixes are coming up, but since bombs can be dropped 100% of the time on balance, we frequently deal with a grounded butterflybomb with the target in the same room, which has no effect on anybody. So the thought that came to mind was stripping levitation and/or mass for people in the room.
Thought being that it would make balloonhandoff/butterflybomb damage viable skills.
Smoke bomb has no effect in a players inventory. One of my classleads had a recommendation on that, but I think applying the strip mass/levi or something would be useable.
I like my steak like I like my Magic cards: mythic rare.
I don't believe smoke bomb has been fixed yet. I could be wrong but, last I knew it was bugged. It does nothing when timed on the ground. It explodes but, no smoke and when timed in inventory it simply explodes and stays in your inventory all new like and ready to be timed again.. but, no smoke there either.
I like the targetted hocuspocus thing for various reasons. Concealing my illusions to only my victim for one and even used as a practical joke with timed illusions, other people get seriously pissy about it if they witness your illusion while the person your joking with is fine with it. I've had people walk in on them and start trying to be a room monitor. Self targetting would be nice too. I feel anyone who's got an illusion skill should be able to self target when working on their illusions to see how it looks without disrupting anyone nearby. But, why double mana? It's the same skill just targetted which makes it no more powerful.
edit: actually, if for double mana cost you could hide the hocuspocus bit, I'd be down for it.
With all the discussion about how lifevision breaks illusions, you'd almost forget why illusions have really become so hard to pull off. How big of percentage of people actually have lifevision?
Vadi's system and many other systems check the symptoms before attempting to cure. Manually nobody would be fast enough to pull that off, but when a system does it, it's entirely feasible. This tactic alone annihilates the use of most illusions. What could be done to alleviate the situation, is change illusions so what happens is:
<illusion curare> And for the next 5-10 seconds it mimicks the curare affliction without actually being present. Limit this effect to two or three afflictions and voila. Ofcourse, systems would catch on to this as well eventually, making it just as obsolete. The only afflictions that make afflicting worthwhile in general are those that cannot be hard-checked by a system.
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edit: actually, if for double mana cost you could hide the hocuspocus bit, I'd be down for it.
Vadi's system and many other systems check the symptoms before attempting to cure. Manually nobody would be fast enough to pull that off, but when a system does it, it's entirely feasible. This tactic alone annihilates the use of most illusions. What could be done to alleviate the situation, is change illusions so what happens is:
<illusion curare>
And for the next 5-10 seconds it mimicks the curare affliction without actually being present. Limit this effect to two or three afflictions and voila. Ofcourse, systems would catch on to this as well eventually, making it just as obsolete. The only afflictions that make afflicting worthwhile in general are those that cannot be hard-checked by a system.